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Keep the Keep v1.15.0 is out: The Golem, AI and Balance improvements
First and foremost, we're going full speed ahead implementing new towers and increasing both your tactical flexibility and the overall game's replayability value alike! Tower of the week today is the mighty Golem, a hulking brute towering over puny little soldiers and other insignificant towers with its sheer scale! While very similar to Soldier from the Barracks in function, the Golem flounders around with the massive 3 health points, allowing it to survive a couple of hits with relative ease. Thus, when built up close and personal, the Golem will surely tear through the ranks of your opponent, sowing chaos and destruction as it goes and making them panic while trying to organise any semblance of effective defence. This, however, raises the importance of support towers such as the Builder (allowing your Golems to be put to use immediately when built nearby) and the Sapper (guaranteed one-hit destruction of a Golem, provided it won't be destroyed before its construction is done). We are quite sure you will enjoy using this new tower and are eagerly looking for your feedback, either here in Steam or in our Discord.
We have received a fair bit of constructive reviews regarding the ways a humble Soldier tower is navigating around the map: - Soldier being unable to spot the enemy from afar and turn towards them - Soldier getting stuck in certain tower patterns - Soldier attacking useless walls instead of hitting the opponent's Keep - Soldier's behaviour generally being rather hard to predict
Well, we have finally spent a fair bit of time addressing those issues, seeing as the newly born Golem would be bearing all the same disadvantages as its little brother. From today onwards, neither of those guys shall behave like lunatic anymore! Let's see how the new navigation AI works: [olist] Check whether the cell that Soldier (or Golem) is looking at is occupied by the enemy - attack if yes
Check whether any of the adjacent cells are occupied by the enemy - rotate towards them if yes
Check whether there is an enemy in any of the cardinal directions from the Soldier (or Golem), and then either go forward if it's straight ahead or turn towards it first
Go forward while possible, turn around whenever not possible to do so otherwise.
[/olist]
Besides, whenever having several potential targets at once, the AI will scroll through its priority list and try to attack the one with the highest priority (which would be the Keep, for example). This would hopefully help with potential disappointing situations of being distracted by the low-value towers.
While this kind of AI is far from being advanced, we are certain it will provide for a more pleasant experience using either Barracks or Golem and make them more attractive for you.
Due to our recent assessment of which tower types are being used the least, it has become rather evident that quite a few of our towers require some improvements to see the sunshine:
[ 2022-03-26 23:47:03 CET ] [ Original post ]
Good time of the day, fellow Keepers! This week, we proudly present you with a whole set of important updates!
New Tower Type: The Golem
First and foremost, we're going full speed ahead implementing new towers and increasing both your tactical flexibility and the overall game's replayability value alike! Tower of the week today is the mighty Golem, a hulking brute towering over puny little soldiers and other insignificant towers with its sheer scale! While very similar to Soldier from the Barracks in function, the Golem flounders around with the massive 3 health points, allowing it to survive a couple of hits with relative ease. Thus, when built up close and personal, the Golem will surely tear through the ranks of your opponent, sowing chaos and destruction as it goes and making them panic while trying to organise any semblance of effective defence. This, however, raises the importance of support towers such as the Builder (allowing your Golems to be put to use immediately when built nearby) and the Sapper (guaranteed one-hit destruction of a Golem, provided it won't be destroyed before its construction is done). We are quite sure you will enjoy using this new tower and are eagerly looking for your feedback, either here in Steam or in our Discord.
AI Navigation improvements
We have received a fair bit of constructive reviews regarding the ways a humble Soldier tower is navigating around the map: - Soldier being unable to spot the enemy from afar and turn towards them - Soldier getting stuck in certain tower patterns - Soldier attacking useless walls instead of hitting the opponent's Keep - Soldier's behaviour generally being rather hard to predict
Well, we have finally spent a fair bit of time addressing those issues, seeing as the newly born Golem would be bearing all the same disadvantages as its little brother. From today onwards, neither of those guys shall behave like lunatic anymore! Let's see how the new navigation AI works: [olist]
Balance fixes
Due to our recent assessment of which tower types are being used the least, it has become rather evident that quite a few of our towers require some improvements to see the sunshine:
- Defender Health reduced from 2 to 1
- Defender grows every 5 turns now instead of 4
- Shield grows every 3 turns now instead of 4
- Repair Health increased to 2
- Repair grows every 4 turns now instead of 5
- Builder grows every 4 turns now instead of 5
[ 2022-03-26 23:47:03 CET ] [ Original post ]
Keep the Keep
Nebulate.me
Developer
Nebulate.me
Publisher
2021-07-29
Release
Game News Posts:
28
🎹🖱️Keyboard + Mouse
Positive
(10 reviews)
Public Linux Depots:
- Keep the Keep Linux 64-bit [469.38 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
A turn-based multiplayer strategy with puzzle elements that looks just like a tower defence game, but really, really isn't.
While it's hard to describe a concrete genre for Keep the Keep, one can imagine Chess mixed with Netstorm set in a quasi-medieval setting.
Build a new Tower every turn to try and outmanoeuvre your opponent on a constantly evolving battlefield.
There are many different kinds of towers available for you to select, made to allow you full combat flexibility.
Would you like to be extremely aggressive, attacking your opponent directly as soon as the opportunity presents itself?
Would you prefer to build an impenetrable self-restoring defence?
Would you set up some long-spanning plans to destroy the opponent's base with your loyal soldiers?
Up to you to decide!
The towers you pick before the battle are kept in secret until built on the field.
The turns are done simultaneously, so every turn brings an opportunity to force your opponent to guess what kind of tower are you going to build this time.
This allows for plenty of unpleasant surprises and sudden ambushes. Is this work-under-construction a vicious attack or a bluff?
Should I expect a risky move from my opponent or assume he's as afraid of me as I am of him?
Psychological warfare plays a big role in Keep the Keep!
Keep the Keep is, at its core, a multiplayer game. Thus, we are building a community around it, to both help you find worthy opponents and good friends, as well as allow us to hear you out directly and incorporate your feedback into our updates.
So, you are welcome to come in and experience the game as we intended it!
Experience novel gameplay
While it's hard to describe a concrete genre for Keep the Keep, one can imagine Chess mixed with Netstorm set in a quasi-medieval setting.
Build a new Tower every turn to try and outmanoeuvre your opponent on a constantly evolving battlefield.
Choose your own playstyle
There are many different kinds of towers available for you to select, made to allow you full combat flexibility.
Would you like to be extremely aggressive, attacking your opponent directly as soon as the opportunity presents itself?
Would you prefer to build an impenetrable self-restoring defence?
Would you set up some long-spanning plans to destroy the opponent's base with your loyal soldiers?
Up to you to decide!
Outsmart thy Opponent
The towers you pick before the battle are kept in secret until built on the field.
The turns are done simultaneously, so every turn brings an opportunity to force your opponent to guess what kind of tower are you going to build this time.
This allows for plenty of unpleasant surprises and sudden ambushes. Is this work-under-construction a vicious attack or a bluff?
Should I expect a risky move from my opponent or assume he's as afraid of me as I am of him?
Psychological warfare plays a big role in Keep the Keep!
Join us on Discord
Keep the Keep is, at its core, a multiplayer game. Thus, we are building a community around it, to both help you find worthy opponents and good friends, as well as allow us to hear you out directly and incorporate your feedback into our updates.
So, you are welcome to come in and experience the game as we intended it!
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