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Spells were added fairly late in the development process, and while they can be pivotal in terms of gameplay impact, they're at this point still the most under-developed feature in Tower Escape. Today's update is the first step in a larger plan to make them a bigger part of the game, with much more to come shortly as we begin to rebalance The Damned's ablities. We're adding 3 new spells: Slow Time, Disorient, and Weaken. Slow Time is a new and unique effect that slows down projectiles as they go through the air. It can really benefit fast-moving minions, allowing them to outrun projectiles with ease as they run for the exit. Disorient & Weaken can disable Guards similarly to Stun, but are cheaper and available earlier, and have more specific effects (shared with the Exiled's debuff abilities). Full changelist:
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