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Demo Update for Apr 02 (DEMOV.020425)

Hello! This is another small update that addresses some issues. Here's what has changed:

  • Added the ability to skip a turn (check controls)
  • Fixed an issue where the first person camera mode could be used to skip turns
  • Reduced throw damage of armor items slightly
  • The game now saves on player death instead of after the run result screen
Thanks for playing!


[ 2025-04-02 19:47:19 CET ] [ Original post ]

Demo Update for Mar 19 (DEMOV.190325)

Hello! Here's another demo update, bringing some more bug fixes and adjustments. Here is what has changed:

  • Using spell books and elixirs won't cost a turn anymore
  • Fixed an issue where you could dodge the "End run" damage
  • Fixed an issue where you could get status effects like bleed even when dodging the attack
  • Fixed a rendering issue on older / integrated GPUs
Thanks for playing!


[ 2025-03-19 19:25:13 CET ] [ Original post ]

Demo Update for Feb 26 (DEMOV.260225)

Hello! Here's another demo update, this time focusing again on some general bug fixes, adjustments and balancing tweaks. Here is what has changed:

  • Using a "Vitality" elixir when at full health will keep your health at max now
  • The vendor will now always sell a box item
  • Adjusted the damage calculation of the "Whirlwind" spell some more
  • Changed the text of the "Quit" menu entry to "Save & Exit", so that it indicates that the game is saved before exiting
  • The first boss now commits to its special attacks, making it more clear where you can stand without taking damage
  • Trying to level up an already leveled up monster now prints an info message stating that it can't level up any more
  • Fixed an issue where Hounds would not always target you with their special attack when you're invisible
  • Fixed an issue where poison could trigger the "Bloated" trait
  • Fixed an issue where poison could be dodged
  • Fixed an issue where the "Poison" serum would print the "You're poisoned" message twice
  • Fixed an issue where the "Change" hex could change enemies to same enemy type they already were
  • Fixed an issue where a spellbook would not be used up when learning the max rank of a spell
  • Fixed an issue where warping an enemy would not stop their special attacks
Thanks for playing!


[ 2025-02-26 20:17:41 CET ] [ Original post ]

Demo Update for Feb 18 (DEMOV.180225)

Hello! This is the first update since releasing the demo on Steam! This first round of adjustments is meant to mostly tweak balancing stuff but there will be a couple of surprises as well. Here is what has changed:

  • Added a new dialog scene with the vendor after dying
  • You can now talk to the vendor to get some tips and tricks. Nihihihi!
  • Increased damage of ranged weapons
  • Increased the base damage of the spell "Whirlwind"
  • Special attacks of enemies are now telegraphed by an indicator on the floor tiles, which should make it a bit easier to avoid them
  • Being confused doesn't prevent the usage of items anymore
  • Reduced the chance of enemies hunting down the player
  • Reduced the attack speed of Zombies to two turns per attack
  • Added a chance for standard Zombies to become severed on death
  • Added a chance to dodge attacks even without having the "Evasive" trait, the "Evasive" trait now increases the chance to dodge an attack
  • Elixirs now only increase attributes for the current run instead of permanently
  • The cursor that is shown when pressing the "Look" button now indicates the range of the equipped gun
  • Trying to use the "Examine" option without standing on an item now shows an info message
  • Lowered the chance for Monster Houses to appear slightly
  • Fixed an issue where costs for permanent upgrades would not increase correctly
  • Fixed an issue where Sentinels would not awaken when encountered in a Monster House
Thanks for playing!


[ 2025-02-18 22:31:14 CET ] [ Original post ]

House of Necrosis
Warkus Developer
Warkus Publisher
Coming soon Release
Game News Posts: 4
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews (0 reviews)

House of Necrosis is a turn-based horror RPG, inspired by the early 3D Survival Horror games of the 90s.

A special forces team went missing while investigating bizarre murder cases in an old mansion near the forest. You were sent to discover why.

[A HORRIFYING RPG]

Level up your character and upgrade your weapons while making your way through a house of horror.

[MYSTERIOUS DUNGEONS]

Wander through the endless halls of the mansion that change every time you enter.

[JUST LIKE BACK IN THE DAY]

Inspired by the 32-bit classics, House of Necrosis looks and feels like your favorite 90s games.

MINIMAL SETUP
  • Processor: x64Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 2010 Dedicated GPU or laterSound Card: Anything
GAMEBILLET

[ 5975 ]

33.99$ (15%)
8.39$ (16%)
21.21$ (15%)
16.94$ (15%)
33.19$ (17%)
11.56$ (11%)
8.89$ (11%)
10.00$ (60%)
25.49$ (-70%)
11.74$ (22%)
25.19$ (16%)
10.00$ (50%)
16.96$ (15%)
33.97$ (15%)
50.39$ (16%)
4.00$ (50%)
25.49$ (15%)
33.97$ (15%)
16.79$ (16%)
12.44$ (17%)
21.19$ (15%)
16.52$ (17%)
12.44$ (17%)
7.95$ (20%)
17.19$ (14%)
12.59$ (16%)
4.44$ (11%)
42.24$ (16%)
34.99$ (13%)
12.44$ (17%)
GAMERSGATE

[ 1709 ]

8.5$ (66%)
1.75$ (75%)
1.5$ (70%)
9.34$ (38%)
2.0$ (60%)
3.56$ (82%)
1.5$ (62%)
9.9$ (67%)
1.0$ (90%)
8.24$ (45%)
1.0$ (90%)
0.75$ (92%)
3.75$ (75%)
0.83$ (91%)
3.4$ (66%)
1.5$ (90%)
4.5$ (85%)
16.0$ (60%)
1.31$ (81%)
0.6$ (70%)
2.5$ (75%)
2.5$ (75%)
0.37$ (63%)
6.8$ (66%)
34.99$ (30%)
10.49$ (30%)
7.0$ (65%)
0.63$ (87%)
0.74$ (91%)
4.5$ (70%)
MacGamestore

[ 1755 ]

7.48$ (75%)
1.49$ (85%)
31.99$ (36%)
12.06$ (20%)
1.19$ (70%)
24.99$ (17%)
27.49$ (8%)
8.99$ (78%)
13.49$ (10%)
230.39$ (10%)
11.99$ (80%)
17.99$ (10%)
8.99$ (10%)
23.99$ (4%)
1.99$ (85%)
64.99$ (7%)
3.49$ (30%)
1.19$ (76%)
1.69$ (83%)
1.98$ (90%)
2.99$ (85%)
3.49$ (65%)
1.19$ (83%)
15.29$ (10%)
13.99$ (13%)
23.99$ (20%)
17.49$ (65%)
43.49$ (13%)
1.19$ (60%)
17.99$ (28%)

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