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Name

 Roll Player 

 

Developer

 Mipmap 

 

Publisher

 Mipmap 

 

Tags

 Strategy 

 

Singleplayer 

 

Multiplayer 

 

 Early Access 

Release

 2022-05-20 

 

Steam

News

 11 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1939940 

 
Public Linux depots

 DunGen VR Depot [262.47 M] 




LINUX STREAMERS (0)




Enhanced Solo Game Experience

Were excited to announce we released an update for Roll Player that will enhance your solo gameplay experience. Now, when playing solo, you have the ability to choose your class, backstory, and alignment.
In addition to this major enhancement, weve also addressed several other issues and made minor improvements:


  • Account Creation and Password Reset Flow Fix: Weve resolved an issue where swiping down on the phone screen to access your email during account creation or password reset would occasionally take you back to the previous step.
  • Bard/Charming Gold Bug Fix: Previously, there was a glitch that allowed players to purchase cards without having enough gold. Fear not, as this has been rectified!
  • Rulebook Link Repair: The broken link to the rulebook has been patched up. Now you can access the rules without any hiccups.
  • Weapon Management Correction: Sometimes players could hold onto all their weapons even if they didnt have enough hands. Weve tightened things up, ensuring that youll need to make some tough choices when it comes to arming yourself.


Thank you for your continued support, and happy rolling!







[ 2024-03-01 18:10:43 CET ] [ Original post ]

Roll Player 20% off

Roll Player is on a Black Friday sale. Get it 20% off now and during the autumn sale.


[ 2023-11-19 14:16:01 CET ] [ Original post ]

Roll Player wins Runner Up award for the Best Board Game App of 2022 by the BGG

Official Board Game Geek news:
https://boardgamegeek.com/thread/3080060/17th-annual-golden-geek-winners-2022


We are very grateful for this recognition of our hard work. Thank you all for helping us get here!


[ 2023-05-09 09:59:08 CET ] [ Original post ]

Release Notes (Apr 28) - bug fixes

There was a major bug when playing a local game vs humans where a 2nd player could not finish their setup phase without restarting the game. The bug was introduced in the online multiplayer release while implementing simultaneous play during setup. It should be fixed now.

Apologies to all who have experienced it and best regards,

Devs


[ 2023-04-28 23:25:12 CET ] [ Original post ]

Roll Player is now officially released!

[h3]The wait is finally over! The game has officially exited Early Access today, on Apr 20th, 2023.[/h3]

For almost a full year after releasing Early Access we have listened to your feedback and worked hard on giving you the best possible experience we can of the game you all enjoy and love. Here is a brief overview of the most important features we have implemented in this period:


  • Cross-platform online multiplayer! You can play against players playing on Steam, iOS and Android.
  • Public and private online games! Private games can be joined only by players who know the game's secret key.
  • Cross-device play - Online game can be started on one device and continued on another.
  • Hall of Heroes saves your best characters
  • Various stats tracking your most commonly used weapons, armor, skills, traits, your average reputation with each race and class and more
  • AI with 5 levels of difficulty. You can play against multiple AIs simultaneously!
  • Numerous visual and UX improvements! Plenty of animations, tooltips, textures, new background image in main menu, winner declaration completely redesigned, adjustments made for various screen resolutions, windowed mode, and many more.
  • Fixed plenty of bugs

We are extremely grateful to everyone who has been here with us since we started this project. Big thanks to our beta testers and our Discord community for all the suggestions, bug reports, and enthusiasm that you brought to this process!

Have fun and enjoy the game!

Best,
Devs


[ 2023-04-20 20:41:41 CET ] [ Original post ]

Roll player is exiting Early Access on Apr 20th!

For almost a full year after releasing Early Access we have listened to your feedback and worked hard on giving you the best possible experience we can of the game you all enjoy and love. In this process we have added the Hall of Heroes, various stats tracking, 5 levels of AI to play against, fixed numerous bugs and added significant visual and UX improvements.

From the very beginning we stated our intention was to make a cross-platform online multiplayer before exiting Early Access and making an official release. Well, the wait is finally over! We are ready to announce that cross-platform online multiplayer is implemented, tested out and ready to launch! [h3]The game will exit Early Access on Apr 20th, 2023.![/h3]

New features will include:


  • Cross-platform online multiplayer - play against any player in the world, playing on any platform (Steam, iOS, Android)
  • Create both public and private games
  • Cross-device play - you will be able to start an online game on one device and finish it on another.

As usual, we also squeezed in some additional bug fixes and minor improvements.

Thank you all for being part of this journey with us. It has been a hell of a year. Special thanks to our faithful and always helpful beta testers and our Discord community. Your feature suggestions, bug reports and enthusiasm really made this game better in ways we couldn't even imagine at the beginning of this process.

Best regards,

Devs


[ 2023-04-15 20:34:08 CET ] [ Original post ]

Release Notes (Dec 2) - improvements and fixes

We have released iOS and Android versions recently. These are the improvements we made and that we now bring to Steam version as well:

[h3]What's new:
[/h3]


  • Best heroes and recent games can be opened to preview character sheets in more detail.
  • AI settings for your last local game are saved and preselected for the next game
  • Abandoned games are counted in stats
  • Setup phase - dice can be returned to the original slots while deciding where to put them
  • Roll phase - click on initiative dice should also initiate their roll
  • Phase popups can be disabled for singleplayer in general (i.e. in Solo or Local game vs AI only)
  • Animated card selection highlights when executing abilities (e.g. MoveSilently, TowerShield, Diplomacy...)
  • Added a footnote to the bottom of class cards reminding what certain attribute action does.
  • Added "Choose character" text on Solo tab in main menu
  • Pass & Play renamed to Local Game
  • Exit preview button animated
  • Added Back button to "Do you want to take attribute action" prompts.


