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Deadnaut v1.3.1 update notes - optimisations, fixes and balance tweaks galore

Greetings fellow commanders, Deadnaut has just been patched to v1.3.1! We've been tinkering under the hood of Deadnaut and come up with a healthy batch of balance changes, fixes, optimisations and tweaks to make your experience in the depths of space even more [strike]doomed[/strike] enjoyable!


  • Balance: Ghosts enemies can no longer drag deadnauts. This fixes an issue where such enemies could drag characters into the void, resulting in them getting stuck.
  • Balance: Hacking sentinels is now more effective (easier to hack, hacks last longer).
  • Balance: Enemies can no longer hit each other with their own projectiles (blast weapons excluded). This matches the behaviour of deadnaut friendly fire.
  • Balance: The amount of Knowledge stolen by the Siphon flaw has been reduced and capped.
  • Balance: Mines are now significantly more effective, especially at higher gear levels, and take into account the wielder's combat skill.
  • Balance: The image created by the projector now decays faster and takes more damage from all sources, however, the wielder's detection skill provides more of a benefit.
  • Tweak: Stim use is now bound to the left ("[") and right ("]") bracket keys, representing the first and second slots respectively.
  • Tweak: Deadnauts with melee primaries and ranged secondaries will now use their ranged weapons when appropriate.
  • Tweak: Deadnauts with melee primaries, scanners and projectors no longer automatically shoot enemies unless they've been spotted or forced to attack.
  • Tweak: Inter-mission exit game button now reads "Save & exit".
  • Tweak: Grouped deadnauts are now smarter about spreading out work when a number of consecutive "Investigate" orders are given.
  • Tweak: Grouped deadnauts will no longer wait for the best hacker to open a door if that hacker is far away.
  • Fixed: End game debrief was reporting erroneous numbers for "Sentinels hacked".
  • Fixed: An issue where the chat log would stop working. A side-effect of this change is that extremely large chat logs will have their oldest entries culled.
  • Fixed: The Siphon flaw allowing a negative Knowledge balance.
  • Fixed: A few issues when exiting the game.
  • Fixed: The Selective Deafness flaw no longer allows deadnauts to open disabled (grey) doors.
  • Fixed: Mines now once again apply critical hit effects.
  • Fixed: Deadnauts will never attack hacked sentinels unless forced by the player.
  • Fixed: A rare issue where saved games would fail to load.
  • Fixed: Additional checks to make sure portals don't teleport deadnauts into the void.
  • Performance: Updated SQLite library to 3.11.
  • Performance: Game assemblies are now built with Microsoft's Roslyn compiler.
  • Performance: Updated screen space ambient occlusion effect.
  • Performance: Extensive optimisations to memory and CPU usage to reduce stuttering.
  • Performance: Optimisations to sentinel AI to reduce stuttering in later levels.
For past patch notes, please visit the Screwfly forums!


[ 2016-03-31 11:43:40 CET ] [ Original post ]

Deadnaut v1.3.1 update notes - optimisations, fixes and balance tweaks galore

Greetings fellow commanders, Deadnaut has just been patched to v1.3.1! We've been tinkering under the hood of Deadnaut and come up with a healthy batch of balance changes, fixes, optimisations and tweaks to make your experience in the depths of space even more [strike]doomed[/strike] enjoyable!


  • Balance: Ghosts enemies can no longer drag deadnauts. This fixes an issue where such enemies could drag characters into the void, resulting in them getting stuck.
  • Balance: Hacking sentinels is now more effective (easier to hack, hacks last longer).
  • Balance: Enemies can no longer hit each other with their own projectiles (blast weapons excluded). This matches the behaviour of deadnaut friendly fire.
  • Balance: The amount of Knowledge stolen by the Siphon flaw has been reduced and capped.
  • Balance: Mines are now significantly more effective, especially at higher gear levels, and take into account the wielder's combat skill.
  • Balance: The image created by the projector now decays faster and takes more damage from all sources, however, the wielder's detection skill provides more of a benefit.
  • Tweak: Stim use is now bound to the left ("[") and right ("]") bracket keys, representing the first and second slots respectively.
  • Tweak: Deadnauts with melee primaries and ranged secondaries will now use their ranged weapons when appropriate.
  • Tweak: Deadnauts with melee primaries, scanners and projectors no longer automatically shoot enemies unless they've been spotted or forced to attack.
  • Tweak: Inter-mission exit game button now reads "Save & exit".
  • Tweak: Grouped deadnauts are now smarter about spreading out work when a number of consecutive "Investigate" orders are given.
  • Tweak: Grouped deadnauts will no longer wait for the best hacker to open a door if that hacker is far away.
  • Fixed: End game debrief was reporting erroneous numbers for "Sentinels hacked".
  • Fixed: An issue where the chat log would stop working. A side-effect of this change is that extremely large chat logs will have their oldest entries culled.
  • Fixed: The Siphon flaw allowing a negative Knowledge balance.
  • Fixed: A few issues when exiting the game.
  • Fixed: The Selective Deafness flaw no longer allows deadnauts to open disabled (grey) doors.
  • Fixed: Mines now once again apply critical hit effects.
  • Fixed: Deadnauts will never attack hacked sentinels unless forced by the player.
  • Fixed: A rare issue where saved games would fail to load.
  • Fixed: Additional checks to make sure portals don't teleport deadnauts into the void.
  • Performance: Updated SQLite library to 3.11.
  • Performance: Game assemblies are now built with Microsoft's Roslyn compiler.
  • Performance: Updated screen space ambient occlusion effect.
  • Performance: Extensive optimisations to memory and CPU usage to reduce stuttering.
  • Performance: Optimisations to sentinel AI to reduce stuttering in later levels.
For past patch notes, please visit the Screwfly forums!


