





Greetings, fellow Keepers!
This week we have a couple of news for you:
1. We have finally made an official artwork for our game:
You can see the recently added Thunder Tower in action, fighting a Rocket Tower (which isn't implemented yet, but now you know what's coming up!). Besides, there's our new character, The Inventor: this humble engaged fellow starts the road to our game's lore. Sharp people like him are effectively the generals of this world, always able to come up with new ideas and quickly deploy their automated Towers into the battle. Later in the future, the whole story will develop around Inventor's struggle to free the world. More on that later, stay tuned!
2. Several important patches and improvements made:
- New Application Icon added, corresponding to the new Logo Artwork
- Added Tower removal sound
- Smaller graphical fixes for Tutorial tips
- Fixed existing Player naming/colouring issues in Local Multiplayer mode
- From now on the Tower Panel to the left will be hidden whenever the turn is being resolved in Local Multiplayer Mode
- Fixed start-up bugs related to switching between modes, as well as game restarting
[ 2021-09-24 21:34:02 CET ] [ Original post ]
- Keep the Keep Linux 64-bit [469.38 M]
Experience novel gameplay
While it's hard to describe a concrete genre for Keep the Keep, one can imagine Chess mixed with Netstorm set in a quasi-medieval setting.
Build a new Tower every turn to try and outmanoeuvre your opponent on a constantly evolving battlefield.
Choose your own playstyle
There are many different kinds of towers available for you to select, made to allow you full combat flexibility.
Would you like to be extremely aggressive, attacking your opponent directly as soon as the opportunity presents itself?
Would you prefer to build an impenetrable self-restoring defence?
Would you set up some long-spanning plans to destroy the opponent's base with your loyal soldiers?
Up to you to decide!
Outsmart thy Opponent
The towers you pick before the battle are kept in secret until built on the field.
The turns are done simultaneously, so every turn brings an opportunity to force your opponent to guess what kind of tower are you going to build this time.
This allows for plenty of unpleasant surprises and sudden ambushes. Is this work-under-construction a vicious attack or a bluff?
Should I expect a risky move from my opponent or assume he's as afraid of me as I am of him?
Psychological warfare plays a big role in Keep the Keep!
Join us on Discord
Keep the Keep is, at its core, a multiplayer game. Thus, we are building a community around it, to both help you find worthy opponents and good friends, as well as allow us to hear you out directly and incorporate your feedback into our updates.
So, you are welcome to come in and experience the game as we intended it!
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