The spring is in full swing, the May holidays are around the corner, which means it is the time for another update!
For starters, wed like to mention the part of the game that has gotten woefully insufficient coverage so far its sound design. After all, there is more to the sound of a visual novel than its music; there are also background noises, like of eggs sizzling on a pan, the sound of steps or flowing water. We are aware that you particularly enjoyed the ambiences in Everlasting Summer, so we will try not to let you down with LMR, too!
Next, an explanation is required concerning the topic that has raised many questions in the comments to our previous post. Why dont we publish screenshots, videos, and recordings of the game development?
To start with, LMR is a visual novel. The process of making it is fairly monotonous youd have to be watching me type the script for hours, and I doubt there would be much demand for that. On the other hand, perhaps this concern is well-founded, and we will definitely considering it for our projects, but I wouldnt like to change anything now when the release is approaching soon.
Perhaps you could break the game down into episodes? some might ask. I am against this solution for several reasons. Firstly, this may sound somewhat pessimistic, deterministic, and, maybe, reductionistic, but nowadays the majority of young adults (the ones that havent reached their 30s and 40s yet) are entangled in so-called clip thinking and no matter how amazing the product is, they are ready to consume it, at best, once, but not twice-thrice-ten times, etc. One shouldnt be mistaken: no matter how significant the size of Everlasting Summer community is (and it really is quite significant), it is still a drop in the ocean compared to the people who only played through one or two routes but still appreciated the game. Secondly, this model has only reached mainstream adoption due to purely economic reasons games are released in episodes only due to the trivial lack of funds. Full stop.
Anyway, I digress, and the main point of the update is to inform you that we continue working on LMR! However, after having analyzed the workload (especially testing and fixing bugs), weve got to relay that the release will take place no earlier than in autumn. Dont get discouraged, though! Autumn is the time in which LMRs story takes place! Leaves turning yellow and warm autumn sun will become an extra ambience that would help you to dive into the world of the novel!
As a goodbye, take another look at Catherine shes been working all days long to tell you the most detailed story of Nikolai and his friends!
You can still support us by making a preorder and receive all the future DLCs and other valuable bonuses.
Love, Money, Rock'n'Roll
Soviet Games
Soviet Games
2022-06-02
Indie Casual Singleplayer
Game News Posts 36
🎹🖱️Keyboard + Mouse
Very Positive
(3202 reviews)
https://lmr.su
https://store.steampowered.com/app/615530 
Love, Money, Rock'n'Roll Linux [2.52 G]
Story
Nikolai, the son of two soviet engineers and a normal Japanese student, has no idea his world will soon be turned over. The familiar and dear will clash with the grim ghosts of the past in his soul. Now Nikolai will have to decide whom can he really trust and find out why those with power and money have taken an interest in him, the lives of average people insignificant to them.Heroines
Himitsu is Nikolai’s childhood friend. She is kind, caring, she always worries for him, sometimes even too annoyingly so. But is simple friendship really enough for her? Perhaps, the years of devotion earned her something more?
Catherine is Nikolai’s ex-girlfriend who left Japan about a year before the beginning of the game’s events. Their parting wasn’t the prettiest, and Nikolai still carries quite uncomfortable memories about it. Perhaps he would have forgotten them with time, but Catherine suddenly returns and, moreover, transfers into his class. Why did she return? Does she still love him? Does he still love her?
Ellie is the granddaughter of the board chairman of the school Nikolai goes to. She is a self-willed, proud girl and thinks highly of herself, but cannot be said to lack ardour. Is everything really as simple as it looks at the first glance, or is there more than meets the eye behind the image of a spoiled young lady?
Kagome is the representative of Nikolai’s class. He has never paid attention to her before, but a certain sequence of events makes them come to know each other. Kagome isn’t loved in the school, and she isn’t really burning with desire to become friends with anyone either. Is there a reason for her behaviour? What hides behind the facade of a simple unsociable girl? What secrets does she hide?
Main features
- Four heroines, each with her own story and several possible endings
- Over 100 backgrounds and over 100 event CGs
- 5,5+ hours of music
- Unity3D as the game engine
- Over 400 000 words in the script
- Fully animated background and character sprites
- Multiplatform (including web- and mobile versions)
- OS: Linux
- Processor: Pentium 4 1.5 GHz / Athlon XPMemory: 2048 MB RAMStorage: 3 GB available space
- Memory: 2048 MB RAMStorage: 3 GB available space
- Storage: 3 GB available space
[ 5951 ]
[ 3154 ]