Good day, fellow Keepers!
As usual, we have good news for you today - a new update has arrived after the last two weeks of development!
So, what have we done?
1.A couple of new options for the Settings screen - "Animation speed" and "Fast Tower Animation"
- Animation Speed is pretty straightforward - ranging from "Very Slow" to "Very Fast", it allows you to speed up or slow down the game, which will be quite useful if you would prefer to enjoy the animations a bit more or a bit less.
- Fast Tower Activation, on the other hand, is a trickier and efficient way to streamline the game process. Essentially, instead of waiting for every tower to be activated in turn, we activate groups of towers of the same kind and the same player simultaneously instead, both shortening the turn animations and making them more spectacular, as you could imagine, towers shooting barrages of cannonballs instead of doing this one by one. We like it so much, in fact, that we enabled it for you by default!
2. More graphical fixes for the singleplayer mode
- Improved scrolling for the Campaign Map - from now on, you can navigate the map by pressing the arrow keys / WASD, besides the usual mouse controls.
- World Map View is better balanced now, adjusting the viewing distance depending on the zoom scale
- Uncompleted missions aka "Question flags" have a more easily identifiable colour
- Paths between missions/flags are more clearly visible now
3. General Improvements
- Better, more detailed Tower Explosion effect, dust and rocks to fall out whenever a Tower falls
- Fixed the ever-annoying bug of erasing campaign completed missions save on new version installed - won't be an issue anymore
So, we hope you'll like this update just as much as we do, there is more exciting new stuff upcoming meanwhile ;)
Stay cool!
[ 2022-01-16 21:33:50 CET ] [ Original post ]
- Keep the Keep Linux 64-bit [469.38 M]
Experience novel gameplay
While it's hard to describe a concrete genre for Keep the Keep, one can imagine Chess mixed with Netstorm set in a quasi-medieval setting.
Build a new Tower every turn to try and outmanoeuvre your opponent on a constantly evolving battlefield.
Choose your own playstyle
There are many different kinds of towers available for you to select, made to allow you full combat flexibility.
Would you like to be extremely aggressive, attacking your opponent directly as soon as the opportunity presents itself?
Would you prefer to build an impenetrable self-restoring defence?
Would you set up some long-spanning plans to destroy the opponent's base with your loyal soldiers?
Up to you to decide!
Outsmart thy Opponent
The towers you pick before the battle are kept in secret until built on the field.
The turns are done simultaneously, so every turn brings an opportunity to force your opponent to guess what kind of tower are you going to build this time.
This allows for plenty of unpleasant surprises and sudden ambushes. Is this work-under-construction a vicious attack or a bluff?
Should I expect a risky move from my opponent or assume he's as afraid of me as I am of him?
Psychological warfare plays a big role in Keep the Keep!
Join us on Discord
Keep the Keep is, at its core, a multiplayer game. Thus, we are building a community around it, to both help you find worthy opponents and good friends, as well as allow us to hear you out directly and incorporate your feedback into our updates.
So, you are welcome to come in and experience the game as we intended it!
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