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Demo Bugfixes June 25

  • Extra arms, Extra Tentacles and Extra head are now perks, not mutations, and are gained from tomes of experience. Having a purely positive effect made them no-brainers in the mutation pool. Replacing them are 3 new mutations:
  • Ghoulform: Cant regenerate health over time. +%40 melee lifesteal. Dont get hungry.
  • Ratform: -3 vision during the day. Sense Food.
  • Frogform: Take .5 damage per turn outside in the sun. Can swim in water. Ignore the effects of rain and acid rain.
  • Druids ability, renamed Magic Mastery, now increases the range of all wands by 1, in addition to restoring 5 health on wand use.
  • Jetpack cooldown increased from 30 -> 60
  • Spring boots cooldown increased from 30 -> 60
  • Light wand cooldown increased from 20 -> 30
  • Wand of fire cooldown increased from 20 -> 30
  • Peppermint wand cooldown increased from 20 -> 30
  • Death wand cooldown increased from 20 -> 30
  • Lava bubbler damage decreased from 20 -> 16, but now ignores armor
  • Lava bubbler cooldown increased from 30 ->40
  • HOUNDs now have a bark ability, alerting nearby enemies to your location
  • Cursed Abomination now have a similar ability, alerting nearby enemies
  • Clownaconda hp increased from 40 -> 48
  • Clownaconda damage decreased from 16 -> 14
  • Moose hp increased from 50 -> 55
  • Graveyard now has some more hedge walls
  • Farm treasure vault is less empty, has some decoration
  • Malls center food court now spawns with more enemies: 6 normal mall enemies and 4 clownacondas, up from just 3 clownacondas
  • Enemies will now always do a minimum of 1 damage, regardless of player armor
  • When instant animations are toggled on, special animations(hellbat, moose, frogs, etc) will happen 5x faster.
  • Silver sickle(previously labeled crowbar) now grants 1 attack and %10 lifesteal. I had forgotten I added this to the graveyard loot pool and it wasnt finished yet.
  • Weather effects can now change the ambient lighting of the world
  • Most wall structures are now half as high, in order to be less visually obstructive for the isometric camera
  • Fixed a bug where selecting tiles in cast mode or examine mode with the keyboard had their controls inverted
  • Selecting tiles this way will no longer allow for holding keys down, only individual presses
  • Fixed a bug where ambush enemies(roadway mimics) had lighting on their disguise that didnt match other objects, giving them away. This was not actually fixed in the last version
  • Fixed a bug where units were not properly hiding objects in tiles they occupied when asleep.
  • Fixed a bug where some units were not hiding objects (grass,corn) in the tiles they occupied sometimes
  • Fixed a bug where the game would not load save files correctly with the mutant strength mutation
  • Fixed a bug where if the player couldnt reach an enemy while berserk (A swimming enemy surrounded by water?) the game would lock requiring you to reload.
  • Fixed a bug where ambush enemies (pitdevils) would not spawn all of their vision indicators if they spotted the player sometimes.
  • Fixed a bug where moose could push players into water
  • Fixed a bug where stunned enemies (frozen goo) would spam the action log with the message about being stunned even if they werent visible
  • Fixed a bug where the wait keybinding could not be rebound. Added 2 alternate wait buttons, which by default are mapped to . and the spacebar
  • Fixed a bug where stationary units (scarecrows) wouldnt update their vision, meaning they would ignore newly spawned obstacles such as corn
  • Fixed a bug where the player could pause the game while berserking
  • Fixed a bug where the camera wouldnt update after using a red/blue pill after loading a game


[ 2022-06-25 15:47:13 CET ] [ Original post ]



Deadland 4000
Cain Laikind
  • Developer

  • Cain Laikind
  • Publisher

  • 2022
  • Release

  • Strategy RPG Simulation Singleplayer
  • Tags

  • Game News Posts 24  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Positive

    (13 reviews)


  • Review Score

  • https://store.steampowered.com/app/1923070 
  • Steam Store



  • Axiom Verge 2 Linux [242.63 M]

  • Public Linux depots

  • You have been cryogenically frozen and wake up in the year 4000 to find the world has evolved into an alien wasteland. You're now tasked with travelling north to reach what may be the last of humanity on Earth.

    Explore, fight monsters, scavenge loot, and run out of food as you do whatever it takes to survive.

    Choose Your Character



    Choose from 9 different characters, each with their own loadout of starting equipment and perks.

    Powerful Artifacts



    Magical wands, flamethrowers, katanas, and jetpacks have been left abandoned on the ground. Loot is randomly generated every game, meaning you have to adapt to what the wasteland provides.

    Special Abilities



    Become a werewolf at night, photosynthesize your own food, grow an extra head. These are permanent effects that will impact your entire run.

    Every Run is a Story


    Not all stories have a happy ending. Your characters only live once, and as a wise man once said: "Losing is fun"

    A Hostile World


    Navigate overgrown cornfields, dark desert highways, and desecrated suburbs.

    Be careful, wildlife has evolved. Many vicious predators roam the wastes, and you're on the bottom of the food chain.


    Take shelter from weather events such as acid rain and solar flares by waiting out the storm in indoor structures. Rest or take your chances exploring at night with reduced visibility.

    Keep Moving Forward


    The world generates in a straight line. There's only one direction to go, but you're free to explore however you like. Every biome is connected with no loading zones or level barriers.

    Coming 2022!

    Wishlist now!
    Follow for new announcements coming soon!
    GAMEBILLET

    [ 5951 ]

    12.38$ (17%)
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    26.39$ (12%)
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