Demo Feedback & What's coming!
[ 2022-07-08 14:25:26 CET ] [ Original post ]
Hey thanks so much for everyone who played the demo and gave me feedback. Every comment helps a lot in knowing where the game is at for newcomers and what I need to focus on! I thought I'd quickly put together a list of issues that were pointed out and what I am actively working on and what can be expected in the next demo or later! AI
- Opponents will have different difficulties
- Opponent balancing based on speedclass selection
- Opponents will be able to shoot backwards & deflect items
- more time / space for finishing certain training segments
- every training will get its own "test - that combines the previously learned short segments
- item avoiding tutorials (jumping over / shooting backwards)
- Tutorials that teach the more advanced mechanics of the game
- an "auto" preset - that will be enabled by default to not blow up a low-specs PC when you first start the game
- initially cap the frame rate to 60fps
- frame rate slider
- adding more stuff to the graphics options (disabling certain particle effects (waterfall or disabling AI trails etc..))
- rebindable keys
- dualshock & other controllers support
- setting explanations
- vibration toggle
- ingame UI will be overhauled to be more in line with the menu UI (better points & combo view; separating boost & points for easier readability; trick names; ...)
- endscreen will be overhauled
- not always land on the title screen when you are done with an event but land where you left off
- less button presses needed to go through arcade mode + setting explainations
- better "main quest" view
- advanced manual (the right stick can be used for specifying grabs and going into a manual -> the manual will use the sticks direction then)
- stopping the character faster and stopping completely will be possible (should help with the lift)
- less lift time & a bigger area of lift "acceptance"
- auto accelerate helper tool
- stunt safety will be enhanced
- campaign will focus more on races & battle races than on other modes
- special tricks
- trick repeating will grant less points
- character sound effects
- more sound effects in general
Slopecrashers
byteparrot
byteparrot
Q4 2022
Indie Casual Sports Racing Singleplayer Multiplayer Coop
Game News Posts 25
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
https://www.slopecrashers.com
https://store.steampowered.com/app/1619580 
Arcade snowboarding is here! This means SLOPECRASHERS is crafted with one thing in mind and that is FUN, from the character selection right into the core physics.
STUNTS. COMBOS. BOOST. REPEAT! Chain those tricks together and redeem the combo meter when you are ready for that EXTRA SPEEDBOOST!
Look out for your opponents causing EXPLOSIONS, MOLES digging up the ground and more. So collect items and ATTACK! (Too stressful? Then choose an item- or opponent-free mode)
FEATURES:
- A chaotic band of playable animals!
- Different boards and gliders!
- Elaborate stunt & combo system with boost reward!
- Various environments and slopes!
- Lots of game modes (races, battle races, stuntshow, slalom & more)!
- Couch coop multiplayer (coop & competitive)!
- Campaign and arcade mode with lots of event modifiers!
And these slopes are not just in snow environments. No! Where we're shredding, WE DON'T NEED SNOW! So don't wonder if the next race starts in a shopping mall, the desert or a tropical jungle area!
Community:
MINIMAL SETUP
- Processor: Intel Core i5 or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 660 or AMD Radeon HD 7950Additional Notes: Gamepad Recommended
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