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Good Friday, fellow Keepers!
This week we keep our past promises: as you can remember from the last update, we planned to split important story-driving, learning levels from the ones that will simply propose an interesting challenge to solve for the people willing to try. Here's the new campaign map update:
As you can see, from now on the main campaign line will be reasonably straightforward and have a very reasonable difficulty (corresponding to received feedback from the players), while the optional campaign branches will sometimes be really, really challenging (just make sure to check out those towers and castles standing aside).
Besides 9 extra levels that we have developed for you to try, there were quite a few tutorial and AI bugfixes, related to the tower expansion, target AI prioritisation and Barracks usage. Yes, indeed, the humble Barracks became better in the hands of our still rather dumb AI, which might surprise you in the later levels ;)
As the new AI levels introduced aren't yet covering the whole Campaign level range, you should surely expect more to come in the following weeks. Meanwhile, as we work on the new maps, we will also make sure the AI is able to properly handle the complex Tower types like Builder and Repair.
So, till then, enjoy the weekend!
(and hopefully, the new levels, we are quite sure you'll like them)
Nebulate.me team
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