[ 2016-03-31 11:43:40 CET ] [ Original post ]

Deadnaut
Screwfly Studios Developer
Screwfly Studios Publisher
2014-12-08 Release
Game News Posts: 25
🎹🖱️Keyboard + Mouse
Mixed (122 reviews)
The Game includes VR Support
Public Linux Depots:
  • Deadnaut - Linux [239.55 M]
Deadnaut is Screwfly Studios' second game and follow up to cult hit, Zafehouse: Diaries.

Deadnauts, so named because they’re unlikely to return, must explore, investigate and fight their way through the derelict ships of dead civilisations. Every mission is unique and no two locations are the same. Each ship contains mysterious enemies and hostile security systems. Manage your Deadnauts' skills, talents, relationships and flaws - and you might get them out alive.

Features

  • Squad-based tactics: Control five complex characters as they explore, investigate and fight their way through each mission
  • Character generation: Create back stories for your team, mould their relationships and equip them well
  • Every game is unique: Dynamically-generated missions and campaigns ensure no two mysteries are the same
  • Flexible and complex: Adapt to your situation with an arsenal of weapons and shields, or use stealth, hacking and sensors to move unnoticed
  • Out of control: Deadnauts have their own fears, motivations and dispositions. Stay in charge, keep in contact, don’t let them out of your sight

There are many ways to play Deadnaut. You can focus on combat and offense with a heavily-armed crew, or go quietly with sensors, cloaks and shields. Use randomly generated Deadnauts, or fine-tune your crew with the character generator. It’s your call.

Deadnaut is a challenging game. Not all strategies will work all the time. Instead, you'll need to equip your squad with the right tools, maximise your Deadnauts' respective talents, and adjust your approach when things go wrong.

About Screwfly Studios

We're a two-man developer based in Australia, dedicated to creating deep, innovative strategy games for PC. Deadnaut is the follow-up to Screwfly's debut title, Zafehouse: Diaries, which is also available on Steam.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: Intel Core 2 DuoMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA or AMD/ATI graphics card with 1GB RAM and Shader Model 3 support
  • Storage: 250 MB available spaceAdditional Notes: Other Linux distributions should work. however they are not officially supported.
GAMEBILLET

[ 6107 ]

4.12$ (17%)
6.67$ (78%)
8.39$ (16%)
2.22$ (78%)
8.49$ (15%)
10.78$ (17%)
8.89$ (11%)
4.12$ (17%)
20.62$ (17%)
33.19$ (17%)
8.29$ (17%)
4.21$ (16%)
33.96$ (15%)
2.22$ (78%)
49.79$ (17%)
8.49$ (15%)
9.27$ (42%)
11.04$ (15%)
16.95$ (15%)
17.54$ (12%)
22.24$ (11%)
8.89$ (78%)
16.97$ (15%)
17.79$ (11%)
31.14$ (11%)
25.47$ (15%)
8.25$ (17%)
4.24$ (15%)
17.79$ (11%)
16.01$ (11%)
GAMERSGATE

[ 1170 ]

0.85$ (79%)
2.04$ (83%)
2.0$ (60%)
6.38$ (57%)
1.0$ (80%)
0.64$ (87%)
3.14$ (37%)
0.45$ (85%)
0.53$ (92%)
1.28$ (91%)
2.5$ (50%)
3.0$ (80%)
1.13$ (77%)
1.11$ (91%)
5.74$ (62%)
0.64$ (87%)
16.57$ (45%)
6.38$ (57%)
1.28$ (91%)
0.68$ (83%)
0.68$ (83%)
2.03$ (86%)
3.25$ (75%)
10.2$ (74%)
5.1$ (74%)
0.68$ (83%)
2.25$ (85%)
1.91$ (87%)
4.25$ (83%)
0.75$ (85%)

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