





A turn-based multiplayer strategy with puzzle elements that looks just like a tower defence game, but really, really isn't.
Build a new Tower every turn to try and outmanoeuvre your opponent on a constantly evolving battlefield.

Would you like to be extremely aggressive, attacking your opponent directly as soon as the opportunity presents itself?
Would you prefer to build an impenetrable self-restoring defence?
Would you set up some long-spanning plans to destroy the opponent's base with your loyal soldiers?
Up to you to decide!

The turns are done simultaneously, so every turn brings an opportunity to force your opponent to guess what kind of tower are you going to build this time.
This allows for plenty of unpleasant surprises and sudden ambushes. Is this work-under-construction a vicious attack or a bluff?
Should I expect a risky move from my opponent or assume he's as afraid of me as I am of him?
Psychological warfare plays a big role in Keep the Keep!
So, you are welcome to come in and experience the game as we intended it!

Experience novel gameplay
While it's hard to describe a concrete genre for Keep the Keep, one can imagine Chess mixed with Netstorm set in a quasi-medieval setting.Build a new Tower every turn to try and outmanoeuvre your opponent on a constantly evolving battlefield.

Choose your own playstyle
There are many different kinds of towers available for you to select, made to allow you full combat flexibility.Would you like to be extremely aggressive, attacking your opponent directly as soon as the opportunity presents itself?
Would you prefer to build an impenetrable self-restoring defence?
Would you set up some long-spanning plans to destroy the opponent's base with your loyal soldiers?
Up to you to decide!

Outsmart thy Opponent
The towers you pick before the battle are kept in secret until built on the field.The turns are done simultaneously, so every turn brings an opportunity to force your opponent to guess what kind of tower are you going to build this time.
This allows for plenty of unpleasant surprises and sudden ambushes. Is this work-under-construction a vicious attack or a bluff?
Should I expect a risky move from my opponent or assume he's as afraid of me as I am of him?
Psychological warfare plays a big role in Keep the Keep!
Join us on Discord
Keep the Keep is, at its core, a multiplayer game. Thus, we are building a community around it, to both help you find worthy opponents and good friends, as well as allow us to hear you out directly and incorporate your feedback into our updates.So, you are welcome to come in and experience the game as we intended it!

Keep the Keep fully released!
So, you see, for a strategy games fan, for a tactician, for a puzzle lover there are a lot of activities to indulge in for hours and hours to come. We sincerely hope you'll get to see it for yourself!

In patch 1.23.1, we have made quite a few fixes:
Up to you, our dear friends!
We will, of course, see to address issues and provide speedy bug fixes in the future, but who knows?
Perhaps, you'll get really interested in the game and would like to know what happens to Keylin after the end of campaign?
Perhaps, you'd have some great suggestions for us?
We'll be happy to hear your opinions, either on the Steam discussions page or our Discord server . Looking forward to your feedback!
As for us, the Nebulate.me studio, we'll seek project ideas for a bit and try to realize the best one to nebulate you ;)
Stay tuned!
Keepers, rejoice!
Today is the day we finally release Keep the Keep out of Early Access!
After almost three years of development and 1.5 years in the EA, it is time to release the game and let it be for a while. And, despite being our first product of that scale, Keep the Keep has attained plenty of features over that time:
- 50+ main Campaign levels, puzzles and AI battles alike to challenge your mind;
- Quick AI Match - Getting a randomly balanced set of towers and fighting an AI opponent on a random map;
- Local (hot-seat) and Online Multiplayer will allow you to enjoy battling up to 4 friends on various battlefields;
- The Map Editor, to get all kinds of puzzles (or AI battles) designed in the game and share them with friends as .ktk files;
- Full English and Russian localisation for 1000+ campaign story dialogue replicas, for a pretty typical-looking story that might be deeper than it seems!
So, you see, for a strategy games fan, for a tactician, for a puzzle lover there are a lot of activities to indulge in for hours and hours to come. We sincerely hope you'll get to see it for yourself!

Changes
In patch 1.23.1, we have made quite a few fixes:
- Clearer player colours (especially green)
- The tower removal button will appear more appropriately
- UI/UX adjustments for the Multiplayer Lobby to properly appear on various resolutions
- Multiplayer Lobby player colouring issues addressed
- Automatic Quality detection should work robustly now
- Optimised build size, got rid of some unnecessary pictures
- Game credits got updated too, for we've gotten help with UI
Whats next?
Up to you, our dear friends!
We will, of course, see to address issues and provide speedy bug fixes in the future, but who knows?
Perhaps, you'll get really interested in the game and would like to know what happens to Keylin after the end of campaign?
Perhaps, you'd have some great suggestions for us?
We'll be happy to hear your opinions, either on the Steam discussions page or our Discord server . Looking forward to your feedback!
As for us, the Nebulate.me studio, we'll seek project ideas for a bit and try to realize the best one to nebulate you ;)
Stay tuned!
[ 2023-03-15 21:57:22 CET ] [Original Post]
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