





Happy Friday, fellow Keepers!
Have you missed Keep the Keep?
This week we have some good news and a nice graphical update for you!
- Better model for the CannonTower as we generally move in a more cartoony graphical style
- New firing / explosion animations for the Towers so it would look more convincing and impactful for the viewer
- Fluttering flags all around, making the whole landscape more alive
Imagine how much better would the view be with the wind moving trees and crops around, water flowing through, mills rotating, etc. With your help, we're sure to eventually reach that day.
What do you think, how would you prefer to see the game graphics evolve?
All suggestions and ideas are welcome, both in our Discord group and directly in the comments here.
And while the update is rather small this time, we are preparing something big to come in the following weeks: a totally new and graphically fitting Campaign Map!
No big reveals are to be made just yet, but we are really looking forward to getting this out, as the overall effect will be quite massive, we believe.
Meanwhile, stay tuned and keep the Keep!
Cheers!
[ 2021-12-10 23:19:25 CET ] [ Original post ]
- Keep the Keep Linux 64-bit [469.38 M]
Experience novel gameplay
While it's hard to describe a concrete genre for Keep the Keep, one can imagine Chess mixed with Netstorm set in a quasi-medieval setting.
Build a new Tower every turn to try and outmanoeuvre your opponent on a constantly evolving battlefield.
Choose your own playstyle
There are many different kinds of towers available for you to select, made to allow you full combat flexibility.
Would you like to be extremely aggressive, attacking your opponent directly as soon as the opportunity presents itself?
Would you prefer to build an impenetrable self-restoring defence?
Would you set up some long-spanning plans to destroy the opponent's base with your loyal soldiers?
Up to you to decide!
Outsmart thy Opponent
The towers you pick before the battle are kept in secret until built on the field.
The turns are done simultaneously, so every turn brings an opportunity to force your opponent to guess what kind of tower are you going to build this time.
This allows for plenty of unpleasant surprises and sudden ambushes. Is this work-under-construction a vicious attack or a bluff?
Should I expect a risky move from my opponent or assume he's as afraid of me as I am of him?
Psychological warfare plays a big role in Keep the Keep!
Join us on Discord
Keep the Keep is, at its core, a multiplayer game. Thus, we are building a community around it, to both help you find worthy opponents and good friends, as well as allow us to hear you out directly and incorporate your feedback into our updates.
So, you are welcome to come in and experience the game as we intended it!
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