You expressed a desire for a more comprehensive overview of each round - well, here it is:
At the end of each run, the game now offers a wide range of statistical data. This includes everything from the number of monsters you've vanquished - be it regularly or using your Ultimate, the total damage dealt and taken, among many other details.
Many of you - and let's be honest, us too - found the recurring time spent opening chests a bit lengthy. Here are the changes we've made:
[olist]
Join us for some Might'n Mow'em Survivors Online Co-op!
You've been wishing for longer runs to take advantage of all the level-ups you've collected! Your wish has been granted, because from now on MIGHT'N MOW'EM has a new game mode!
With today's patch we introduce the Endless Mode, so that your round never ends or lasts as long as you manage to survive. You can find the mode before the start of each run in the settings, but only if you have learned the correct perk
But that's not all! You always wanted to get the first place in the ranking? Then now is the right time for you. With the recently released new balancing MIGHT'N MOW'EM plays a bit different and better. Consequently we have reset all rankings.
Just a small question on the side... Did you notice the two new perks in the last update? We were curious how many attentive players we have....
So that you can use a 6th weapon slot and 6th item slot in the future, they are now unlocked at the blacksmith thanks to a perk to be able to select and use a wider range of weapons and items in each run.
Do you have any questions, comments or suggestions? Then don't hesitate to support us in our Discord to make our MnM even better, more beautiful and more exciting!
Summer endless Mowing!
Your ELEET GAMES Team
May Mayhem: More Fire, More Foes, More Challenge
In response to your suggestions, our Firemage now packs double the firepower, hurling fireballs horizontally and vertically, doubling your destructive capabilities.
This firepower comes just in time, as we've thoroughly restructured the game balance, redefining attack levels for monsters across all stages to amplify variety and escalate the challenge.
Speaking of challenge, let's talk about Ultra-Nightmare our brand new hardcore mode. Play whenever you wish, for as long as you desire, but be warned: the first loss of any run, even an early exit before the scheduled completion, results in the ultimate price. Your character (and save game) will be rendered unplayable, with all Perks lost forever. RIP! This mode is for the bravest daredevils and is designed to be tackled alone in Single-Player mode only.
To assist new players, we're now providing two informative screens upon first login with any new character. Also, keep an eye out for an additional NPC in the tavern - a fresh addition to the game purely for your amusement.
So, gear up and survive this May - Mow down enemies and grow your might!
Your ELEET GAMES team
Diabolic Week-End With New Stage: Hellfire Hills
Now, that we have mowed a total of 200 million monsters together, the time has come for even more devilish action in our latest map.
Hellfire Hills is not quite so cosy, but the most evil of landscapes you are being called-in to repel the invading hordes of fearsome creatures, spearheaded by You-Know-Who....
Congratulations, JoKeR! (well picked Nick for this occasion btw)
You have just mowed monster # 200,000,000 and have thus earned your place in our Hall of Fame as our second 100th Million Mower!
Talking about fame and glory, our HoF has a new addition:
A list in honor of those finding the fiercest of enemies: game bugs.
Please continue to support our development with providing your revealing remarks, rewards, resentments, requests and especially reviews here on Steam - many thx!
With the help of Saint Patrick, we shall prevail!
Say hi to the devil
Your ELEET GAMES team
While we continue to work in the background on the new character class and the new map, we have made some new bug fixes.
In this update we also improved the network performance in multiplayer mode and made some updates to the in-game graphics.
Visit us in our Discord for new ideas, feedback or bug reports - we always have an open ear and eye!
Have fun mowing monsters!
Your ELEET GAMES Team
We've been busy fixing bugs lately, while in the background we're continuously working on the new character class and new map you chose in our last poll.
Visit us in our Discord for new ideas, feedback or bug reports - we always have an open ear and eye!
Have fun mowing monsters!
Your ELEET GAMES Team
Happy Mow Year 2023 Everyone!
Truly hope you spent enjoyable holidays and maybe even found the time to mow together with your friends.
For our part we continued to have close look at your kind (and sometimes not so kind ) feedback and are happy to roll out the first patch for this year which includes:
- Movement Speed Increase: Now all characters move 20% faster which should help to make the game feel less slow in the early game even without respective upgrades. But beware! Also enemies move 10% faster now.
- Early Weapon and Item Unlocks: With the latest patch all weapons and items are available from the get-go without the need to unlock the associated class. This should help new players to experiment with different builds early on. Yet, ultimates, characteristics, and buffs are still bound to the respective classes.
