Thank you everyone for an absolutely amazing launch! It makes me so happy to see everyone playing and all the positive reviews! While I'm thrilled there there are few complaints, I've noticed the most common being that you like the game and want even more! As I have mentioned before, I plan to continue to support and add new content to the game, and I wanted to offer a small preview of what the first content update will include. First and foremost will be new relics and gems. While there are over 50 relics in the game now, most of them are not unlocked until multiple playthroughs, and I recognize there isn't a lot of relic variety in the early game. To address this we'll be adding some new relics and especially increasing the number of relics available at the start. New gems will go beyond simply boosting stats, but will actually give your minions special passives and abilities. These will allow for some really incredible synergies as you'll now be able to combo a minion with themselves via gems, instead of having to struggle to keep them in range of other minions. Meta-progression is something that has become standard in many similar games, and I'm working on a few ideas about how to add it to Tower Escape as well. Most likely this will come in the form of being able to "spend" your points from previous games on boosts for your cards in all future runs. I'll reveal more details about how this works as we finalize the mechanism. For a little bit further into the future, I have some extra surprises in store. Let's just say for now that it will include a new set of Charm, Pendant, and Ring icons. Again, thank you everyone for making my first game launch an incredible experience! I'm happy to see so many enjoying the game and will continue to improve it and make it the best game it can be. Sincerely, Ben "SlightlyMadman" from Final Screw
[ 2023-02-17 02:08:54 CET ] [ Original post ]
- [263.2 M]
THE STORY
The stupid elves have captured you, the most powerful sorcerer in the kingdom, and locked you in a tower!Transform into a Tiger-Snake to create a path to the exit, and your minions will follow it. You can't be hurt in Tiger-Snake form, but you also cannot pick up items. Create a path that will allow your minions to collect treasure while keeping them safe from harm.
Unlike other snakes, a Tiger-Snake can loop back on itself just fine, and won't be hurt by running into walls.
To exit the level, you will need to collect keys. If none of your minions make it to the exit alive, you will lose a life. Multiple waves will be required to collect enough keys.
Spend money between waves to grow your cadre of monsters. Before you begin Tiger-Snake mode, click and drag their cards to rearrange their deployment order.
Road Map - COMING SOON
- Improved minion management
- Snake movement tweaks
- Defender special abilities
- New themed levels
- More power-ups
- Steam page
- Memory: 2 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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