Just a quick patch to fix the game breaking bug during combat, forgot a small detail in the build that completely breaks the game. This is now fixed on Windows and Linux, making the Mac build right now (but it's taking a bit longer since I have to boot up my old Macbook pro to make the build) Really sorry about that!
[ 2023-08-28 06:16:29 CET ] [ Original post ]
Hi all! To celebrate an entire year of Tinyfolks being out in the world, I made a game mode where the king has been replaced by a 1 year old baby! It's a completely different game mode, where the baby must be in all combats, and if it dies, the game ends! This should be quite a challenge! On another note, I've been working hard on a little project called "Spacefolks", and I will keep you posted about it later this year. This update includes a bunch of small bug fixes, so the game should be as smooth running as possible! As always, thank you so much for playing :) Cheers Pierre
[ 2023-08-27 09:35:16 CET ] [ Original post ]
Small bugfix patch : - Fixed POW cost not being counted on the Illusionist "pick a card" spell - Fixed some issues with the Spanish translation - Fixed negative gold bug when a summoned beast killed an ennemy - Fixed "0" item loot leading to infinite money glitch
[ 2023-03-12 12:34:33 CET ] [ Original post ]
Hi folks! After a bit of a hiatus, I'm pleased to share what I've been working on for the past few months!
TINYFOLKS 1.2 : CIRCUS UPDATE
New folk classes and challenge mode, all based around the troubadour class! Thew come with new weapons and abilities never seen before in the game! I also added a new challenge mode that allows you to have fun with the new classes, I hope you'll like it!
ANDROID RELEASE
The game is now available on the Google Play store! If you wanted to take your folks on the go, it's now possible! GET THE GAME ON GOOGLE PLAY
NEXT GAME : ROOTOWN
I've started work on my next game : ROOTOWN, a cute and chill tree growing/farming sim. You can already wishlist it on steam! I'm planning to release the game by July if all goes according to plan! CHECK OUT ROOTOWN ON STEAM
A BIG THANK YOU
As always, thank you all for your support! I'm trying to scale up my one-man studio and get funding to hire some cool game devs and pixel artist friends of mine. As I'm working on a new game, I can't say when I'll be adding new content to Tinyfolks, but I'll at least try and get the game on iOS in the next few months! Love Pierre
[ 2023-03-09 14:51:01 CET ] [ Original post ]
Hi Folks! The update has been sitting in the pre-release stage for a bit now, and I feel like it's time to get it out in the "real" world!
1.1.1 Update changelog
- You can now train your ruler! - 3 new biomes + a secret biome! - Very Hard Mode : monsters are tougher! - 2 new game modes with brand new classes and gameplay! - New abilities + meta! - UI improvements! - You can now sell components like mushrooms - Loot and costs re-balancing - Codex feature recording all classes/items/monsters you discover - New achievements - Changes to the statuses / weaknesses features
OST is here
The OST is finaly available for purchase! It includes all the tunes in the games + a special instrumental version of the town theme. TINYFOLKS OST
What if I want to play the old version?
The 1.0.7 version has been kept on the 1.0.7 branch, so you can always go back whenever you feel like it ^^ (remember to make backups of your save fils when going back in time)
What's next ?
Jump over on Discord to keep in touch, share your thoughts and be notified when new updates are in the works! Join the official Discord Love Pierre
[ 2022-08-29 13:39:33 CET ] [ Original post ]
Hi all!
Thank you so much for the enthousiasm around the 1.1.0 update! I've been working hard for the past 6 weeks to give you an amazing update, packed with new challenges, features, folks and music!
The game is currently being tested by a bunch of friends, but I think I should let the community get their hands on it as well! I'll be closely listening to feedback on the Steam community dashboard and on the brand new Discord server as well
WHY MAKE A PRE-RELEASE?
I figured this would be the best way to gather feedback about the new features before making them the default option. Since this is a pretty major update, I really want you to have a say on what it brings to the game.
HOW TO GET THE PRE-RELEASE
To make the job a little easier for me, the 1.1.0 prerelease is only available on Windows at the moment The 1.1.0 BETA version is currently on the prerelease branch of the game. To access this branch : [olist]
NEW DISCORD SERVER
As it has been suggested multiple times, I've decided to create a Discord server for our community. This is the best place to reach out to me, talk about the game and share cool new strats. You can reach the server by clicking this link : https://discord.gg/gVtgr8apxc
TINYFOLKS OST
The OST is finished, including all the new music added in the 1.1.0 update, and will be out as soon as the Steam verification process is over (usually a few days)
TRANSLATION
Only the English language has been verified, but I decided to make the text file containing all the text in the game availables directly in the game files. This way, adding new languages and / or fixing spelling error will be A) faster for me B) easier for anyone to do. I'm still speaking with a few kind translators, but If you want to help as well, feel free to reach out in the Discord !
NEW ACHIEVEMENTS ??
I had to create new achievements to accomodate the 1.1.0 update. Most are not available to unlock in the current official 1.0.7 version. I will do a proper changelog once the 1.1.0 update is officially released (next week if everything goes well), until then, have fun, and feel free to reach out about anything regarding the new update, I'm really looking forward to hear your thoughts on it ! Love Pierre
[ 2022-07-22 16:28:52 CET ] [ Original post ]
Hey !
