It's been a bit since the last update, but I promise you this one is worth the wait! We've been so busy adding new features that by the time one was tested and ready to go, there was already another new feature in that needed to be tested, and I got a bit carried away! The fist and biggest update is the introduction of a whole lot of new Relics and Spells! The goal of both is that these should be transformative items in your game. Instead of just a simple bonus that tweaks a number a bit higher, adding any relic should encourage you to completely rethink your strategies around it. Please let me know in comments if you feel this isn't the case with any of them, as it probably needs a buff. Potentially even more game-changing are the new modes and advanced start options. Endless Dungeon mode can now be played so there's no escape, you'll just go deeper into the basement levels forever. Minion Permadeath has also been added and is an extremely challenging game mode, but adds a whole new spin on the game that's really interesting and exciting to play. The Advanced Start mode (and be aware that the current screen here is a barebones placeholder) is a small bonus that rewards you for getting far in a game by letting you skip the first few levels and get a starting bonus. I hope you enjoy it, this puts us very close to feature-complete (with maybe a little more content coming soon), and so we'll be mostly focusing on UI improvements and balance tweaks from here on out! Changelog:
- New snake move option: when in mouse move mode you can use the keyboard or controller to move the snake one space at a time.
- Adds minion permadeath toggle
- Adds endless mode
- Advanced start (if you get past level 8 you will have the option in your next game to skip the first levels and get a choice of minion/relic or gold)
- Minions who die show a brief death portrait in the side bar and leave a blood stain
- Adds an ascension difficulty after winning on hard
- Cleans up keyboard/controller interaction in normal snake mode (non-classic)
- Level locks now persist between saves
- Update the highlighting on the current map when changed.
- Adds 33 new Relics!
- Added 4 new spells: Shield, Repair, Summon, Raise Dead.
- Removed spells from minion stores (the only way to get them is special spell stores).
- Removed Spade Charm/Pendant/Ring and combined its effects with Star.
- Cleaned up the UI on the minion and inventory screens (dragging has better visual feedback, you can scroll while dragging, inventory now has page buttons, fixed some ordering issues)
- Implemented Steam Cloud saves
[ 2023-01-03 20:24:51 CET ] [ Original post ]
- [263.2 M]
THE STORY
The stupid elves have captured you, the most powerful sorcerer in the kingdom, and locked you in a tower!Transform into a Tiger-Snake to create a path to the exit, and your minions will follow it. You can't be hurt in Tiger-Snake form, but you also cannot pick up items. Create a path that will allow your minions to collect treasure while keeping them safe from harm.
Unlike other snakes, a Tiger-Snake can loop back on itself just fine, and won't be hurt by running into walls.
To exit the level, you will need to collect keys. If none of your minions make it to the exit alive, you will lose a life. Multiple waves will be required to collect enough keys.
Spend money between waves to grow your cadre of monsters. Before you begin Tiger-Snake mode, click and drag their cards to rearrange their deployment order.
Road Map - COMING SOON
- Improved minion management
- Snake movement tweaks
- Defender special abilities
- New themed levels
- More power-ups
- Steam page
- Memory: 2 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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