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Quality, Assured (v2.2.0)

Hello, players! Good news - Phase 3 is in development, and I have recently hit the 1st of 4 major milestones on the way to releasing it. In the meantime, here are an assortment of small changes and bug fixes that I've made in the past few months. The most major issue fixed today was that it was impossible to get the good ending if playing as Nightmare. Whoops! Sorry if this confused any players who were wondering what they got wrong. Besides the new story content, another less exciting project I've been undertaking is refactoring a lot of old code. Some of the design patterns in this game's code are over 10 years old (wow, I've been working on this game for a long time), and some of the features I've relied heavily on are now deprecated. In order to make sure I can continue developing the game with the latest engine features and fixes of Construct 3, I have a lot of stuff to update. And that means having to work a little longer on this game. Anyway, we're getting there. Slowly.

Full changelog


Cutscenes


  • Fixed a typo in the explanation of challenge mode
  • Fixed the position of Nightmare's sword in Chapter 4 intro B
  • Changed a sound effect used in Chapter 4 intro B
  • Fixed the camera not following the lead player correctly in Chapter 4 outro and others
  • Fixed the camera following the mothership boss too long as it dies
  • Fixed Chapter 6 always going to the bad ending if playing as Nightmare

Player/Weapons


  • The Bloodlust nanotech now drains your maximum HP
  • Boodlust and Second Wind can only be equipped while your health is full
  • Second Wind and Pit Rescue cannot be unequipped after they have activated
  • Increased the knockback of the Vibrosword's combo finisher
  • Kodon's hover jump stays aloft much longer when not moving horizontally
  • Added Kodon's victory animation

Level


  • The standard victory animation plays after beating the boss in free play/challenge mode in Prologue (N), Prologue (T), and Chapter 4 (T)
  • Boulders in chapter 3 are slightly less easy to crush yourself with
  • Geysers in chapter 3 are now animated
  • Water should no longer have a visible seam on the edge
  • Redesigned the environmental puzzle in chapter 3 to be more interesting, and much less janky
  • Characters in town with something new to say now correctly show thought bubbles as intended
  • Fixed the hitbox of a spike in Chapter 4 that couldn't hurt you
  • Replaced certain enemies in the arena with new ones

Enemies


  • Human enemies once again bleed on hit
  • Basic human enemies drop their weapons on death
  • The minion spawns from the final boss have been rebalanced to be less overwhelming, especially on hard mode
  • Slightly reduced the final boss's HP, again
  • Bursters take significantly more knockback from weapons
  • Walking enemies now correctly wait before moving after getting hit. This prevents riot troopers from turning around near-instantly after blocking.

Gameplay


  • Increased the value of coin drops from enemies
  • Slightly reduced the coin bonuses from challenge mode
  • The price of upgrades now scales to the number of upgrades you already have installed (similar to health/ammo/nanotech expansions)
  • Slightly reduced the prices of most weapons

Interface


  • Restored the visual effects as your rank increases on the results screen

Internal


  • Refactored a lot of old code to ensure compatibility with future engine updates


[ 2025-02-23 01:13:15 CET ] [ Original post ]

Carnage in Space: Crucible
John Brink Developer
John Brink Publisher
2022-12-30 Release
Game News Posts: 7
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
1 user reviews (1 reviews)
Public Linux Depots:
  • [0 B]
When the remote colony of Dunest is in danger of eradication, three heroes answer the call...

There may be enemies behind every corner, and utmost peril at every turn, but together you can overcome any obstacle...

...As long as you can survive each other.

Carnage in Space: Crucible is a fast-paced, endlessly-customizable action platformer/beat-em-up. While you fight your way through a wide variety of combat scenarios and platforming challenges with three unique playable characters, you'll also take in a deep, layered story of mistrust, cooperation, and betrayal from each of their three perspectives.

FEATURING


  • Lightning fast, buttery smooth platforming with responsive controls!
  • Multiple playable heroes with vastly different techniques and special abilities!
  • Tons of unique weapons and upgrades to collect and experiment with!
  • A branching story with multiple endings!
  • Endless* combinations of characters and items to suit any play style!
  • Loads of side content and additional story content!
  • Classic SNES-style pixel art to get your retro gaming fix!
  • Far more than your recommended daily dose of sarcasm**!

*Not actually endless
**Your sarcasm tolerance may vary

MINIMAL SETUP
  • Processor: Intel Core i5 2GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
RECOMMENDED SETUP
  • Processor: Intel Core i5 2.7GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
GAMEBILLET

[ 6079 ]

25.45$ (15%)
8.49$ (15%)
19.95$ (20%)
17.39$ (13%)
12.42$ (17%)
12.59$ (16%)
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17.39$ (13%)
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25.47$ (15%)
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18.47$ (16%)
12.72$ (15%)
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9.37$ (63%)
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2.24$ (55%)
0.45$ (85%)
3.38$ (77%)
9.74$ (51%)
1.53$ (91%)
5.2$ (60%)
1.95$ (90%)
2.0$ (90%)
10.49$ (48%)
2.0$ (80%)
2.5$ (50%)
3.4$ (83%)
2.5$ (50%)
9.37$ (63%)
2.0$ (80%)
1.32$ (91%)

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