- Standard Playtime Increase: The time for a standard run is now set to 20 minutes a big thanks to all players who participated in our poll on Discord, your voices are heard! The Portal Master perk does still give you access to additional settings in case you want to e.g. reduce the time in a run.
- Map Costs Decrease: Map #2 (East Bridge) and #3 (Icy Fields) do now cost less portal stones to be unlocked. This should help to add more variety to the game experience earlier. You might still want to increase your might score before playing those maps, but we leave that up to you.
- Class Stats Visibility: All class attributes now remain visible after you unlocked a class. This should help to make more informed decisions when switching classes.
- Millionmower Hall of Fame: Weve implemented a hall of fame with (almost) all millionmowers. You will find it in the town hub.
- Fixed a glitch that sometimes made chest drops impossible to collect on Icy Fields.
- Corrupted savegames should now work again.
- Altered death animation of enemies so they drop XP earlier.
Join us for some Might'n Mow'em Survivors Coop Multiplayer!
Congratulations Asurasa!
You have just mowed monster # 100,000,000!
You are our Million Mower # 100!
You have pushed open the doors to a whole new area with you and all others mighty mowing, we are now feeling encouraged and empowered to try out some
Controller support, again.
Listen, we know, how much many of you want it to work ideally, but given that there is quite some choice of controllers and possible constellations, we will not claim that its working yet as might be desirable.
Simply, we have tested it and it worked for us with Xbox One, PS5, and Xbox 360 controllers.
At least fully in single-player experience. Not in all cases, navigating the different UI menus for setting-up the multi-player matches.
Patch Notes v0.250
Controller support update (Xbox One, PS5, Xbox 360):
- In the main menu, you no longer get stuck when opening and closing dialogues (exception: credits).
- In the level-up screen, you can continue playing if you move the mouse.
- In the end screen, you can continue playing if you move the mouse.
- Hide X buttons in the main menu.
- Hide the Settings button in the main menu.
- Hide some X-buttons in the Village Hub.
- Filters in the Rankings dialogue are all accessible with Controller. Before, the third entry was skipped.
- Controller logic for quest dialogue.
- Show controller icon instead of space bar on Ultimate.
As the nights are getting especially long, hope comes into sight:
Our 7th class adds new possibilities to mow invading monsters!
With its mastery of the natural elements, the Stormbringers might includes lightning, thunder and rain.
Meet your latest hero in the tavern today and be the first to experience his unique skill and item on the battlefield in single- and multiplayer.
Also Daisy learned something new and randomly gives out a new category of daily quests now.
Patch Notes v0.249
New Class: Stormbringer:
- High attack speed, low health.
- Weapon: Thunder Book drops lightning bolts on arbitrary enemies, more so when levelled up.
- Item: Magic Rune increases damage.
- Ultimate: electric field deals damage over time and increases attack speed.
- Multiplayer buff: increases attack speed of nearby allies.
- Max level Thunder Book to trigger environmental rain effect.
- Thunder Book Weapon Mastery attainable for other classes via respective Perk at blacksmith.
- Boss damage recalibrated, especially AoE zone damage.
- Immediate display of reduced Might Score when resetting Perks at blacksmith.
Bye bye Mowember, good morrow December!
Its this time of year time of caring and giving
Care for our world and you will be given!
Wait no longer, our Daisy is now ready to chat with you!
Daisy Grindalot, our formerly taciturn Quest Giver, is now starting to hand out a small selection of different tasks on a daily basis complete any single one of them alone or as a team in multi-player, and shell reward you with plenty of Gold.
Feel invited to use your new extra gold with EMCEE Hammer, our blacksmith: He has brand-new Perks for you to enjoy the mighty Level 10 weapons of any specific of our currently 6 classes - regardless of your initial character selection.
Patch Notes v0.244
- Daily Quests: selection of 3 Mowem Kill Quests resetting at midnight UTC+2 Single- or Multi-Player (Team), stage-specific, gold rewards dependant on quest difficulty, one active quest at any time.
- Weapon Mastery Perks: upgrade of any weapon to max Level 10, formerly restricted to characters main weapon, regardless of class played.
Please update to latest version to avoid potential issues in multi-player sessions.
Patch Notes v0.235:
- Leaderboards entries now update according to Difficulty level
- Dark Knight ultimate shall now again be visible to all clients in MP
- Removal of info on controller moves in village , as we are not (officially) supporting controllers yet
- Bugfix for negative amount of gold after char-purchase in tavern AFTER reset of perks at blacksmith
- Edits regarding size of text windows in various spots to improve readability
Good mowing!
