Up to 70% off! Great Bundle Offer and a unique Early Access Wuxia game, all at bilibili Publisher Sale 2023! Click on me to access the Sale Page
bilibili Publisher Sale will be right on! Receive a 30% off deal for Soda Crisis!
Level Editor
[olist]
- Transform parameters can be copied & pasted among all objects.
- But pasting object exclusive parameter is only available among objects of the same type.
Bug Fixes
[olist]
Level Editor
[olist]
- Material setting is now available to ground and background wall.
- A total of 66 materials are provided for player to choose.
- A preset field is provided at the bottom of the panel, where you can save the currently selected material with using right mouse button.
- Added preset field for palette, which is similar to the material preset.
- Removed confirm button for palette, clicking the "X" button at the top right of the palette will be equivalent to confirmation.
- The palette will be displayed in the center for the first time, but its position will not be adjusted when it is opened later, unless the panel has an area beyond the display border.
- Added "Trigger" category for Assets panel.
- This parameter is commonly used in a block which there are multiple checkpoints.
- When player enters a level for the first time, the checkpoint with the lowest order value at the first block will be selected as the spawn point.
- In addition, when player activates a checkpoint with higher order value in advance, checkpoints with lower order values are also activated.
- The reason is that the description and performance of the "Priority" sometimes make confusion to player. This update can make the configuration more intuitive.
- Players do not need to make any changes if they did not encounter any progress issue. The editor will automatically configure appropriate order for those checkpoints.
- Players who have configured priority but have progress issues need to adjust the order according to the level design.
- After this update, the editor will automatically assign the order value for the new checkpoint to avoid the problem of confused level progress.
- Event: Move From To added movement type settingincluding ease in out and linear.
- Enabled z-axis rotation for Ground and Virtual Platform (White).
Bug Fix
[olist]
Level Editor
[olist]
- You will see the snapping toggles at the right side of transform toolkit.
- Unit snapping is available for all transform tools, using Shift key to enable/disable.
- Vertex snapping only works for positioning, using V key to enable/disable.
- Added trigger delay setting for all triggers.
- 3-axis rotation setting is available for Virtual Platform (Black).
Bug Fixes
[olist]
Level Editor
[olist]
Bug Fixes
[olist]
After some consideration, we think Soda Crisis might have a little chance for Outstanding Visual Style award.
If you've ever been impressed by the visual design of a certain level or Boss, please nominate Soda Crisis as - Outstanding Visual Style!
We'll be very thankful for any nomination you give for Soda Crisis!
In addition, enjoy a 15% off on with the Steam Autumn through November 22 (GMT-8) !
Level Editor
[olist]
- You can find them on the left side of transform toolkits,
- or you can perform undo / redo by using combine key Ctrl+Z / Ctrl+Y.
- This function is only valid for object related operations, including: selecting / creating / deleting objects, trasnform operations (setting visibility, position, rotation and scale), and object property modification.
- Attention: Each time you open other level files, switch blocks, and perform block management, the system will restart recording operation, and the previous records will be cleared.
Bug Fix
[olist]
Level Editor
[olist]
- You can select multiple objects by pressing Ctrl or Shift key at Object List.
- You can also select multiple objects by pressing Ctrl key at scene, or perform box selection by dragging mouse pointer.
- Multiple selection can help you to edit the parameters of multiple objects at the same time, or batch copy/delete objects.
- This category consists of level editor trigger and varied types of events.
- The trigger drives the execution of events. It can be triggered by player or enemy. The timing can also be configured as needed.
- The event will directly affect the level object, and the performance depends on event type.
- This update introduces the following event types: Move from to, Set Active and Rotation. We will also bring other sort of triggers and events later.
Bug Fixes
[olist]
Emergency Fix
[olist]
Level Editor
[olist]
Bug Fix
[olist]
Greetings! Soda fans! We just brought you a big update! If you feel that the game is not challenging enough, or you've got some ideas about creating the level, come try our brand new Level Editor and make levels of your own! The levels you made can be shared through Steam Workshop. Time to challenge your friends with your creativity! In the level editor, you can: - Create challenging level layout - Deploy enemies, and adjust their parameters - Make combinations of vast types of traps - Customize the character's abilities - Arrange all kinds of weapons and props in the levels - Choose looks of the scene - Use triggers to create suprises ... With these functionalities, you can event take control of the unlocks of the character's abilites to create a fully customized journey of yours! For now this Level Editor is still in a early stage. We will bring more functions to it in the future to enable the levels you create to be more beautiful, more interesting, and more challenging. Without further ado, update your Soda Crisis, and start creating your levels now!
