Hey spacebrains! After looking over the feedback from the new release I made some updates that are feeling pretty nice, I hope you'll dig em! -Star Map / Warp Gate Color Coding: Now the Systems displayed on the Star Map have unique colors assigned to them with corresponding colors blended into the Warp Gate effects, making it MUCH easier to warp to a specific unknown System. Thanks to Demon Bean for the feedback on this! -System info text in the Star Map is now color-coded by Planet/System type and scrolls by 100x faster, making it much more useful and faster to visually parse. -Star Map node selection has changed, getting rid of the need to precisely rotate the camera to select a node. It should be simpler to quickly swipe over a node to see it's stats and fast travel to it right away. -Elemental Pickups: The resource amount has been rebalanced for these pickups, making it much easier to find enough of the elements you need to build schematics in the Crafting menu. They also attract to the player a bit faster, making grabbing a grip of these even faster! -Bugfixes: Spawn point is pulled out to avoid getting hit right as you enter a system, your view is auto-aligned on warp to keep from getting disoriented after warping, your weapons are removed on death (Thanks for catching that .gnosis!)
Hey spacebrains! After looking over the feedback from the new release I made some updates that are feeling pretty nice, I hope you'll dig em! -Star Map / Warp Gate Color Coding: Now the Systems displayed on the Star Map have unique colors assigned to them with corresponding colors blended into the Warp Gate effects, making it MUCH easier to warp to a specific unknown System. Thanks to Demon Bean for the feedback on this! -System info text in the Star Map is now color-coded by Planet/System type and scrolls by 100x faster, making it much more useful and faster to visually parse. -Star Map node selection has changed, getting rid of the need to precisely rotate the camera to select a node. It should be simpler to quickly swipe over a node to see it's stats and fast travel to it right away. -Elemental Pickups: The resource amount has been rebalanced for these pickups, making it much easier to find enough of the elements you need to build schematics in the Crafting menu. They also attract to the player a bit faster, making grabbing a grip of these even faster! -Bugfixes: Spawn point is pulled out to avoid getting hit right as you enter a system, your view is auto-aligned on warp to keep from getting disoriented after warping, your weapons are removed on death (Thanks for catching that .gnosis!)
Planetship
John Lawrence
John Lawrence
2015-09-24
Action Indie Adventure Singleplayer
Game News Posts 22
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(53 reviews)
http://www.planetshipgame.com/
https://store.steampowered.com/app/337280 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Standing
 1 
Seated
 1 
Planetship Linux Depot [973.66 M]
So here's the deal, you've got to find a new planet for humanity to call home in the far future, a real nice spot with all the trimmings: liquid water, the right temperature, not too much or too little mass and atmospheric conditions conducive to keeping homo sapiens alive. We've even done a pile of research FOR you and marked habitable zones with the potential for an Earth-like planet on your starmap, so navigate yourself to a green zone and pick out a cozy little pad for the crew. What could possibly go wrong?
P.S. - One little thing, if you're going to pilot this craft we're going to have to shed your body from your brain and hook wires up to whatever's left, Dr. Scienceman here says it's the only way for you to survive the trip. You're cool with that right? Great.
- OS: Ubuntu 12.04+
- Processor: Dual core 2.4GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 250 GTS / ATI Radeon HD 4550
- Storage: 2 GB available space
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