Construct
Conquer nature by building massive factories across the land. Expand wherever and however you want. The planet is filled with valuable natural resources just waiting to be utilized. As an employee of FICSIT it’s your duty to make sure they come to good use.Automate
Construct your factories with gracious perfection or build intricate webs of conveyor belts to supply all your needs. Automate trucks and trains to reach your faraway outposts and be sure to handle liquids properly by transporting them in pipes. It’s all about minimizing manual labour!Explore & Exploit
Venture on expeditions to search for new materials and be sure to put everything to good use. Nature is yours to harvest! You have vehicles, jetpacks, jump pads and more at your disposal to make the exploration easier. Equip the proper safety gear as well, just in case you run into the local wildlife.FEATURES
• Open World: Explore the huge (30km2) alien planet that is Massage-2(AB)b with its unique fauna and creatures.• Co-Op: Build a factory yourself or share the joy with your friends. Up to you!
• Factory Building: Experience building a huge factory from a first-person perspective. Automate and optimize it to perfection for your personal satisfaction.
• Customization: Customize your factory to your own liking. Build at high altitudes or over wide plains, there is almost no limits in the making of your tailor-made factory.
• Vehicles: Travel the world with class. Use jump pads, factory carts, jetpacks, hypertubes, trucks or trains. The choice is yours!
Hi Pioneers!\n\nHello again (hehe) everyone, We have been quite busy with the Console release for Satisfactory which if you werent aware is now out on PS5 and Xbox! \n\nIf you havent seen it, You can check out our release trailer for it below\nhttps://youtu.be/AcutI-YOLg4 \n\nAt the same time weve been preparing some goodies for PC as well, so rest assured\n\nThis patch has a few important things in it, We feel that the Spline Collision refactor can finally leave Experimental since its showed to be stable overall, on top of this, we have an assortment of fixes and improvements for Steam Deck which should hopefully finally push us to have the verified status :) as well as a few extra bug fixes.\n\nIf you happen to encounter any issues from this patch please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your feedback every day\n\nThank you for your continued support and see you all again soon <3\n\nOPTIMIZATION\n
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- Refactored Spline Collision\n[list]\n
- This affects Conveyor Belts, Pipelines and Hypertubes and should lead to RAM usage improvements in big saves\n
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- First time experience improvements\n[list]\n
- Improved font size and UI scaling defaults across the board \n
- Added new values for the default graphical presets for Steam Deck only (Quality and Performance modes are available similar to console, with values you can tweak manually if preferred as well)\n
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- Fixed visual flickering in the sky around Northern Forest during nighttime\n
- Fixed issues when saving a game with a custom name on Steam Deck\n
- Fixed Conveyor Belt Item Frequency and Conveyor Belt Render Distance options not working properly in Options menu > Video\n
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