Took a small break, but kept working on more content before getting back to bug-crunching / build making / play-testing fun. I'm still working on a few aspects, but here's what to espect for july 2022 (in no particular order, some requires external validations etc)
Tinyfolks Version 1.1.0
- New biomes : 3 new medium-difficult biomes, with brand new ennemies, bosses and music
- New queen/king classes : train your king in melee, faith, magic etc... Brand new classes with unique abilities!
- Content codex : see all the classes you tried, the items you collected and the monsters you defeated across all your saves.
- Translation rework: Clean English, Chinese, German and Italian + additionnal secret option ;)
- Bug fixes and Balancing: I'll try and go through all of the community posts and try and fix as many issues as possible!
Tinyfolks OST
As many of you asked, the OST (with brand new music from the new biomes) will soon be available for sale on Tinyfolks' Steam Page! This Ost will also include special instrumental versions and remixes.
More News ?
Currently working wih other tiny indie developpers to do cool stuff with, exciting news might drop in a few weeks! Will try and read the community posts regularely now that I'm back, so feel free to reach out and bring up ideas/thoughts/issues you might have regarding Tinyfolks! That's all for me, will be back in a few days with more news! Have a great day folks!
[ 2022-06-29 22:31:44 CET ] [ Original post ]
Just a small update
- Added an achievement for beating the game in Hard mode
- Fixed the folk achievement (for good now I hope ^^')
- Fixed the steam description of the "finish the game with <6 people" achievement
[ 2022-06-08 17:55:07 CET ] [ Original post ]
Hey ! Just a quick fix/quality of life / balancing update :)
- Added a "Screenshake" toggle in the settings to disable screenshakes
- Added a "Game Speed" toggle in the settings to speed up the entire game (animations and all)
- Fixed the "Folk mode" and "SpeedRun" achievements not being delivered
- Fixed the troubadour "Song" ability and nerfed him a bit
- Fixed wrong texture on the lake background art
[ 2022-06-08 13:42:04 CET ] [ Original post ]
Hi all ! I've been pretty busy tracking down bugs and overall managing the launch, but planning to start adding new features and content soon ! I'm thinking about adding a codex, new town activities, new biomes and ways to upgrade the ruler, stay tuned ;) Changelog
- Added a new folk class ! Go find it at the tavern ;)
- You can now rename your folks by clicking the pen icon in the population UI.
- Fixed the "final boss not dying in folk mode" bug, again, very sorry about this one.
- Fixed invetory stacks being replaced when unequiping an object.
- Changed the "Simple" achievement requirements. Now instead of beating the game without upgrading a building, you only need to beat the game with a max population of 6 or less.
- Fixed bugs where applying the Defense Rune and/or improving a folk's armor made him hurt.
- Fixed a slight error in the final boss AI
- Fixed some typos in FR/EN (IT, ES and DE versions are being worked on)
- Fixed a soft lock when using thieves against the ruins boss
[ 2022-06-07 17:43:57 CET ] [ Original post ]
- Fixed the Rosary artefact effect
- Fixed buildings available in Folk Mode
[ 2022-06-03 06:51:59 CET ] [ Original post ]
Third post release patch adressing issues brought up by the community (thanks everyone for the feedback!) Changelog :
- Fixed armors not giving any bonuses due to a change made in v1.0.2
- Fixed some EN typos
- Fixed items disapearing after loading a save in town
- Fixed folks getting hurt by health bonuses or artefacts
- Fixed muscle boost having the opposite of the desired effect
- Fixed crash when going in the castle with only one folk
- Fixed trinket achievement not being awarded
- Fixed ui getting stuck if going to the option while the town UI is moving
[ 2022-06-02 22:17:59 CET ] [ Original post ]
Hi ! Here's the 1.0.2 changelog
- Added difficulty settings when creating a new game (removes time limit or make the game harder)
- Added a "Remove All" artefacts button in the Artefact UI
- Fixed an artefact duplication glitch
- Fixed turn being skipped after a death during combats
- Fixed the Taunt attack
- Fixed the Spike Bracelet artefact
- Added a mention in the artefact UI if the folk is in the Team
- Fixed the music stopping after a death during boss battles
- Minor typos in EN and FR
- Added the name of the building that can be built on the build button
[ 2022-06-02 17:29:48 CET ] [ Original post ]
Some post-release fixes : - Fixed an incorrect information in the building upgrade UI - Fixed Apprentice and Wizard spell costs
[ 2022-06-01 14:43:09 CET ] [ Original post ]
- Signals of Chaos Depot [145.02 M]
Train Your Folks!
- 20+ different classes with unique stats and abilities
- 15+ different weapons
- 20+ artefacts with unique effects
Upgrade Your town!
- 7 different buildings with unique activities
- Combine classes, craft items, pay for researches or one time bonuses
- Upgrade each building to unlock new activities
Battle Monsters!
- 13 Unique biomes
- 70+ Monsters to defeat
- Boss Battles, amazing loot
All In Crisp pixel Art Graphics!
The town needs you, lead your folks to victory and defeat the evil Sorcerer!
- OS: Ubuntu 16.04+
- Processor: SSE2 instruction set support.Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 200 MB available space
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