Have you ever wondered what the MIGHT stands for in our mowem all title?
Well, wonder no longer we have just rolled out various new options around your Might in the game.
With v0.233 we are introducing the following:
- Difficulty Level: Several of you have been commenting: the game is too easy, others too hard. You know what? We feel you all of you! From now on, youll be able to adjust the difficulty level yourself before you start any run, the 5 levels range from Easy all the way to Nightmare.
- Mightscore: All your permanent Perks (purchased at our blacksmith, EMCEE Hammer) are now granting a specific score that adds up. The Mightscore gives you info on how juicy your char already is - so to speak the value of your skill, all the way to a specific maxxed out number.
- Recommended minimum Mightscore: Any stage and its respective Difficulty Levels are from now on ear-marked with a recommendation as to the useful minimum Mightscore to possess when attempting to finish a run successfully. Obviously, the more you play, well try to make good use of both data and valuable feedback from yourselves, to adjust and finetune these recommended minimum Mightscore values as we progress. So, please let us have your opinion on them on our Discord!
- Optimized multi-player search You can make use of both new features, the Difficulty Levels and the Mightscore, not only in single-player, but also in multiplayer. Both when creating a run as a host, as well as when you are looking to join, you can now specify the desired Difficulty Level or minimum Mightscore of your next online coop experience.
- Difficulty Levels: easy, normal, difficult, ultraviolence, nightmare.
- Mightscore: ranks of any Perk cumulate to your save-games specific Mightscore.
- Recommended minimum Mightscore: for any stage and difficulty level combination.
- Harry Portal: new text in window to explain the above.
- Tony, the bartender: new filters to search MP co-players according to the above.
- EMCEE Hammer: change description of perk Portal Master to clarify that it allows to change duration of any run (and several settings more).
- Rogue: no longer flies in tavern, but touches ground.
- Char switch: immediate use of new char on unlock/purchase of new char in tavern.
- Sorted by-filter on Main Screen: your various Save-games can be ordered according to different criteria.
- Settings menu: graphical frame added to increase visibility.
- Additional animations for some mobs.
50 million mobs mowed and counting!
Mightily done, Mowers of the world.
And special kudos to Sin our 50th MillionMower!
In addition to your 50 millions of fame (elsewhere known as 15 mins of fame), we are happy to invite you into our ELEET GEMS program on our Discord. You have just won 1,337 ELEET GEMS and thus earned yourself the rank of ELEET Alpha. Feel free to check it out or just ignore both is fine
Congratz!
Your ELEET GAMES team
We are about to be 2.5 weeks into Early Access, and for this end of week, we have the following for you in our brand-new v0.222 - inspired by your feedback.
New Monsters in the dozen
We have added various new types of mobs to each of our 3 stages, starting with their visual appearance (lets see which functional activity they might learn over time, those stupid guys).
We hope that youll like them, ah no, quite the opposite: mow these ill-favored invaders mercilessly!
The new diversity comes with our initiative to extend the possibilities to play longer than the standard 10 minutes per run. In our conducted poll, concluded on Sunday, you clearly opted for a prolongation to 15 or even 20 minutes. With the help of the perk Portal Master, you can adjust accordingly, not only for yourself, but also for those who are joining your multi-player run.
Meet other players in our new lobby system
Talking about multi-player As you know, we have started MnM to bring both multi-player and a flavor of MMORPG to this genre of Roguelite / Bullet Hell / Survival.
Whilst it has always been fun, to play a game you like with your best friends together, it is obviously oftentimes easier to orchestrate and yet interesting to play with hitherto unknown coop partners.
Our new lobby system allows Hosts to create any desired run and in addition to providing the Join-Code to friends as before, now you can opt to publish your round in our public lobby for anyone to come along. Not only those old enough like ourselves to remember the early Diablo lobby, will surely figure out how it goes.
In case, you want to connect with your new acquaintances and fellow mowers, click the Discord button in-game and meet-up chatting on our server.
As before, please understand that we are still early adding such a feature despite serious testing could produce funny edge cases please continue to assist us in providing your feedback, bug reports and additional suggestions in our Discord. Many thx!
Patch Notes v0.222
Multi-player Lobby (new): Tony, the barkeeper improved his social skills!
- Join runs opened by other players, according to your optionally set preferences re. number of players and stage played.
- Join via browsing through a list of currently available runs or Quick-Join directly according to your preferences.
- Open runs as Host selecting number of players, stage played and applying all your potential might with the perk Portal Master as it comes to all the different settings of the run.
- Continue to provide Join Codes to your friends to make sure they are part of your experience.
- Kick undesired joiners, if ever need be, before you start the run.
Thank you all form your valuable feedback over the course of our first 1.5 weeks in Early Access! You guys rock Weve studied all your comments and have tried to align our development pipeline with your constructive remarks happy to share the results in form of our first Feedback Features update.
Session Length
With the recent patch were introducing the Portal Master perk. Unlocking it will give you the access to the session settings which let you modify the overall length of a run. Available settings currently include 10, 15, and 20 minutes. Once unlocked you will find a formerly grey button on the upper left of the stage select UI turned green. Click it and modify the settings to your likings before you select a stage. It is worth noting that were currently running a poll on our Discord, asking you for your preferred session length. It is still opened and you can still participate. Yet, we thought actually experiencing different lengths could help you guys to come up with a more informed opinion in particular high level accounts should be able to unlock this perk instantly. On a side note, also the leaderboards do now include a filter for the respective session length. So, youre now free to hunt for even more global top ranks
Controller Support
Is not yet where we want t to be. However, we brought it back in a rudimentary state and tested it with several controllers (namely PS5, Xbox 360, wireless Logitech F310). At this point we do not feel comfortable claiming the official controller support tag on Steam, but were eager to do this rather sooner than later. So, kindly note that you will most likely still face issues with several controllers and it would be highly appreciated if you could let us know with what controllers (even better: what isnt working ). Please consider letting us know via our Discord.
Quality of Life
The ESC button is enabled and will from now on help you to enter and exit menus more quickly. Whilst this sounds as a standard feature, it is true that we were hunting for a mean bug since early demo days that caused the UI to freeze after using ESC. This should be fixed now, fingers crossed! Also, the mouse cursor should appear bigger now and as such ease maneuvering through menus, in particular when choosing an upgrade after leveling up.
Game Experience
As were introducing the possibility to tweak the session length, weve worked on the balancing of the enemies you encounter throughout your chosen session length. Overall we think it is slightly more challenging now, yet lower tier perks are less expensive and should contribute to a generally more rewarding progression. A new pickup, in form of a book, will now help you to gather all XP on screen. Were still experimenting with the particular drop rate but generally speaking this drop will help you to level up more quickly and push weapons to max faster. Speaking of maxed weapons, weve implemented the level 10 weapon evolution for the Mage (exploding fireballs) and the Dark Knight (stunned enemies). Were still working on making those effects visually more distinct though. We truly hope you guys will enjoy our latest patch and are keen to hear your thoughts ideally on our Discord In any case we wish you all an awesome weekend, maybe even peppered with some good ol mowing together with your friends in MIGHTN MOWEMs multiplayer! Most friendly, Your ELEET GAMES Team
For those who like to track community progress - millions of enemies mowed already. How far can we push the numbers?!
What better way to celebrate the scariest day of the year than with your friends in a game of MIGHT'N MOW'EM!
Exterminate thousands of monsters in online multiplayer with your friends and protect the village from these monstrous invaders!
Don't have MIGHT'N MOW'EM or one of your friends doesn't have it yet? Don't worry, WE HAVE THE SOLUTION!
Come join us on our Discord server (https://discord.com/invite/mDDQMceFE7) and participate in our HAPPY MOW'EEN event to try to win one of the Steam keys we'll be giving away that will allow you to get MIGHT'N MOW'EM for free.
Hurry up! You only have until November 1, 2022 at 10:59 PM UTC to participate!
HAPPY MOW'EEN to all!
