Hello, dear friends! Unfortunately, the new Coronavirus wave has tightly gripped our country, so first and foremost we'd like to ask you to take care of yourself and your close ones!
In the recent posts we promised to bring you good news this Autumn, and Autumn is not yet over! In all seriousness though, we're all still working tirelessly to bring Love Money Rock'n'Roll to completion at the earliest possible date. However, there's little chance we'll be able to do so in 2021. Naturally, we have some internal approximate milestones, but we want to finish the game as soon as possible without sacrificing its quality, so we think it'll only be right to announce the exact date when we're absolutely sure of it ourselves. But we promise that before the end of Autumn, we will tell you the release date we'll stick to for sure!
Game development is often not a consecutive process where task A follows task B, and only then comes task C. The terrifying expression "mobile device optimization" doesn't mean that we'll first polish the PC version and only after, once it's 100% ready, we'll put it aside and start porting the game to Android and iOS. The way Unity (and Renpy in a lot of senses) works is that most of the game's contents (the text, the illustrations, the music) doesn't depend on the engine and the platform thus, while we're finishing up these aspects, the programmers are busy with the necessary adjustments for mobile platforms. Still, I'd like to clarify that the core of the game is being made on PC and for PC and that has to be kept in mind. On the other hand, it'd be wrong to discriminate against the people who are waiting to play LMR on Android and iOS specifically.
On the substantive part of the game, we still need to animate some sprites (unfortunately, the process is taking more time than we anticipated) and prepare the background ambiences (opening doors, sizzling eggs, etc.). We plan to finish these tasks this year. I'll clarify that even without this content, we're actively testing the game.
In this difficult time (and it IS difficult, no two ways about it), I'd also like to give a special thank you to everyone who supports our studio both materially and morally. It's important to understand that without you, the game would've never become a reality (which it absolutely will)! I'm not talking about likes or comments specifically right now. I see the general picture, the platforms besides Steam and VK, and the enormous amounts of support that are simply invisible to most in emails, in personal messages, even in comments to Everlasting Summer. We all want to express our gratitude to those people! There are moments when a kind word can do more than any material aid. You can't finish the book for the writer, the track for the musician, the code for the programmer. Well, okay, you technically can, but believe me, it's not a good idea.
I understand that this post sounds like an excuse and it is. But be sure, no one is waiting for the game's release as much as the people working on it. However, exactly because we're working on it, we understand that a release in the next month or two is impossible.
Additionally, today we'd like to show you another vocal track from the game, which you can enjoy together with Kagome!
[previewyoutube=_oUlrzusYFQ;full][/previewyoutube]
You can still support us by making a preorder and see your name in the credits, as well as get all future DLCs.
Love, Money, Rock'n'Roll
Soviet Games
Soviet Games
2022-06-02
Indie Casual Singleplayer
Game News Posts 36
🎹🖱️Keyboard + Mouse
Very Positive
(3202 reviews)
https://lmr.su
https://store.steampowered.com/app/615530 
Love, Money, Rock'n'Roll Linux [2.52 G]
Story
Nikolai, the son of two soviet engineers and a normal Japanese student, has no idea his world will soon be turned over. The familiar and dear will clash with the grim ghosts of the past in his soul. Now Nikolai will have to decide whom can he really trust and find out why those with power and money have taken an interest in him, the lives of average people insignificant to them.Heroines
Himitsu is Nikolai’s childhood friend. She is kind, caring, she always worries for him, sometimes even too annoyingly so. But is simple friendship really enough for her? Perhaps, the years of devotion earned her something more?
Catherine is Nikolai’s ex-girlfriend who left Japan about a year before the beginning of the game’s events. Their parting wasn’t the prettiest, and Nikolai still carries quite uncomfortable memories about it. Perhaps he would have forgotten them with time, but Catherine suddenly returns and, moreover, transfers into his class. Why did she return? Does she still love him? Does he still love her?
Ellie is the granddaughter of the board chairman of the school Nikolai goes to. She is a self-willed, proud girl and thinks highly of herself, but cannot be said to lack ardour. Is everything really as simple as it looks at the first glance, or is there more than meets the eye behind the image of a spoiled young lady?
Kagome is the representative of Nikolai’s class. He has never paid attention to her before, but a certain sequence of events makes them come to know each other. Kagome isn’t loved in the school, and she isn’t really burning with desire to become friends with anyone either. Is there a reason for her behaviour? What hides behind the facade of a simple unsociable girl? What secrets does she hide?
Main features
- Four heroines, each with her own story and several possible endings
- Over 100 backgrounds and over 100 event CGs
- 5,5+ hours of music
- Unity3D as the game engine
- Over 400 000 words in the script
- Fully animated background and character sprites
- Multiplatform (including web- and mobile versions)
- OS: Linux
- Processor: Pentium 4 1.5 GHz / Athlon XPMemory: 2048 MB RAMStorage: 3 GB available space
- Memory: 2048 MB RAMStorage: 3 GB available space
- Storage: 3 GB available space
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