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Keep the Keep v1.18.0 is out: All-Around Improvements and Linux Support
We are covering the next block of levels related to the usage of Barracks with this new update, further expanding on Key's story and introducing a new character into it (which you may see above). As Key and Isaac finally find some common grounds and come to terms, a new threat is looming on the horizon. Will they be able to handle it? Up to you to decide!
From now on, you will finally be able to select whether you would like to fight a Static AI (basically skipping turns, good for making puzzles) or an actual AI opponent whenever designing a new level in the Editor. Besides, you can immediately test your new changes by clicking the Play Level button in the Editor right away rather than have to go up a screen and press the button there. A small QoL enhancement here. And of course, several bug fixes have happened as well, so you might be pleased by some past issues evaporating in a puff of smoke.
Defender Tower is now supported by our AI, so you will be able to select it. While it does not seem to be a huge step for the game, believe us, making the Defender logic work was a pretty big step in the right direction and took a while to make happen in the right way. There are more Towers to cover (like the Barracks and the Golem), and we will definitely get to it in the following weeks. Those are rather complicated to make a convincing AI for, but we shall do our best. Besides, a few improvements happened to the overall AI behaviour, so hopefully, he'll do less senseless actions from now onwards.
And we know how hard it was to decide upon which level should one play in Multiplayer without a proper outlook of the level itself, so we made minimaps for those for your convenience as you could see in the screenshot above. No more hard time guessing which map is following which pattern, indeed!
As mentioned a couple of weeks ago, thanks to our Linux followers from Brazil, we've finally managed to build and test a Linux version of Keep the Keep and this week we are quite proud to present you with the proper working game version (both full and demo). We certainly make one particular penguin happy :D With all that said, we sincerely hope you're enjoying the game progress as we steadily move towards our actual release! Stay tuned! Nebulate.me team
[ 2022-05-27 22:40:49 CET ] [ Original post ]
Good day, fellow Keepers! Today we are introducing quite a bunch of new features and fixes for Keep the Keep. Took us a while, perhaps, but we are keen to address every issue that you might find out (please, report either here on Steam or join our Discord to do so) and also pump some good things as well. Let's get into it.
1. The story advances
We are covering the next block of levels related to the usage of Barracks with this new update, further expanding on Key's story and introducing a new character into it (which you may see above). As Key and Isaac finally find some common grounds and come to terms, a new threat is looming on the horizon. Will they be able to handle it? Up to you to decide!
2. Editor Improvements
From now on, you will finally be able to select whether you would like to fight a Static AI (basically skipping turns, good for making puzzles) or an actual AI opponent whenever designing a new level in the Editor. Besides, you can immediately test your new changes by clicking the Play Level button in the Editor right away rather than have to go up a screen and press the button there. A small QoL enhancement here. And of course, several bug fixes have happened as well, so you might be pleased by some past issues evaporating in a puff of smoke.
3. AI Progress
Defender Tower is now supported by our AI, so you will be able to select it. While it does not seem to be a huge step for the game, believe us, making the Defender logic work was a pretty big step in the right direction and took a while to make happen in the right way. There are more Towers to cover (like the Barracks and the Golem), and we will definitely get to it in the following weeks. Those are rather complicated to make a convincing AI for, but we shall do our best. Besides, a few improvements happened to the overall AI behaviour, so hopefully, he'll do less senseless actions from now onwards.
4. Level Map previews
And we know how hard it was to decide upon which level should one play in Multiplayer without a proper outlook of the level itself, so we made minimaps for those for your convenience as you could see in the screenshot above. No more hard time guessing which map is following which pattern, indeed!
5. Full Linux Support
As mentioned a couple of weeks ago, thanks to our Linux followers from Brazil, we've finally managed to build and test a Linux version of Keep the Keep and this week we are quite proud to present you with the proper working game version (both full and demo). We certainly make one particular penguin happy :D With all that said, we sincerely hope you're enjoying the game progress as we steadily move towards our actual release! Stay tuned! Nebulate.me team
[ 2022-05-27 22:40:49 CET ] [ Original post ]
Keep the Keep
Nebulate.me
Developer
Nebulate.me
Publisher
2021-07-29
Release
Game News Posts:
28
🎹🖱️Keyboard + Mouse
Positive
(10 reviews)
Public Linux Depots:
- Keep the Keep Linux 64-bit [469.38 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
A turn-based multiplayer strategy with puzzle elements that looks just like a tower defence game, but really, really isn't.
While it's hard to describe a concrete genre for Keep the Keep, one can imagine Chess mixed with Netstorm set in a quasi-medieval setting.
Build a new Tower every turn to try and outmanoeuvre your opponent on a constantly evolving battlefield.
There are many different kinds of towers available for you to select, made to allow you full combat flexibility.
Would you like to be extremely aggressive, attacking your opponent directly as soon as the opportunity presents itself?
Would you prefer to build an impenetrable self-restoring defence?
Would you set up some long-spanning plans to destroy the opponent's base with your loyal soldiers?
Up to you to decide!
The towers you pick before the battle are kept in secret until built on the field.
The turns are done simultaneously, so every turn brings an opportunity to force your opponent to guess what kind of tower are you going to build this time.
This allows for plenty of unpleasant surprises and sudden ambushes. Is this work-under-construction a vicious attack or a bluff?
Should I expect a risky move from my opponent or assume he's as afraid of me as I am of him?
Psychological warfare plays a big role in Keep the Keep!
Keep the Keep is, at its core, a multiplayer game. Thus, we are building a community around it, to both help you find worthy opponents and good friends, as well as allow us to hear you out directly and incorporate your feedback into our updates.
So, you are welcome to come in and experience the game as we intended it!
Experience novel gameplay
While it's hard to describe a concrete genre for Keep the Keep, one can imagine Chess mixed with Netstorm set in a quasi-medieval setting.
Build a new Tower every turn to try and outmanoeuvre your opponent on a constantly evolving battlefield.
Choose your own playstyle
There are many different kinds of towers available for you to select, made to allow you full combat flexibility.
Would you like to be extremely aggressive, attacking your opponent directly as soon as the opportunity presents itself?
Would you prefer to build an impenetrable self-restoring defence?
Would you set up some long-spanning plans to destroy the opponent's base with your loyal soldiers?
Up to you to decide!
Outsmart thy Opponent
The towers you pick before the battle are kept in secret until built on the field.
The turns are done simultaneously, so every turn brings an opportunity to force your opponent to guess what kind of tower are you going to build this time.
This allows for plenty of unpleasant surprises and sudden ambushes. Is this work-under-construction a vicious attack or a bluff?
Should I expect a risky move from my opponent or assume he's as afraid of me as I am of him?
Psychological warfare plays a big role in Keep the Keep!
Join us on Discord
Keep the Keep is, at its core, a multiplayer game. Thus, we are building a community around it, to both help you find worthy opponents and good friends, as well as allow us to hear you out directly and incorporate your feedback into our updates.
So, you are welcome to come in and experience the game as we intended it!
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