Weve been carefully reading all the feedback that reached us and have continued to tweak things accordingly many thanks for all the encouraging words and to those supporting us in a constructive manner! The following changes are a direct result of your input:
Multiplayer
- Portal Stone pickups should now count for all players
- AOE indicators of bosses should be visible for all players
- All items and weapons unlocked by any player can now drop in a run (formerly it was depend on the hosts unlocks only)
- Bosses should have red outlines now
- Further optimizations should now prevent players with lower-end internet connections from a desync
- Luck Perk description corrected (5% per rank)
- Resurrection Perk description corrected (1 additional live per rank)
- Tavern now also indicates that new classes can be bought inside (should help players who did not notice that there are more than the 4 starting classes)
- Upon quitting a run intentionally the text no longer says that all progress will be lost
- The UI language should now switch directly once another language was selected
We have just released v0.190 which reacts to your good comments as follows:
Progression
- reduced unlock costs of Stage 2 (East Bridge) and Stage 3 (Icy Fields)
- reduced HP of the Portal Imp (dropping the Portal Stones)
- players do no longer lose their progress when quitting a game intentionally (although the message still says so, that will be addressed soon)
- Priest should now start with more HP for more sustainability in an early run
- Shield does now also appear next to the character and grants temporary invincibility when triggered
- Sword cooldown upgrades should now reduce the cooldown correctly
- Focus should now grant the correct amount of crit chance
- Greed should now grant the correct amount of extra gold
- GoldMagnet and PotionMagnet should now work correctly
- optimizations that address latency issues some players have been facing. Especially, Unity Relay is now acting correctly again for 24hrs after fixing their problems that caused our Multiplayer connections to fail. We will continue to analyse relay data traffic in order to improve the online MP experience for all of us near and far.
- Target FPS can now be selected in the Settings within reasonable boundaries
We just deployed a new update incorporating a few fixes that were thankfully suggested by you, especially regarding progression and balancing.
Many thx for your constructive feedback!
We adjusted the following:
- hitboxes / monster melee attacks
- gold-drop increased to reduce grind
- gold required to unlock extra chars (Rogue, Warlock) decreased
- monster spawning on top of player impossible
- Soul Rift perk immediate application
For those who like to track community progress - millions of enemies mowed already. How far can we push the numbers?!
A big thank you to all of those who provided us with feedback after playing our Demo and participating in our Multiplayer Tests! Kindly note that we will reset the Leaderboards to even the start out for everyone. We took some screenshots so your achievements wont be forgotten
In case you played the Demo or earlier versions of MIGHTN MOWEM, kindly make sure to create a new save game as issues are expected when playing with old ones in the newest version.
Today, we have reached a point where we can open the doors to our Early Access version and continue forging MIGHTN MOWEM together with you.
Our Discord is the go-to place for all community feedback and will feature polls focusing on future content starting as early as today.
We would like you to help us steer the development toward community preferences!
Over the last weeks, we were primarily testing and optimizing the multiplayer experience, trying to make things smooth also for players with lower-end internet connections. We happily enjoyed cross-Atlantic 4 player online co-op, yet the multiplayer experience still correlates a lot with the internet connection not surprisingly. We are very interested in your respective feedback to nurture further improvements also on that front.
For all of those who havent had the chance to play MIGHTN MOWEM yet,
(i) Disclaimer: You might encounter bugs, glitches and unforeseen issues. Please consider letting us know via our Discord, and (ii)
MIGHTN MOWEM Beginners Guide
- In the village hub, you have access to all game features (such as Leaderboards, Perks, soon Quests etc.) by talking to the respective NPCs
- The guy next to the blue portal (aka Harry Portal) will teleport you to the selected stage where the core gameplay happens
- In a stage, your attacks trigger automatically try to kill as many enemy invaders as possible with your attacks
- Once the blue bar in the lower right is filled, you can unleash your class-specific ultimate by pressing Space
- Collect the bones (basically XP) the enemies drop to level up your character and choose new temporary Upgrades for this run
- Collect gold to spend it in the village hub on permanent Perks and to unlock new classes
- Unlocking rare classes will make new weapons and items drop within a stage-run
- Talk to the barkeeper within the tavern to get access to multiplayer
Join BonesnapTV for some 2-4 Player online co-op in MIGHT'N MOW'EM!
Join us playing some MIGHT'N MOW'EM!
Thx to your MIGHT, more than 2 million invaders have been kicked ass in our game already in the first 4 days of Next Fest.
*mbps = here: mob per second
Parole for the week-end: lets defend the world and our mow rate of 1 mbps* thats a very close call if you look at our stats on the main screen comparing the hard-fought front line between Global Kills and Global Playtime in seconds.
Dig in!
Yours MIGHTN MOWEM team
The Steam Next Fest has started and we are very happy that we can now play Might'n Mow'em together with you - because multiplayer is now already working in the demo! Just go to the tavern and talk to Tony
You can also expect different classes, weapons and perks. (MMO)RPG players will quickly feel at home.
If you have any suggestions, we invite you to share and discuss them with us on Discord: https://discord.gg/mDDQMceFE7
Have fun with Mightn Mow'em!
We really hope you like it.
