Planetship
John Lawrence Developer
John Lawrence Publisher
2015-09-24 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(52 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Standing: 1
Seated: 1
Public Linux Depots:- Planetship Linux Depot [973.66 M]
Update (v3.494): Planet Variation, Colonel Bleep Radio(!), AI updates-Planet Variation: There are 10x as many planet textures(!) as the previous build and the code for randomizing them has been updated for better visual quality.
-Colonel Bleep: Now there is a flying TV satellite showing full episodes of "Colonel Bleep" which was the first cartoon ever in the history of broadcast television to be shown in full color. I think it really fits in the multiverse of Planetship, it's full of corny plots and robutts!
-Radio: In this build you'll encounter a new entity - an old timey radio playing "Dimension X" and "X Minus One" episodes. Some are dark and twisted, some are full of hi-sci-fi concepts, it adds another dimension to the gameplay and the radio follows you around inside a system making sure you can hear the story while blasting away at the Empire of Death.
-AI Updates: Turrets can dynamically switch targets independently of the ship they're connected to, making for seriously excellent space battles. A lot of the ally code has been cleaned up as well, making the experience of joining an ally faction for a short skirmish feel complex and fun! Also some changes for difficulties - Chillout mode will never have an enemy faction (only ally or neutral) and Space Madness mode will only have enemy factions :)
-Ammo Meters: The old text display for ammo was temp, now there's a nice easy to visually parse meter showing you exactly how much ammo is left.
-Input Update: Since the L/R bumpers weren't being used for anything in particular they mimic the L/R trigger input, I can see it being a more comfortable setup for some players after trying it that way for a while.
-Multiple Ending Text: Now when you find a habitable planet you'll get a more unique and random description of the new home you've found.
[ 2015-08-04 06:30:55 CET ] [ Original post ] Update (v3.494): Planet Variation, Colonel Bleep & Radio(!), AI updates-Planet Variation: There are 10x as many planet textures(!) as the previous build and the code for randomizing them has been updated for better visual quality.
-Colonel Bleep: Now there is a flying TV satellite showing full episodes of "Colonel Bleep" which was the first cartoon ever in the history of broadcast television to be shown in full color. I think it really fits in the multiverse of Planetship, it's full of corny plots and robutts!
-Radio: In this build you'll encounter a new entity - an old timey radio playing "Dimension X" and "X Minus One" episodes. Some are dark and twisted, some are full of hi-sci-fi concepts, it adds another dimension to the gameplay and the radio follows you around inside a system making sure you can hear the story while blasting away at the Empire of Death.
-AI Updates: Turrets can dynamically switch targets independently of the ship they're connected to, making for seriously excellent space battles. A lot of the ally code has been cleaned up as well, making the experience of joining an ally faction for a short skirmish feel complex and fun! Also some changes for difficulties - Chillout mode will never have an enemy faction (only ally or neutral) and Space Madness mode will only have enemy factions :)
-Ammo Meters: The old text display for ammo was temp, now there's a nice easy to visually parse meter showing you exactly how much ammo is left.
-Input Update: Since the L/R bumpers weren't being used for anything in particular they mimic the L/R trigger input, I can see it being a more comfortable setup for some players after trying it that way for a while.
-Multiple Ending Text: Now when you find a habitable planet you'll get a more unique and random description of the new home you've found.
[ 2015-08-04 06:30:55 CET ] [ Original post ] Planetship is both a planet AND a ship, it's also a party bus holo-lounge spice freighter rocket boosting thorium burning well oiled supermachine, get it? You will after a harrowing yet surprisingly relaxing journey through the chaotic void realms of strangespace!
So here's the deal, you've got to find a new planet for humanity to call home in the far future, a real nice spot with all the trimmings: liquid water, the right temperature, not too much or too little mass and atmospheric conditions conducive to keeping homo sapiens alive. We've even done a pile of research FOR you and marked habitable zones with the potential for an Earth-like planet on your starmap, so navigate yourself to a green zone and pick out a cozy little pad for the crew. What could possibly go wrong?
P.S. - One little thing, if you're going to pilot this craft we're going to have to shed your body from your brain and hook wires up to whatever's left, Dr. Scienceman here says it's the only way for you to survive the trip. You're cool with that right? Great.
MINIMAL SETUP- OS: Ubuntu 12.04+
- Processor: Dual core 2.4GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 250 GTS / ATI Radeon HD 4550
- Storage: 2 GB available space
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FANATICAL BUNDLES

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