Dear friends, the Christmas and NY holidays are behind us, but as they say, for a real game developer, every day is a holiday (we wish it were true)!
In the past month, we spent a lot of time improving the existing sprite animations and adding new ones. We hope that now our characters will look even more alive to you! We are also finishing up the work on the game's code even though the main functionality is long done, we still need to round up the less demanding tasks like the gallery, the credits, and achievements. At the same time, we have started squashing bugs, of which there are quite a few at this stage. We're not only talking about technical bugs but also stuff like character expressions incorrectly placed in the script and sounds playing at the wrong times. We are planning to start testing proper pre-release beta-versions on PC as early as February, then begin adapting the game for mobile devices.
It is important to remember that the development itself isn't the only thing we need to handle. The process of the game's approval by online storefronts (Steam, Google Play, App Store), can take 1 to 2 months. So in actuality, we need to have the more-or-less final version of the game "on-hand" long before June 2nd. That's it in terms of numbers.
As for the game itself and the experience it will provide, I never tire of repeating: the full picture creates a much more vibrant impression than the sum of its parts. Well then, we hope that this synergistic effect will work not only on the developers themselves but on our players as well.
From our side, we'd like to give you a humble gift: everyone who has already made the preorder (as well as those who will have preordered from today until the release) will get the game's PDF artbook for free! And those who have already bought the PDF artbook will receive the digital OST!
Finally, we would like to offer to your attention the evolution of the sprites for secondary characters between the demo version and now.
You can see your name in the credits, receive all future DLCs, as well as the aforementioned and other bonuses by supporting us here.
[ 2022-01-30 12:53:56 CET ] [ Original post ]
- Love, Money, Rock'n'Roll Linux [2.52 G]
Story
Nikolai, the son of two soviet engineers and a normal Japanese student, has no idea his world will soon be turned over. The familiar and dear will clash with the grim ghosts of the past in his soul. Now Nikolai will have to decide whom can he really trust and find out why those with power and money have taken an interest in him, the lives of average people insignificant to them.Heroines
Himitsu is Nikolai’s childhood friend. She is kind, caring, she always worries for him, sometimes even too annoyingly so. But is simple friendship really enough for her? Perhaps, the years of devotion earned her something more?
Catherine is Nikolai’s ex-girlfriend who left Japan about a year before the beginning of the game’s events. Their parting wasn’t the prettiest, and Nikolai still carries quite uncomfortable memories about it. Perhaps he would have forgotten them with time, but Catherine suddenly returns and, moreover, transfers into his class. Why did she return? Does she still love him? Does he still love her?
Ellie is the granddaughter of the board chairman of the school Nikolai goes to. She is a self-willed, proud girl and thinks highly of herself, but cannot be said to lack ardour. Is everything really as simple as it looks at the first glance, or is there more than meets the eye behind the image of a spoiled young lady?
Kagome is the representative of Nikolai’s class. He has never paid attention to her before, but a certain sequence of events makes them come to know each other. Kagome isn’t loved in the school, and she isn’t really burning with desire to become friends with anyone either. Is there a reason for her behaviour? What hides behind the facade of a simple unsociable girl? What secrets does she hide?
Main features
- Four heroines, each with her own story and several possible endings
- Over 100 backgrounds and over 100 event CGs
- 5,5+ hours of music
- Unity3D as the game engine
- Over 400 000 words in the script
- Fully animated background and character sprites
- Multiplatform (including web- and mobile versions)
- OS: Linux
- Processor: Pentium 4 1.5 GHz / Athlon XPMemory: 2048 MB RAMStorage: 3 GB available space
- Memory: 2048 MB RAMStorage: 3 GB available space
- Storage: 3 GB available space
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