Good time of the day, fellow Keepers!
We hope you had a great past week, as we have just released a new version of Keep the Keep!
In this update, we introduce a significant improvement to the game's understandability, via the in-game Encyclopedia of Towers:
From now on, every Tower has its own description and a bit of game lore related to its history, often subtly referencing real people and quotes.
These little entries are accessible both on the main menu and within the combat screens, be it a single-player campaign or a heated online match.
We hope to bring a lot of clarity and make the setting of Keep the Keep more voluminous and detailed.
The next important feature that we'd like to present to you is the UI enhancement showing Towers effective range whenever hovering over it:
As you can see, yellow bullseye designates potentially endangered cells while red bullseye points to the current target of a given tower, the one that will get attacked during the following turn.
Supportive towers also deserve a clear view of their capabilities, so we also highlight the cells those would potentially affect (as in, cells to be energised by Reactor, healed by Repair, etc. Those affected cells shall be highlighted with green colours, as you might expect:
Besides, we have received player feedback about too few multiplayer levels present for duel play.
So we remedied the issue in this update with the new set of maps:
- Stand-Off in diagonal disposition
- Deadlock in 2 versions (horizontal and diagonal
- Village
- Fortress
Last yet not least, there were several small adjustments made this week:
- buff: Shield Tower repels Soldier Tower now, so he now has to go around it instead of attacking
- buff: ShieldTower can now face in all 8 directions instead of the original 4
- Level Editor will show a warning message if you try to launch a level without Towers provided
- Quality Level can be set properly in Settings now
- Added 45s option to multiplayer time limit dropdown
[ 2021-08-13 21:13:51 CET ] [ Original post ]
- Keep the Keep Linux 64-bit [469.38 M]
Experience novel gameplay
While it's hard to describe a concrete genre for Keep the Keep, one can imagine Chess mixed with Netstorm set in a quasi-medieval setting.
Build a new Tower every turn to try and outmanoeuvre your opponent on a constantly evolving battlefield.
Choose your own playstyle
There are many different kinds of towers available for you to select, made to allow you full combat flexibility.
Would you like to be extremely aggressive, attacking your opponent directly as soon as the opportunity presents itself?
Would you prefer to build an impenetrable self-restoring defence?
Would you set up some long-spanning plans to destroy the opponent's base with your loyal soldiers?
Up to you to decide!
Outsmart thy Opponent
The towers you pick before the battle are kept in secret until built on the field.
The turns are done simultaneously, so every turn brings an opportunity to force your opponent to guess what kind of tower are you going to build this time.
This allows for plenty of unpleasant surprises and sudden ambushes. Is this work-under-construction a vicious attack or a bluff?
Should I expect a risky move from my opponent or assume he's as afraid of me as I am of him?
Psychological warfare plays a big role in Keep the Keep!
Join us on Discord
Keep the Keep is, at its core, a multiplayer game. Thus, we are building a community around it, to both help you find worthy opponents and good friends, as well as allow us to hear you out directly and incorporate your feedback into our updates.
So, you are welcome to come in and experience the game as we intended it!
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