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Deadnaut v1.3.0 update notes - unlockable campaigns, difficulty settings and new achievements!
[ 2015-11-05 00:44:47 CET ] [ Original post ]
Welcome back to the fore, commander! Word on the grapevine is you've been itching for more challenges to test your skills. Well, headquarters has cooked something delicious just for you...
- Added: Five unlockable campaigns and campaign selection. As of 1.3.0, you can now unlock each campaign type you complete successfully, allowing you to play it at your leisure. In addition, you'll be awarded a rating out of four for each campaign type, based on the difficulty level it was finished on.
- Added: Four difficulty settings: Easy, Normal, Hard and Extreme. Easy is perfect for learning Deadnaut's ropes without being bombarded by the trickier aspects of the game by significantly reducing Sentinel damage and disabling environmental damage. Hard represents the game's difficulty pre-1.3.0, while Extreme poses a huge challenge for even the most proficient commanders. Normal, Hard and Extreme also provide the player with a small Knowledge bonus. Steam users: Please note you cannot earn achievements in Easy mode!
- Balance: Increased the damage bonus applied to fielded enemies.
- Fixed: Shields should now be correctly reapplied between missions.
- Fixed: Holographic projector strength now scales correctly with better versions.
- Fixed: Various issues with blast weapon damage. The net result is that they are far more effective.
- Fixed: In rare cases, enemies in the Horror campaign with blast weapons would spam such attacks.
- Fixed: An issue with statistics tracking not working correctly after winning a series of games in the same session.
- Fixed: The communications text area should no longer break after long sessions.
- Fixed: The structural damage alarm is properly squelched outside of missions.
- Fixed: Deadnauts teleported by portals should now respect collision.
- Fixed: Deadnauts chasing teleported horrors through collision.
- Tweak: Game assemblies are now built with the latest version of the Mono compiler.
- Master Of Unlocking: Unlock all campaign modes
- Lieutenant Ripley's Believe It Or Not: Complete a campaign on Extreme difficulty
[ 2015-11-05 00:44:47 CET ] [ Original post ]
Deadnaut v1.3.0 update notes - unlockable campaigns, difficulty settings and new achievements!
[ 2015-11-05 00:44:47 CET ] [ Original post ]
Welcome back to the fore, commander! Word on the grapevine is you've been itching for more challenges to test your skills. Well, headquarters has cooked something delicious just for you...
- Added: Five unlockable campaigns and campaign selection. As of 1.3.0, you can now unlock each campaign type you complete successfully, allowing you to play it at your leisure. In addition, you'll be awarded a rating out of four for each campaign type, based on the difficulty level it was finished on.
- Added: Four difficulty settings: Easy, Normal, Hard and Extreme. Easy is perfect for learning Deadnaut's ropes without being bombarded by the trickier aspects of the game by significantly reducing Sentinel damage and disabling environmental damage. Hard represents the game's difficulty pre-1.3.0, while Extreme poses a huge challenge for even the most proficient commanders. Normal, Hard and Extreme also provide the player with a small Knowledge bonus. Steam users: Please note you cannot earn achievements in Easy mode!
- Balance: Increased the damage bonus applied to fielded enemies.
- Fixed: Shields should now be correctly reapplied between missions.
- Fixed: Holographic projector strength now scales correctly with better versions.
- Fixed: Various issues with blast weapon damage. The net result is that they are far more effective.
- Fixed: In rare cases, enemies in the Horror campaign with blast weapons would spam such attacks.
- Fixed: An issue with statistics tracking not working correctly after winning a series of games in the same session.
- Fixed: The communications text area should no longer break after long sessions.
- Fixed: The structural damage alarm is properly squelched outside of missions.
- Fixed: Deadnauts teleported by portals should now respect collision.
- Fixed: Deadnauts chasing teleported horrors through collision.
- Tweak: Game assemblies are now built with the latest version of the Mono compiler.
- Master Of Unlocking: Unlock all campaign modes
- Lieutenant Ripley's Believe It Or Not: Complete a campaign on Extreme difficulty
[ 2015-11-05 00:44:47 CET ] [ Original post ]
Deadnaut
Screwfly Studios
Developer
Screwfly Studios
Publisher
2014-12-08
Release
Game News Posts:
25
🎹🖱️Keyboard + Mouse
Mixed
(122 reviews)
The Game includes VR Support
Public Linux Depots:
- Deadnaut - Linux [239.55 M]
Deadnaut is Screwfly Studios' second game and follow up to cult hit, Zafehouse: Diaries.
Deadnauts, so named because they’re unlikely to return, must explore, investigate and fight their way through the derelict ships of dead civilisations. Every mission is unique and no two locations are the same. Each ship contains mysterious enemies and hostile security systems. Manage your Deadnauts' skills, talents, relationships and flaws - and you might get them out alive.
There are many ways to play Deadnaut. You can focus on combat and offense with a heavily-armed crew, or go quietly with sensors, cloaks and shields. Use randomly generated Deadnauts, or fine-tune your crew with the character generator. It’s your call.
Deadnaut is a challenging game. Not all strategies will work all the time. Instead, you'll need to equip your squad with the right tools, maximise your Deadnauts' respective talents, and adjust your approach when things go wrong.
Deadnauts, so named because they’re unlikely to return, must explore, investigate and fight their way through the derelict ships of dead civilisations. Every mission is unique and no two locations are the same. Each ship contains mysterious enemies and hostile security systems. Manage your Deadnauts' skills, talents, relationships and flaws - and you might get them out alive.
Features
- Squad-based tactics: Control five complex characters as they explore, investigate and fight their way through each mission
- Character generation: Create back stories for your team, mould their relationships and equip them well
- Every game is unique: Dynamically-generated missions and campaigns ensure no two mysteries are the same
- Flexible and complex: Adapt to your situation with an arsenal of weapons and shields, or use stealth, hacking and sensors to move unnoticed
- Out of control: Deadnauts have their own fears, motivations and dispositions. Stay in charge, keep in contact, don’t let them out of your sight
There are many ways to play Deadnaut. You can focus on combat and offense with a heavily-armed crew, or go quietly with sensors, cloaks and shields. Use randomly generated Deadnauts, or fine-tune your crew with the character generator. It’s your call.
Deadnaut is a challenging game. Not all strategies will work all the time. Instead, you'll need to equip your squad with the right tools, maximise your Deadnauts' respective talents, and adjust your approach when things go wrong.
About Screwfly Studios
We're a two-man developer based in Australia, dedicated to creating deep, innovative strategy games for PC. Deadnaut is the follow-up to Screwfly's debut title, Zafehouse: Diaries, which is also available on Steam.MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA or AMD/ATI graphics card with 1GB RAM and Shader Model 3 support
- Storage: 250 MB available spaceAdditional Notes: Other Linux distributions should work. however they are not officially supported.
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