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When the remote colony of Dunest is in danger of eradication, three heroes answer the call...
There may be enemies behind every corner, and utmost peril at every turn, but together you can overcome any obstacle...
...As long as you can survive each other.
Carnage in Space: Crucible is a fast-paced, endlessly-customizable action platformer/beat-em-up. While you fight your way through a wide variety of combat scenarios and platforming challenges with three unique playable characters, you'll also take in a deep, layered story of mistrust, cooperation, and betrayal from each of their three perspectives.

FEATURING

  • Lightning fast, buttery smooth platforming with responsive controls!
  • Multiple playable heroes with vastly different techniques and special abilities!
  • Tons of unique weapons and upgrades to collect and experiment with!
  • A branching story with multiple endings!
  • Endless* combinations of characters and items to suit any play style!
  • Loads of side content and additional story content!
  • Classic SNES-style pixel art to get your retro gaming fix!
  • Far more than your recommended daily dose of sarcasm**!
*Not actually endless
**Your sarcasm tolerance may vary
Carnage in Space: Crucible
John BrinkDeveloper
John BrinkPublisher
2022-12-30Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
1 user reviews (1 reviews)
Public Linux Depots:
  • [0 B]
Portuguese translation! | Traduo Portuguesa! (v2.1.0)

Hey, players! Thanks to the valiant efforts of a volunteer localization team, all of the game's text is now available in Brazilian Portuguese. And although this news post is translated by Google Translate, the actual text in the game is written by native speakers.

Aside from that, I have some minor tweaks and bug fixes to show off. Enemies are much more aggressive now, so be careful!
--------------

Changelog

New Content

  • The Portuguese translation is 100% complete (up to this point)

Audio

  • The victory music once again plays after the Chapter 2 boss

Player/Weapons

  • Added the Beam Flail weapon for Kodon

Enemies

  • Enemies now attack sooner, and more consistently, after appearing on-screen
  • Zarres' jump attack is faster in hard mode, and he starts using it at higher health than before

Interface

  • The in-game language now stays changed after changing it in the settings without restarting the game

Internal

  • Changed the game's directory structure to comply with updated Construct 3 standards

[ 2024-11-06 23:28:46 CET ] [Original Post]

Minimum Setup

  • Processor: Intel Core i5 2GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Recommended Setup

    • Processor: Intel Core i5 2.7GHzMemory: 4 GB RAM
    GAMEBILLET

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    0.56$ (81%)
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    8.5$ (66%)
    6.0$ (76%)
    MacGamestore

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