Happy New Year, fellow Keepers!
We hope you had a blast celebrating the end of 2021, and are so glad to present you with a rather big update we have been working on for the last month or so!
Finally, we have fully revamped the World Campaign graphics - and this is now ready for you to enjoy!
As we've learned to model things on our own, so a more consistent style for Keep the Keep has grown - this shiny, naive and cartoony low-poly landscape is what we are aiming for and will be drawing like in the future. Some extra shaders, perhaps, some life for the countryside, wavering flags and rotating windmills... more is there to come, but rest to be assured, we're heading for a fairly convincing look!
While it might have taken a while to accomplish, we are quite sure it's been worth it.
Now, the next thing on our roadmap is to upgrade the trailer and make sure the game does not look unattractive for our players. This, in turn, will enable us to work on the proper campaign story as well as the long-awaited new tower types.
We are very hopeful for the upcoming year to bring us all joy!
Meanwhile, stay chill, keep the keep and don't mind joining our Discord group.
All the best,
Nebulate.me team
[ 2022-01-01 11:57:29 CET ] [ Original post ]
- Keep the Keep Linux 64-bit [469.38 M]
Experience novel gameplay
While it's hard to describe a concrete genre for Keep the Keep, one can imagine Chess mixed with Netstorm set in a quasi-medieval setting.
Build a new Tower every turn to try and outmanoeuvre your opponent on a constantly evolving battlefield.
Choose your own playstyle
There are many different kinds of towers available for you to select, made to allow you full combat flexibility.
Would you like to be extremely aggressive, attacking your opponent directly as soon as the opportunity presents itself?
Would you prefer to build an impenetrable self-restoring defence?
Would you set up some long-spanning plans to destroy the opponent's base with your loyal soldiers?
Up to you to decide!
Outsmart thy Opponent
The towers you pick before the battle are kept in secret until built on the field.
The turns are done simultaneously, so every turn brings an opportunity to force your opponent to guess what kind of tower are you going to build this time.
This allows for plenty of unpleasant surprises and sudden ambushes. Is this work-under-construction a vicious attack or a bluff?
Should I expect a risky move from my opponent or assume he's as afraid of me as I am of him?
Psychological warfare plays a big role in Keep the Keep!
Join us on Discord
Keep the Keep is, at its core, a multiplayer game. Thus, we are building a community around it, to both help you find worthy opponents and good friends, as well as allow us to hear you out directly and incorporate your feedback into our updates.
So, you are welcome to come in and experience the game as we intended it!
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