🎮 Full Controller Support






Demo Update for Apr 02 (DEMOV.020425)
[ 2025-04-02 19:47:19 CET ] [ Original post ]
Hello! This is another small update that addresses some issues. Here's what has changed:
- Added the ability to skip a turn (check controls)
- Fixed an issue where the first person camera mode could be used to skip turns
- Reduced throw damage of armor items slightly
- The game now saves on player death instead of after the run result screen
[ 2025-04-02 19:47:19 CET ] [ Original post ]
Demo Update for Mar 19 (DEMOV.190325)
[ 2025-03-19 19:25:13 CET ] [ Original post ]
Hello! Here's another demo update, bringing some more bug fixes and adjustments. Here is what has changed:
- Using spell books and elixirs won't cost a turn anymore
- Fixed an issue where you could dodge the "End run" damage
- Fixed an issue where you could get status effects like bleed even when dodging the attack
- Fixed a rendering issue on older / integrated GPUs
[ 2025-03-19 19:25:13 CET ] [ Original post ]
Demo Update for Feb 26 (DEMOV.260225)
[ 2025-02-26 20:17:41 CET ] [ Original post ]
Hello! Here's another demo update, this time focusing again on some general bug fixes, adjustments and balancing tweaks. Here is what has changed:
- Using a "Vitality" elixir when at full health will keep your health at max now
- The vendor will now always sell a box item
- Adjusted the damage calculation of the "Whirlwind" spell some more
- Changed the text of the "Quit" menu entry to "Save & Exit", so that it indicates that the game is saved before exiting
- The first boss now commits to its special attacks, making it more clear where you can stand without taking damage
- Trying to level up an already leveled up monster now prints an info message stating that it can't level up any more
- Fixed an issue where Hounds would not always target you with their special attack when you're invisible
- Fixed an issue where poison could trigger the "Bloated" trait
- Fixed an issue where poison could be dodged
- Fixed an issue where the "Poison" serum would print the "You're poisoned" message twice
- Fixed an issue where the "Change" hex could change enemies to same enemy type they already were
- Fixed an issue where a spellbook would not be used up when learning the max rank of a spell
- Fixed an issue where warping an enemy would not stop their special attacks
[ 2025-02-26 20:17:41 CET ] [ Original post ]
Demo Update for Feb 18 (DEMOV.180225)
[ 2025-02-18 22:31:14 CET ] [ Original post ]
Hello! This is the first update since releasing the demo on Steam! This first round of adjustments is meant to mostly tweak balancing stuff but there will be a couple of surprises as well. Here is what has changed:
- Added a new dialog scene with the vendor after dying
- You can now talk to the vendor to get some tips and tricks. Nihihihi!
- Increased damage of ranged weapons
- Increased the base damage of the spell "Whirlwind"
- Special attacks of enemies are now telegraphed by an indicator on the floor tiles, which should make it a bit easier to avoid them
- Being confused doesn't prevent the usage of items anymore
- Reduced the chance of enemies hunting down the player
- Reduced the attack speed of Zombies to two turns per attack
- Added a chance for standard Zombies to become severed on death
- Added a chance to dodge attacks even without having the "Evasive" trait, the "Evasive" trait now increases the chance to dodge an attack
- Elixirs now only increase attributes for the current run instead of permanently
- The cursor that is shown when pressing the "Look" button now indicates the range of the equipped gun
- Trying to use the "Examine" option without standing on an item now shows an info message
- Lowered the chance for Monster Houses to appear slightly
- Fixed an issue where costs for permanent upgrades would not increase correctly
- Fixed an issue where Sentinels would not awaken when encountered in a Monster House
[ 2025-02-18 22:31:14 CET ] [ Original post ]
House of Necrosis
Warkus
Developer
Warkus
Publisher
Coming soon
Release
Singleplayer Tags
Game News Posts:
4
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
House of Necrosis is a turn-based horror RPG, inspired by the early 3D Survival Horror games of the 90s.
A special forces team went missing while investigating bizarre murder cases in an old mansion near the forest. You were sent to discover why.
A special forces team went missing while investigating bizarre murder cases in an old mansion near the forest. You were sent to discover why.
[A HORRIFYING RPG]
Level up your character and upgrade your weapons while making your way through a house of horror.[MYSTERIOUS DUNGEONS]
Wander through the endless halls of the mansion that change every time you enter.[JUST LIKE BACK IN THE DAY]
Inspired by the 32-bit classics, House of Necrosis looks and feels like your favorite 90s games.MINIMAL SETUP
- Processor: x64Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2010 Dedicated GPU or laterSound Card: Anything
GAMEBILLET
[ 5975 ]
GAMERSGATE
[ 1709 ]
MacGamestore
[ 1755 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB