Good day, fellow Keepers!
Today we have wonderful news for you: finally, our long 40-level Campaign is getting a proper plot story!
Having a story in a game like this one might seem like a no-brainer, really, but there has always been a lot of work to be done yet since its initial release back in July 2021. Different priorities we had back then: implementing new towers, multiplayer features, AI and other useful things.
But now, for the first time in all these months, we shall start taking care of the narrative. And here I humbly shut up and give the word to...
Greetings! I am Keylin, an inventor apprentice from the free city of Evyreed.
Dreaming of a better future for my people, I came from my village to the revered battle veteran, Master Gugo Borhond - to study both military strategy and tinkering. While he didn't really treat me any different than any of the other street boys initially, a certain amount of persistence on my side eventually changed his mind ;)
Today we are testing my newest invention - the Cannon Tower, capable of hitting targets hard and very far away. This should revolutionise warfare, and make all the regular means of fighting obsolete! So excited about this, hard to think about anything else! By the way, do you wanna see take part in the presentation? Really? Yaay! See ya there!
Additional Improvements and bugfixes
Besides completely overhauling the tutorials and providing for the first 7 levels of the Campaign (which coincidentally covers the entire duration of the Demo campaign), we have also fixed several bugs: - Undoing the AI turn will properly revert both AI and Human turns once - Skip Level button has been removed - Redesign the level buttons - collected them at the right side of the screen rather than have them scattered across the map We sincerely hope you like this update and the new plot story - and please, let us learn about your opinion on our Discord Server - we're always happy to see you there! Sincerely yours, Nebulate.me team
[ 2022-04-29 22:48:08 CET ] [ Original post ]
- Keep the Keep Linux 64-bit [469.38 M]
Experience novel gameplay
While it's hard to describe a concrete genre for Keep the Keep, one can imagine Chess mixed with Netstorm set in a quasi-medieval setting.
Build a new Tower every turn to try and outmanoeuvre your opponent on a constantly evolving battlefield.
Choose your own playstyle
There are many different kinds of towers available for you to select, made to allow you full combat flexibility.
Would you like to be extremely aggressive, attacking your opponent directly as soon as the opportunity presents itself?
Would you prefer to build an impenetrable self-restoring defence?
Would you set up some long-spanning plans to destroy the opponent's base with your loyal soldiers?
Up to you to decide!
Outsmart thy Opponent
The towers you pick before the battle are kept in secret until built on the field.
The turns are done simultaneously, so every turn brings an opportunity to force your opponent to guess what kind of tower are you going to build this time.
This allows for plenty of unpleasant surprises and sudden ambushes. Is this work-under-construction a vicious attack or a bluff?
Should I expect a risky move from my opponent or assume he's as afraid of me as I am of him?
Psychological warfare plays a big role in Keep the Keep!
Join us on Discord
Keep the Keep is, at its core, a multiplayer game. Thus, we are building a community around it, to both help you find worthy opponents and good friends, as well as allow us to hear you out directly and incorporate your feedback into our updates.
So, you are welcome to come in and experience the game as we intended it!
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