Ready to pop some Cola? Enjoy a 15% off on Steam with the Bilibili Publisher Sale through August 16UTC+8steamhappy!
[olist]
1Added a "Hard" difficulty option. Enemies react faster, and are able to endure more damage in hard mode.
2Added Free Aiming Mode. You can use your mouse to aim now.
3The character can shoot while climbing walls now.
4Added a hidden item.
5Added a purchasable item.
6Improved controls related to wall climbing. Now pressing down will make the character slide downward faster. Down+Jump detaches the character from the wall.
7Embedded Cheating functionalities. But the achivements won't be unlocked if cheat mode is on.
8Fixed the issue that sometimes the remaining amount of the tactical item being wrong on the HUD.
9Fixed the Shop interface display errors in some occasions.
10Fixed the issue that underwater sound effects keeps on after reloading a level.
11More optimizations on the issue where sandworms causing fps drop.
12Some of the keyboard and mouse input indicators are now displayed as icons.
1. Added a new hidden item some where. 2. Fixed the issue that sometimes the character cannot respawn after falling off cliffs 3. Lowered difficulty of the boss of Planet Guardian in easy mode. 4. Simplified the tutorial. 5. Solved the crashing issue in Windows 7 system. But when the game runs in Windows 7, the controller hapitcs feedback is not avaliable.
1. Fixed the saves corruption issue when game crashes 2. Fixed the errors caused by Reflex related codes 3. Added limitations to the super-ultra wide screen. (Now the widdest ratio you can get is 21:9) 4. Added some UI control binding options 5.Fixed the bugs caused by equipping and unequipping Counter Time (Constitution). 6. Fixed the issue that some achievements cannot be unlocked. (to be tested) 7. Fixed the the frame rate dropping issue caused by the sand worms.
Hello dear gamers! Our game went live yesterday. In the past day, weve got very positive reviews (83% of the reviews are positive). Also, weve got a lot of feedbacks from our players. Some of these problems are mentioned multiple times, and we believe that solving these problems is important. So, we tried our best to do the optimizations as fast as possible. We improved quite a few mechanics and details of the control, while trying to keep the challenge and gameplay being fun. Such as, its not an instant death when dropping into the depth; some optimizations on the interactions with the background wall are implemented, we added a bunch of different methods to trigger those actions; we also added auto sprint feature so that the gamers who prefer not pressing the sprint key all the time dont have to do that anymore, etc. The detailed improvements are listed down below.
1.The character wont die instantly when dropping off the cliffs. Instead the character will be transported to a safe place, and receive a 10 HP damage.
2.Sprint is now by default without having to press the sprint button. You can change it back to manual control in the options menu.
3.Pressing forward against the wall will make the character start climbing the wall automatically.
4.No knockbacks will be performed if the character is attached to a zipline.
5.The double jump prop is available earlier in the game.
6.The Attach action will interrupt the Dodging action now.
7.When dodging in the air, the falling speed is decreased more.
8.When dodging on the side wall (background wall), the character wont fall downwards.
9.After dodging, the character will attach to the side wall (background wall) automatically (if there is a side wall).
10.Coyote time is added to the zipline. Jump input when coming off a zipline is more forgiving.
We hope these improvements can effectively make your experience better. Also, we want to say thanks to the gamers who gave us all of these valuable feedbacks. We believe that our game will be more and more awesome with your help. Thank you very much!
1. Optimized the background-wall slide input logic. Now it should feel better. 2. Fixed some collisions of the hurt area. 3. Framerate is limited to 144 fps by default. Players can change the settings in the video options.
Dear Sodaman, we have an important announcement today. [SodaCrisis] is finally released! The game will be on sale today for only $10.99. The first DEMO was released 7 years ago in 2015. The game has gone through 3 years of production. We have finally completed the production after many adjustments and restructuring. Although we would like to say that we have been through many head balding night, but the fact were, we enjoyed each and every moment throughout the production process, because we know, this is the game we want to produce. After we released the free DEMO in August last year, we have received great feedback and love from players, which has greatly encouraged the production team to moving forward. These feedbacks and suggestions helped us in refining and polishing the game. Allow me to brag, we have made the game more fun! We are truly grateful for the players who have been following and supporting us, while giving us valuable suggestions, it is you that have made [SodaCrisis] better. To be honest, we are very nervous, it feels like we are waiting for our results. Now we have submitted our paper, and its in the hand of the examiner. We hope youll love [SodaCrisis]!
Soda Crisis will release today (May 24th) at 11:00 AM in Beijing (UTC 3:00 AM)
Our livestream as part of Enter the Dragon is about to begin! We'll be streaming [Soda Crisis] for 1 hour, and we would love for you to join us. See you over on the Enter the Dragon Steam event page: [https://store.steampowered.com/sale/enterthedragon]
The inaugural Enter the Dragon event, which runs until April 29, is now live! Dozens of games, demos, reveals, and sales are now at your fingertips as we shine a spotlight on some of the interesting games being developed in the Greater China region.
Don't forget, as part of the event we'll be streaming [Soda Crisis] on April 24 at 19:00(PDT)/22:00(EDT). We hope to see you there and we welcome your support! While you're at it, do remember to come check out our demo! As part of the celebrations, we've released an all-new demo for [Soda Crisis] to showcase exactly what we've been working on. We hope you enjoy and we welcome your feedback.
As always, we appreciate your continued support and motivation, and we hope you enjoy the Enter the Dragon event!
We're excited to be part of Enter the Dragon, an all-new event running from April 22 - 29 celebrating the fantastic games being developed by studios from across the Greater China region.
Join us on April 24 at 19:00(PDT)/22:00(EDT) when we'll be streaming our game [Soda Crisis]! We've been working hard over the last number of months, and we're pumped to be able to share a brand new demo of [Soda Crisis] during the event! We've got some exciting news to share during the event, so make sure you catch the opening showcase stream on April 22 at 19:00(PDT)/22:00(EDT).
We are featured in the Red Dragon (Action & Shooting) category, see you in the zone!
So mark your calendars and set your alarms - Enter the Dragon kicks off on April 22 at 19:00(PDT)/22:00(EDT).
ANNOUNCEMENT: Soda Crisis's gonna be exhibiting at this year's #TGS2021!! Come check us out from september 30 to october 3! And we're thrilled to tell you that a long-term free demo will be available on STEAM from september 30!!
1. Gameplay Adjustment 2. Added languages: Korean, Japanese, Spanish, Russian, French, German.
1. The remaining enemy count flashes when there player approaches the door. This will notify that the area still needs clearing. 2. Binding the keys for movement is now avaliable for key boards. 3. Deleted Log Viewer.
Soda Crisis
Team Soda
bilibili
2022-05-23
Singleplayer
Game News Posts 25
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(2746 reviews)
https://game.bilibili.com/sodacrisis/
https://store.steampowered.com/app/1592670 
Xeno Shooter Content [11.59 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
[Soda Crisis] is a fast-paced side-scrolling shooter game. You play as a mysterious character of unknown origin, equipped with advanced high-tech gears and fierce combating skills - definitely the chosen one for this rescue mission! Bearing the mystery of origins, you will explore this futuristic world, search out the secrets behind the danger, and fight for the fate of Earth!
Crisis ahead! You'll encounter the cola-thirsty desperadoes, who are armed with formidable firepower and robust defensive system, not to mention the invincible giant space battleships.
Push yourself to the limits: sprinting, climbing, shooting, dodging, hooking and jumping, with all these smooth moves lead your character through the rain of bullets, and get rid of all enemies in the way!
It will be a tough battle, don't go diving in! Before you start, pick the most handy weapons with powerful ammunition. Remember strengthen your defensive equipment, and be prepared for anything.
Get blown up? It's okay, the battlefield will be reset for you in the next second! Enjoy the thrill of fighting with fast retries! Get stronger and stronger in infinite rebirth!
Soda Crisis has experienced several times of overthrows and reconstructions, while we keep growing up in setback. Now, we can finally show it to you. We hope you will enjoy it, and thanks to all those who follow us!
by Team Soda
[ 5951 ]
[ 3198 ]