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Just a quick patch to fix the game breaking bug during combat, forgot a small detail in the build that completely breaks the game. This is now fixed on Windows and Linux, making the Mac build right now (but it's taking a bit longer since I have to boot up my old Macbook pro to make the build) Really sorry about that!
Hi all! To celebrate an entire year of Tinyfolks being out in the world, I made a game mode where the king has been replaced by a 1 year old baby! It's a completely different game mode, where the baby must be in all combats, and if it dies, the game ends! This should be quite a challenge! On another note, I've been working hard on a little project called "Spacefolks", and I will keep you posted about it later this year. This update includes a bunch of small bug fixes, so the game should be as smooth running as possible! As always, thank you so much for playing :) Cheers Pierre
Small bugfix patch : - Fixed POW cost not being counted on the Illusionist "pick a card" spell - Fixed some issues with the Spanish translation - Fixed negative gold bug when a summoned beast killed an ennemy - Fixed "0" item loot leading to infinite money glitch
Hi folks! After a bit of a hiatus, I'm pleased to share what I've been working on for the past few months!
Hi Folks! The update has been sitting in the pre-release stage for a bit now, and I feel like it's time to get it out in the "real" world!
Hi all!
Thank you so much for the enthousiasm around the 1.1.0 update! I've been working hard for the past 6 weeks to give you an amazing update, packed with new challenges, features, folks and music!
The game is currently being tested by a bunch of friends, but I think I should let the community get their hands on it as well! I'll be closely listening to feedback on the Steam community dashboard and on the brand new Discord server as well
Just a small update
Hey ! Just a quick fix/quality of life / balancing update :)
Hi all ! I've been pretty busy tracking down bugs and overall managing the launch, but planning to start adding new features and content soon ! I'm thinking about adding a codex, new town activities, new biomes and ways to upgrade the ruler, stay tuned ;) Changelog
Third post release patch adressing issues brought up by the community (thanks everyone for the feedback!) Changelog :
Hi ! Here's the 1.0.2 changelog
Some post-release fixes : - Fixed an incorrect information in the building upgrade UI - Fixed Apprentice and Wizard spell costs
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