





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
New Features: -Difficulty Levels: Now when starting a new game you can choose from Chillout (slow resource loss, fewer enemies), Normal (original) and Space Madness (tons of enemies and higher overall difficulty). Now the difficulty level will have a nice slow ramp up throughout a game as well! -Craftable Weapons: From the crafting interface you can build the P.E.W. 2 orbital laser, Swarm Missiles or the HyperBeam to gear up before a space fight! -Space Madness: The first pass at madness effects are in and are triggered if you spend too much time inside a black hole. I plan on extending this system in terms of randomness of the visual effects and how objects in the world will affect your madness levels. -MiniMap: Now at the top of the main gameplay screen there's a minimap showing your proximity to planets and hostile entities. -New Space Stuff: Now Dimension Doors (local teleporters) and new nebulous anomalies with new atomic resource types are shuffled into the star system's procedural generation. -Detours: The detour system is in and now I can spawn a tunnel or any sort of interim space between system warps, so now whenever you fast travel it sends you on a detour into the inner workings of a warp gate before you get to your destination. Would love to hear everybody's opinion about the updates, feel free to start a new thread in the forums to braindump about Planetship!
New Features: -Difficulty Levels: Now when starting a new game you can choose from Chillout (slow resource loss, fewer enemies), Normal (original) and Space Madness (tons of enemies and higher overall difficulty). Now the difficulty level will have a nice slow ramp up throughout a game as well! -Craftable Weapons: From the crafting interface you can build the P.E.W. 2 orbital laser, Swarm Missiles or the HyperBeam to gear up before a space fight! -Space Madness: The first pass at madness effects are in and are triggered if you spend too much time inside a black hole. I plan on extending this system in terms of randomness of the visual effects and how objects in the world will affect your madness levels. -MiniMap: Now at the top of the main gameplay screen there's a minimap showing your proximity to planets and hostile entities. -New Space Stuff: Now Dimension Doors (local teleporters) and new nebulous anomalies with new atomic resource types are shuffled into the star system's procedural generation. -Detours: The detour system is in and now I can spawn a tunnel or any sort of interim space between system warps, so now whenever you fast travel it sends you on a detour into the inner workings of a warp gate before you get to your destination. Would love to hear everybody's opinion about the updates, feel free to start a new thread in the forums to braindump about Planetship!
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