Deadnaut's second enhancement update has been released, and brings the game to version 1.2.0. The highlight of this patch is the addition of three new pieces of equipment -- the holographic projector, gravity repulsor and trap deployer. Each one opens new tactical options for clearing hostiles from ships; for more information, consult the notes below and the updated manual. We've also addressed several bugs and other issues, all of which are detailed in the v1.2.0 changelog:
- Added: Holographic projector. Best used in the hands of a detection specialist, the projector allows you to place a fake deadnaut in a nearby scouted room. The fake will attract the attention of enemies that have yet to acquire a real deadnaut and can sometimes fool less intelligent creatures already attacking you. The fake will also try to move out through the closest open door, so used strategically, you can guide enemies out of a room to make it easier to breach.
- Added: Gravity repulsor. When operated by a deadnaut skilled in protection, the repulsor can push enemies halfway across a room (and sometimes further!), clearing the way for the rest of your crew. Smaller enemies are affected more than larger ones, so it's best used in situations where you're being swarmed by hostiles. The repulsor requires a lot of power and has a narrow cone of effect, so aim carefully!
- Added: Trap deployer. The launcher is very effective against enemies, but it also does a number on the derelicts too. A less potent, more flexible option comes in the form of the trap deployer. Rather than dispense damage, traps apply debuffs to your enemies -- slowing them down, confusing them and making them flee. Traps will self-detonate after a short period of time, unless triggered by a close enemy. Be warned -- while you can't trigger your own traps, you can get caught in the area-of-effect!
- Added: New chat dialogue and banter for deadnauts.
- Added: The scanner now has sound effects.
- Fixed: The environmental damage alarm will no longer beep for extended periods on shielded deadnauts.
- Fixed: An error that would prevent a game-in-progress from being abandoned between missions.
- Fixed: Deadnauts can no longer be cloned during a mission.
- Fixed: An issue where training perks would be removed incorrectly during character creation.
- Fixed: Certain particle effects on debuffed enemies would not appear.
- Fixed: If you have multiple deadnauts selected, the most skilled one will always be ordered to investigate a corpse.
- Balance: Increased the average group stability required to gain the stable formation bonus.
- Balance: Enemies knocked into walls now take a small amount of damage based on their size.
- Balance: Slowing effects now prevent enemies from leaping and should reduce their movement speed more consistently.
- Tweak: Custom character names are now rendered above their portraits on the character creation screen.
[ 2014-12-11 13:52:14 CET ] [ Original post ]
Deadnaut's second enhancement update has been released, and brings the game to version 1.2.0. The highlight of this patch is the addition of three new pieces of equipment -- the holographic projector, gravity repulsor and trap deployer. Each one opens new tactical options for clearing hostiles from ships; for more information, consult the notes below and the updated manual. We've also addressed several bugs and other issues, all of which are detailed in the v1.2.0 changelog:
- Added: Holographic projector. Best used in the hands of a detection specialist, the projector allows you to place a fake deadnaut in a nearby scouted room. The fake will attract the attention of enemies that have yet to acquire a real deadnaut and can sometimes fool less intelligent creatures already attacking you. The fake will also try to move out through the closest open door, so used strategically, you can guide enemies out of a room to make it easier to breach.
- Added: Gravity repulsor. When operated by a deadnaut skilled in protection, the repulsor can push enemies halfway across a room (and sometimes further!), clearing the way for the rest of your crew. Smaller enemies are affected more than larger ones, so it's best used in situations where you're being swarmed by hostiles. The repulsor requires a lot of power and has a narrow cone of effect, so aim carefully!
- Added: Trap deployer. The launcher is very effective against enemies, but it also does a number on the derelicts too. A less potent, more flexible option comes in the form of the trap deployer. Rather than dispense damage, traps apply debuffs to your enemies -- slowing them down, confusing them and making them flee. Traps will self-detonate after a short period of time, unless triggered by a close enemy. Be warned -- while you can't trigger your own traps, you can get caught in the area-of-effect!
- Added: New chat dialogue and banter for deadnauts.
- Added: The scanner now has sound effects.
- Fixed: The environmental damage alarm will no longer beep for extended periods on shielded deadnauts.
- Fixed: An error that would prevent a game-in-progress from being abandoned between missions.
- Fixed: Deadnauts can no longer be cloned during a mission.
- Fixed: An issue where training perks would be removed incorrectly during character creation.
- Fixed: Certain particle effects on debuffed enemies would not appear.
- Fixed: If you have multiple deadnauts selected, the most skilled one will always be ordered to investigate a corpse.
- Balance: Increased the average group stability required to gain the stable formation bonus.
- Balance: Enemies knocked into walls now take a small amount of damage based on their size.
- Balance: Slowing effects now prevent enemies from leaping and should reduce their movement speed more consistently.
- Tweak: Custom character names are now rendered above their portraits on the character creation screen.
[ 2014-12-11 13:52:14 CET ] [ Original post ]
- Deadnaut - Linux [239.55 M]
Deadnauts, so named because they’re unlikely to return, must explore, investigate and fight their way through the derelict ships of dead civilisations. Every mission is unique and no two locations are the same. Each ship contains mysterious enemies and hostile security systems. Manage your Deadnauts' skills, talents, relationships and flaws - and you might get them out alive.
Features
- Squad-based tactics: Control five complex characters as they explore, investigate and fight their way through each mission
- Character generation: Create back stories for your team, mould their relationships and equip them well
- Every game is unique: Dynamically-generated missions and campaigns ensure no two mysteries are the same
- Flexible and complex: Adapt to your situation with an arsenal of weapons and shields, or use stealth, hacking and sensors to move unnoticed
- Out of control: Deadnauts have their own fears, motivations and dispositions. Stay in charge, keep in contact, don’t let them out of your sight
There are many ways to play Deadnaut. You can focus on combat and offense with a heavily-armed crew, or go quietly with sensors, cloaks and shields. Use randomly generated Deadnauts, or fine-tune your crew with the character generator. It’s your call.
Deadnaut is a challenging game. Not all strategies will work all the time. Instead, you'll need to equip your squad with the right tools, maximise your Deadnauts' respective talents, and adjust your approach when things go wrong.
About Screwfly Studios
We're a two-man developer based in Australia, dedicated to creating deep, innovative strategy games for PC. Deadnaut is the follow-up to Screwfly's debut title, Zafehouse: Diaries, which is also available on Steam.- OS: Ubuntu 12.04
- Processor: Intel Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA or AMD/ATI graphics card with 1GB RAM and Shader Model 3 support
- Storage: 250 MB available spaceAdditional Notes: Other Linux distributions should work. however they are not officially supported.
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