HEY THERE! There's a few new updates I'd like to share with youse guise and I think you're gonna like em: -The Star Map now highlights the zone of the selected system making it easy to hop to your preferred space-type destination. The planetary info panel is color-coded to make it faster to find a planet with the resource you're looking for & is much more responsive after a cleanup of the map code. A new indicator effect makes finding your spot in the galaxy easier as well. -Performance Tuning in the main gameplay, Crafting & Star Map states has made memory consumption more stable and as a result of less frequent garbage collection there are fewer dropped frames when things get intensive. -The new Boost Toggle Option when enabled lets you toggle boost on/off by tapping either shift key instead of holding it down. -Shuttles now tractor into the shuttle bay when they are close to the ship, making it much easier to grab them after they pick up resources. -Bugfixes/Tweaks: Event and Schematic text issues, detour warping/collision issues and many star map quirks were ironed out in this build I would love to hear your thoughts on the changes and if they make your experience better or worse, I plan to do more updates in the future based on the feedback I get here on the forums. Thanks everyone!
HEY THERE! There's a few new updates I'd like to share with youse guise and I think you're gonna like em: -The Star Map now highlights the zone of the selected system making it easy to hop to your preferred space-type destination. The planetary info panel is color-coded to make it faster to find a planet with the resource you're looking for & is much more responsive after a cleanup of the map code. A new indicator effect makes finding your spot in the galaxy easier as well. -Performance Tuning in the main gameplay, Crafting & Star Map states has made memory consumption more stable and as a result of less frequent garbage collection there are fewer dropped frames when things get intensive. -The new Boost Toggle Option when enabled lets you toggle boost on/off by tapping either shift key instead of holding it down. -Shuttles now tractor into the shuttle bay when they are close to the ship, making it much easier to grab them after they pick up resources. -Bugfixes/Tweaks: Event and Schematic text issues, detour warping/collision issues and many star map quirks were ironed out in this build I would love to hear your thoughts on the changes and if they make your experience better or worse, I plan to do more updates in the future based on the feedback I get here on the forums. Thanks everyone!
Planetship
John Lawrence
John Lawrence
2015-09-24
Action Indie Adventure Singleplayer
Game News Posts 22
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(53 reviews)
http://www.planetshipgame.com/
https://store.steampowered.com/app/337280 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Standing
 1 
Seated
 1 
Planetship Linux Depot [973.66 M]
So here's the deal, you've got to find a new planet for humanity to call home in the far future, a real nice spot with all the trimmings: liquid water, the right temperature, not too much or too little mass and atmospheric conditions conducive to keeping homo sapiens alive. We've even done a pile of research FOR you and marked habitable zones with the potential for an Earth-like planet on your starmap, so navigate yourself to a green zone and pick out a cozy little pad for the crew. What could possibly go wrong?
P.S. - One little thing, if you're going to pilot this craft we're going to have to shed your body from your brain and hook wires up to whatever's left, Dr. Scienceman here says it's the only way for you to survive the trip. You're cool with that right? Great.
- OS: Ubuntu 12.04+
- Processor: Dual core 2.4GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 250 GTS / ATI Radeon HD 4550
- Storage: 2 GB available space
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