[h3]Fixes:
[/h3]

  • Fixed: Concentrate was always trashed in Solo
  • Fixed: Executing Drud-Atuned ability with only 1 card in discard pile would make the game unable to continue


Thank you all once again for reaching out and contributing. Our focus is now completely on online multiplayer and exiting Early Access.

Best regards!

Devs


[ 2022-12-02 11:24:14 CET ] [ Original post ]

Update Notes (Sep 21) - AI opponents, Hall of Heroes, Recent games, Stats

[h3]Major features:[/h3]


  • Play against AI (or multiple AIs and humans) with 5 levels: Adventurer, Shady (starts with extra card), Merchant (+10g), Treasurer (+20g) and Trickster (extra card + 20g)
  • Profile screen keeps record of your best heroes, recent games and various stats
  • New main menu background image and various design improvements

[h3]Next up:[/h3]

  • Small update: opening character sheets of the games in your profile + iOS and Android release
  • Online multiplayer

    We feel this now completes a major milestone in our effort to officially release Roll Player and exit Early Access. During the last couple of months we received a lot of feedback and although it took longer than expected to address it adequately, we hope it was worth the wait. Thank you all once again for reaching out and contributing.

    We now continue with our original plan. After a small update and release on mobile platforms, we will focus our efforts on implementing online multiplayer and then exiting Early Access.

    Stay tuned!

    Devs


  • [ 2022-09-21 14:55:03 CET ] [ Original post ]

    Update Notes (Jul 12) - Minor bug fixes

    [h3]Minor bug fixes
    [/h3]


    • resolution picker would display duplicate resolutions on some monitors
    • enemy die would remain frozen in air during tutorial if 1st initiative die was chosen
    • after buying Courageous, some cards in inventory would become highlighted without apparent purpose
    • tap on market tab button would sometimes not register on 4:3 resolutions with 3+ players in game
    • gold coin displayed on avatar image would remain smaller or bigger after gold gained animation


    Moving on with AI as our top priority.


    [ 2022-07-12 13:43:54 CET ] [ Original post ]

    Update Notes (Jun 28) - Windowed mode, Enemy roll, Tooltips and more

    [h2]Important features[/h2]


    • Windowed mode with custom resolution (accessible through Options in Main Menu)
    • Enemy roll in Solo game and trashing of a card is visually displayed (can be turned off in Options)
    • Tooltips (on mouse hover) explaining components of attribute score sum. Various other tooltips explaining attribute ability icons, backstory slots, some buttons etc.
    • Various tutorial improvements - skipped setup phase so its not overwhelming for a newcomer, added highlights and extra explanations


    [h2]Other improvements[/h2]

    • Mouse scroll sensitivity increased
    • Final scoring sheet: click on card name, alignment, class or backstory opens its details
    • While playing: click on alignment, class, backstory opens its details
    • Attribute score number is highlighted a bit to suggest that the score was altered by some card in inventory
    • Tower shield and Courages cards in your Inventory now have a label displaying their current assignment (to which armor set / attribute)
    • Tower shield and Courageous cards in your Inventory are highlighted in Final phase
    • Courageous ability - expected interaction upon activating ability is visually highlighted
    • Gold coin image added to texts instead of gold text
    • Various other minor improvements


    [h2]Bug fixes[/h2]

    • Solo game setup now starts with 6 dice
    • Dice bag now displays correct number of dice
    • Tower Shield is now included while scoring armor set
    • Reckless / Foolish / Weak / Clumsy are now including effects of other cards on attribute score
    • Fixed game freeze when attempting to roll dice in Roll Phase really fast
    • Other minor bugfixes


    We are grateful to everyone participating in Early Access and providing very valuable feedback. We take your feedback seriously and wish to give you the best experience we can. Next major features on our roadmap: 1. AI, 2. personal stats (including recent games, hall of heroes etc) and 3. online multiplayer.

    Stay tuned!

    Devs


    [ 2022-06-28 17:49:28 CET ] [ Original post ]

    AI opponent and other news

    Hi,

    we have listened to your comments and decided we will create an AI opponent. Solo mode will still be in the game so you can choose your preferred way of playing.

    This will prolong an Early Access phase of the game a bit but we want to give you the best experience that we can. In the meanwhile, we are preparing a smaller update next week including:


    • ability to click on cards on the end game screen so you can see where your scoring is coming from
    • small hover tooltips to help you keep track what's affecting your attribute score
    • in game menus for backstory and alignment so you can remind yourself of their story and how they score
    • Enemy phase in solo game so you can see a die roll and how it determines which card gets trashed in the market
    • bug fixes that you reported
    • other minor usability improvements


    Thank for being a part of this and helping us make a better game.

    Mipmap Team


    [ 2022-06-16 09:54:42 CET ] [ Original post ]