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Halloween Update - Patch 1.10

Happy Halloween! Welcome to version 1.1, there's new items, new perks, a new horrible enemy, and other changes. Let's hope your next character survives them all!

    New Items



  • Added Tinfoil Hat: 1 Armor Can be evoked to inflict a psychic attack on enemies that ignores armor and can be used through walls
  • Added Umbrella: While equipped you will ignore all weather and sun effects.
  • Added Football Helmet: +1 Armor +20 Max Health
  • Added Dark Bubbler: Bubbler that blinds enemies hit for 15 turns. Blinded enemies will only be able to see 1 tile away. Recharges over 60 turns
  • Added Farmers Pitchfork: +2 Damage Slaying enemies with this weapon will spawn corn around them
  • Added Candy Spear: +2 Damage Can be licked 3 times to grant +8 health (counts as candy). After the third lick it is destroyed.
  • Added Banded Ring: + 10 Max Health
  • Added Balloon: Single use item that carries you to a random place 14-30 tiles away
  • Added Chips: Grants 6 food and has 4 charges

    New Perks and Mutation



  • Added the Tainted Eater perk to the pool: Don't take damage from eating food. Damage you would have taken is restored as health instead.
  • Added Mysterious Powers to the pool: When you first take this perk gain 2 random perks and 1 random mutation
  • Added Heartburn to the mutation pool: Food you eat grants -1 health. (this will proc tainted eater) 2 copies of this mutation are added to the pool, replacing a copy of albino and a copy of stomach worm, leaving 2 of each in the pool.

    New Enemy



  • Added The Ratking, new mythical enemy. 75 Health, 8 damage, regenerates 1 health per turn. After being attacked by the Ratking you will be severely blinded. Drops Plagued Blowgun. Short range firearm that deals 1 damage, but inflicts blindness on enemies hit.

    Other


  • When starving you will now take 1 damage every 4 turns, rather than every turn. This should give you a little bit more time to find something to eat. You will still not regenerate health while starving.
  • The mansion in the suburb area now has a greater variety of rooms that spawn, including: Bathroom (spawns with a tier 2 swamp enemy), Dining room (spawns with some food), Library (always spawns with a tome of experience), Closet (contains new closet object, which can be searched to find loot, or maybe something else! Also spawns with a tier 2 forest enemy).
  • Closets will also spawn rarely in the random pool of indoor furniture
  • While in ghoulform or lichform you will no longer regenerate health from the Hikers camper perk.
  • Jukebox now creates a radius 14 noise up from 8
  • The Berserk status will no longer stack its duration. Instead multiple sources of berserk will each create a new berserk status. Each status will grant an additional +2 damage and armor! This should make getting multiple procs of berserk off of psychotic rage a little bit less of a death sentence.
  • Slightly reduced the number of regular enemy spawns in the swamp biome from 40 total to 35 total
  • Unholy Power now requires 10 slayed enemies to grant 10 max health, up from 8
  • Crown of Power grants 2 damage, down from 3
  • Rocket Launchers blast deals 20 damage, down from 24
  • Stun Batons charged attack no longer deals 2 extra damage
  • Fixed the Zomjuicers description incorrectly stating it took 3 charges to grant a zomjuice instead of 4.
  • Lumberling health increased from 44 to 50
  • Moose health increased from 55 to 64
  • Can no longer activate Bigfoots Charm when its not equipped. This is consistent with other evokeables such as Fairy ring, jesters cap, etc.
  • Consuming an item while another item is in the drop cell will automatically move the drop cell item into your inventory
  • Removing/Consuming an item thats in the drop cell will hide the drop cell
  • Unit info will no longer specify abilities as Ranged. This was confusing between ranged attackers and ranged abilities, and also took up space. Since almost all abilities are ranged, melee abilities (Hellbat) will be specified only in the description.
  • Added a sound effect for when psychotic rage triggers
  • Increased the volume of the solar flare sound effect
  • Fixed a bug where saving and exiting the game before getting a mutation/perk would not load mutations/perks
  • Fixed a bug where you could enter casting mode for an evokeable while already in casting mode for another evokeable.
  • Fixed a bug where the keybindings menu in the main menu was not loading saved keybindings.
  • Fixed a bug where saved keybinding data could be corrupted. This should be fixed, but after updating your keybindings will be reverted to default values.
  • Fixed a bug where evoke effects that spawned from a projectile (flaregun, corngun, rocket launcher) did not apply damage modifications to the effect.
  • Fixed a bug where you could be locked out of firing evokeables until hovering over another item slot
  • Unity cloud diagnostic reporting has been enabled. This should automatically log and report any errors that occur.
Thank you for playing Deadland 4000. Please post any feedback / bugs you encounter. Join the Discord at: https://discord.gg/zfgqr3Zqnm Best, Cain / Kcfos


[ 2022-10-29 19:10:15 CET ] [ Original post ]



Deadland 4000
Cain Laikind
  • Developer

  • Cain Laikind
  • Publisher

  • 2022
  • Release

  • Strategy RPG Simulation Singleplayer
  • Tags

  • Game News Posts 24  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Positive

    (13 reviews)


  • Review Score

  • https://store.steampowered.com/app/1923070 
  • Steam Store



  • Axiom Verge 2 Linux [242.63 M]

  • Public Linux depots

  • You have been cryogenically frozen and wake up in the year 4000 to find the world has evolved into an alien wasteland. You're now tasked with travelling north to reach what may be the last of humanity on Earth.

    Explore, fight monsters, scavenge loot, and run out of food as you do whatever it takes to survive.

    Choose Your Character



    Choose from 9 different characters, each with their own loadout of starting equipment and perks.

    Powerful Artifacts



    Magical wands, flamethrowers, katanas, and jetpacks have been left abandoned on the ground. Loot is randomly generated every game, meaning you have to adapt to what the wasteland provides.

    Special Abilities



    Become a werewolf at night, photosynthesize your own food, grow an extra head. These are permanent effects that will impact your entire run.

    Every Run is a Story


    Not all stories have a happy ending. Your characters only live once, and as a wise man once said: "Losing is fun"

    A Hostile World


    Navigate overgrown cornfields, dark desert highways, and desecrated suburbs.

    Be careful, wildlife has evolved. Many vicious predators roam the wastes, and you're on the bottom of the food chain.


    Take shelter from weather events such as acid rain and solar flares by waiting out the storm in indoor structures. Rest or take your chances exploring at night with reduced visibility.

    Keep Moving Forward


    The world generates in a straight line. There's only one direction to go, but you're free to explore however you like. Every biome is connected with no loading zones or level barriers.

    Coming 2022!

    Wishlist now!
    Follow for new announcements coming soon!
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