Your Feedback Is Heard: Clearer Experience
[ 2022-06-15 02:14:37 CET ] [ Original post ]
Your feedback is heard! There has been some confusion about how the gameplay actually works and what the "triggers" for jumping are. Therefore, here are the improvements that are out there now:
- the tutorial got better;
- the game now detects if you have completed the tutorial and if not, prompts you to take the tutorial (although still completely optional);
- store page descriptions are updated to be clearer.
Jump If You Can!
D. T. Games
D. T. Games
2022-03-22
Indie Singleplayer
Game News Posts 2
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://store.steampowered.com/app/1708250 
(Prince of Qin) Content [18.81 M]
"Jump If You Can!" is a fun way to challenge specifically your sense of timings, your ability to make them work for you, not against you! However, in this 2D precision platformer, unlike in other games of a similar feel, in order to predict when it is a good moment to jump, you will have to adjust to one more problem besides the behavior of surroundings on the screen: when you actually CAN jump. That's right: the player's very ability to jump changes over time as a level is in progress! In some levels, the jumping ability will keep switching between enabled and disabled at a certain pace, whereas in other levels, your jumping strength will "swing", i.e. keep decreasing and increasing, also at a certain pace; sometimes, even both can be happening in the same level. Moreover, in some levels, your jumping ability will depend on the platform you are currently standing on. Yes, it does get that crazy: platforms will occasionally want or not want you to jump!
However, don't worry: you will always be able to tell the current state of your jumping ability from the green-blue flashing on the player's image. Whenever you CAN jump, the player's sprite WILL display the flashing; when you CANNOT jump, there will be no flashing.
In case of gradual increase/decrease, the intensity of the flashing will match up with where your jumping strength at the moment is between its maximum and null.
Useful tip regarding the player's physics: the acceleration you make prior to a jump plays an important role in this game!
Features include:
However, don't worry: you will always be able to tell the current state of your jumping ability from the green-blue flashing on the player's image. Whenever you CAN jump, the player's sprite WILL display the flashing; when you CANNOT jump, there will be no flashing.
In case of gradual increase/decrease, the intensity of the flashing will match up with where your jumping strength at the moment is between its maximum and null.
Useful tip regarding the player's physics: the acceleration you make prior to a jump plays an important role in this game!
Features include:
- fun gameplay with unique levels
- responsive controls
- support for the Xbox 360 controller
- with the keyboard, you can control the player with both arrows and W-A-S-D
- No annoying "lives" and "continues": lives are unlimited!
- Fun minimalist graphics
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS 64-bit with UPDATED libstdc++6
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL-compatible graphics card that supports at least OpenGL 3.0
- Storage: 100 MB available space
- OS: Ubuntu 14.10 64-bit or laterGraphics: OpenGL 3.1 or higher
- Graphics: OpenGL 3.1 or higher
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