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Keep the Keep v1.23.0: Massive UI Overhaul and Multiplayer Bugfixes!

Greetings, our valiant Keepers! Have you thought, that we, perhaps, were gone missing yet? No worries, this rather long pause was due to us working hard on the latest update, to bring out a lot of important changes. Lets get right into them. First of all, weve seen that you liked the Encyclopedia changes and have gotten out an absolutely massive UI redesign for a few more screens: 1. Multiplayer Lobby got completely redone thanks to a friendly helpful designer hand. The original version was rather clumped up and confusing in terms of what the player was supposed to do there, so we've made a more concise flow for you to use:
As you could no doubt see, the current player shall now always be displayed in the top left part of the screen, above all the other players on the server; there is a logical grouping of server options (top right part of the Lobby) and player options (bottom right part), so you won't get lost in those anymore. We hope you'll like it! 2. The Battle screen now allows you to access both Settings and Encyclopedia by pushing the top-right Pause button or Escape. Also, the Tower initiative Queue has been relocated to a more prominent and visible position in the top centre of the screen, so you will have an easier time monitoring the tower activation order; additionally, we've got player turns recorded there as well, thus, making it obvious which player shall build their tower after which.
3. Settings Screen is now in a matching wiki-style, with a more concise outlook and a familiar closing button in the top left corner of the screen. Buttons are now consistent with the overall menu style, and hopefully, the screen itself is easier to read now as well.
Secondly, a bunch of important multiplayer issues have been addressed, such as the infamous game soft-locking bug whenever the server quit the lobby before his clients got the chance to leave. Likewise, it has become easier to click the right spot whenever placing a tower with subtle changes of the clicking area. Thirdly, minor quality-of-life improvements have been introduced - for example, the winning player will enjoy a small firework show shooting out of their Keep; tutorial advice should not vanish immediately, making first levels much more straightforward to complete at your own pace, finally, the recommended graphical settings will be calculated on the first game launch for a properly comfortable experience, addressing a known issue of launching the game at maximum settings - at the cost of one's performance. As you can see, a lot of things have been moved around and improved, and thus we finally enter the thin finish line before the actual long-awaited release of Keep the Keep as the game manages the level of polish we are rather content with. As for now, stay tuned for the incoming week and keep it cool! Always at your service, Nebulate.me team


[ 2023-03-11 00:36:12 CET ] [ Original post ]

Keep the Keep
Nebulate.me Developer
Nebulate.me Publisher
2021-07-29 Release
Game News Posts: 28
🎹🖱️Keyboard + Mouse
Positive (10 reviews)
Public Linux Depots:
  • Keep the Keep Linux 64-bit [469.38 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
A turn-based multiplayer strategy with puzzle elements that looks just like a tower defence game, but really, really isn't.

Experience novel gameplay


While it's hard to describe a concrete genre for Keep the Keep, one can imagine Chess mixed with Netstorm set in a quasi-medieval setting.

Build a new Tower every turn to try and outmanoeuvre your opponent on a constantly evolving battlefield.

Choose your own playstyle


There are many different kinds of towers available for you to select, made to allow you full combat flexibility.
Would you like to be extremely aggressive, attacking your opponent directly as soon as the opportunity presents itself?
Would you prefer to build an impenetrable self-restoring defence?
Would you set up some long-spanning plans to destroy the opponent's base with your loyal soldiers?
Up to you to decide!

Outsmart thy Opponent


The towers you pick before the battle are kept in secret until built on the field.
The turns are done simultaneously, so every turn brings an opportunity to force your opponent to guess what kind of tower are you going to build this time.
This allows for plenty of unpleasant surprises and sudden ambushes. Is this work-under-construction a vicious attack or a bluff?
Should I expect a risky move from my opponent or assume he's as afraid of me as I am of him?
Psychological warfare plays a big role in Keep the Keep!

Join us on Discord


Keep the Keep is, at its core, a multiplayer game. Thus, we are building a community around it, to both help you find worthy opponents and good friends, as well as allow us to hear you out directly and incorporate your feedback into our updates.
So, you are welcome to come in and experience the game as we intended it!


GAMEBILLET

[ 6132 ]

0.71$ (28%)
25.47$ (15%)
11.04$ (15%)
25.19$ (16%)
13.19$ (12%)
4.24$ (15%)
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3.74$ (81%)
5.31$ (82%)
3.99$ (20%)
13.50$ (55%)
42.46$ (15%)
7.06$ (80%)
0.85$ (83%)
19.95$ (20%)
22.98$ (23%)
18.39$ (8%)
1.72$ (78%)
5.70$ (70%)
0.77$ (89%)
9.74$ (35%)
GAMERSGATE

[ 2625 ]

24.85$ (45%)
10.43$ (48%)
3.33$ (76%)
3.83$ (74%)
0.45$ (85%)
25.0$ (50%)
2.0$ (90%)
0.45$ (85%)
2.97$ (40%)
7.04$ (65%)
1.1$ (89%)
28.0$ (60%)
3.75$ (75%)
1.0$ (80%)
4.25$ (79%)
2.03$ (86%)
5.0$ (80%)
6.99$ (30%)
9.99$ (50%)
0.87$ (91%)
0.85$ (83%)
5.64$ (53%)
6.0$ (90%)
10.0$ (75%)
0.42$ (79%)
1.41$ (93%)
4.0$ (80%)
3.0$ (75%)
18.0$ (55%)
7.5$ (75%)

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