





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Greetings, fellow Keepers!
Today is a very special day for Nebulate.me - it's been two years since we've made the very first prototype on Ludum Dare #46 and got quite a positive feedback from our audience. You could still play it for free on the Nebulate.me homepage, by the way.
As one could see, the core idea has been there even back then in 2020, but the game itself was rather unpolished and lacked a lot of the content you see as normal today: the single-player campaign, 15 different Tower types, the Editor, the Quick Match mode, and of course the Multiplayer mode.
Back then, we really believed that the Multiplayer IS the main reason to have Keep the Keep released, as it was incredibly engaging from our humble point of view - just getting to outsmart one another and get the other player cornered is really fun (well, at least for the winning side), and so we spent a lot of our development time creating a workable multiplayer system.
In retrospect, it does not look like such a hot idea now, since we simply didn't have the media and development resources that would allow getting enough players on the very first early access launch (which we also botched, coincidentally). Au contraire, it looks like a better idea for such a small studio as us to concentrate the efforts on single-player mode and make it as attractive and exciting as possible.
Nevertheless, 15 months after the prototype has been made, we finally launched our Early access! And even then, the game wasn't particularly cool to look at (you could check it out here)
Nowadays, it looks like we got some traction, after all, learning how to make our game attractive the hard way, which features to focus on and what are the things you pay the most attention to ;)
Thank you all for being with us all this time, the journey would be much, much harder without your support!
To celebrate the date, we are offering a unique deal today:
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