Yours
Mightn Mow'em Team
Thanks for your numerous subscriptions to our Multiplayer Test build. As a subscriber, you have just received your confirmation to start playing via email by Steam.
Start the "MIGHT'N MOW'EM | Multiplayer Test", enter the tavern and talk to the bartender. You can now create a MP-match for 2-4 players and send your participating friends the join-code. (Or vice versa.)
For match-making with other MP Testers, please visit the General Chat in our Discord.
Please note that the "MIGHT'N MOW'EM | Multiplayer Test" contains content which is not and will not be available in the Demo: more perks, different characters and even a second stage!
Its raw, fresh and exciting including potential bugs. Please help us locate those writing them into our respective MIGHT'N MOW'EM bug section of our Discord.
The "MIGHT'N MOW'EM | Multiplayer Test" remains open for the entire week-end until October 3rd, 3 a.m. PT / 6 a.m. ET.
Thx for your support and happy mowing!
Your MIGHT'N MOW'EM team
P.S.: And just a few hours later on Mon, October 3rd, Steam's Next Fest will start at 10 a.m. PT / 1 p.m. ET! If you want to know what surprise is waiting for you at the start of MnM, you know..... join us on Discord!
There's a lot of playing going on at the moment. And for good reason.
Because we want to be as prepared as possible for the upcoming Steam Next Fest. This also means that we want to avoid bugs and crashes as much as possible. There's only one thing to do: try it out.
If you are interested, please register for the multiplayer test here on Steam. We can't yet say exactly when we'll open the gates. But we didn't want to wait too long.
In the meantime, we have already opened the tavern, so you can switch to another character.
Have fun and we hope to see you soon in the multi-player!
Your Might`n Mow'em Team
To make sure everything runs smoothly, we are currently getting the Might'n Mow'em demo in shape. More beautiful effects, new features and a more rounded game experience are the goal. We really hope that you will like the result!
We are also testing the multiplayer feature regularly now. However, we don't know yet if and to what extent we will be able to unlock it for the upcoming Next Fest. With a bit of luck (and a night shift or two ) we might get it working and we can play together soon.
In this sense: See you soon (in-game)!
Your Might'n Mow'em Team
To shorten the waiting time until the Early Access version, we decided to give you even more insights into the world of Might'n Mow'em.
Now discover the new features we've added to the demo version of Might'n Mow'em: It gets bloodier, it gets harder, it lasts longer
So don't hesitate to download the free demo of Might'n Mow'em and mow down thousands of enemies today.
Happy mowing to all of you!
Your Might'n Mow'em Team
Behind the curtains we are diligently working on the Early Access version and are eager to share the progress with you.
We have therefore decided to unlock some of the perks in our free demo. Or rather: you can unlock them now
All participants in our Mow Contest may be pleased - with the right upgrades you can now mow down even more enemies!
For those who haven't participated yet, just post your best score in our Discord and win >>> HERE <<<.
Happy mowing to all of you!
Your Might'n Mow'em Team
Do you like killing monsters and want to show the whole world that you are the best?
Then download our free demo version of MIGHT'N MOW'EM now and join us on our Discord server >>> HERE <<< to participate in our "Who will be the best in MIGHT'N MOW'EM" event and win prizes!
HOW TO PARTICIPATE
- Play the demo version of MIGHT'N MOW'EM
- Achieve the highest number of killed monsters during a round
- Take a screenshot of the whole game window including the final result of the killed monsters
- Post your screenshot in the participation channel of our Discord server >>> HERE <<<
MIGHT'N MOW'EM
Evil Grog Games
ELEET GAMES
2022
Indie Casual RPG Singleplayer Multiplayer Coop EA
Game News Posts 34
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(136 reviews)
https://store.steampowered.com/app/1969100 
Idle Skilling win32 Depot [355.42 M]Idle Skilling win32 Depot [393.56 M]Idle Skilling win32 Depot [393.57 M]
The RPG Class System
MIGHT'N MOW'EM offers a selection of different character classes, each with specific strengths and weaknesses. Whether tank, damage dealer or support - in the group interplay, the role-playing classes complement each other and enable you to always try out new strategies in combat and use synergies cleverly.
Items and upgrades
In each game run, you'll randomly loot new equipment that will directly affect your game experience and the abilities of your class. Besides, you'll collect valuable resources that you can use to unlock permanent improvements and thus permanently upgrade your character.
Territories and monsters
From rich green forests to icy steppes to seething lava flows, your adventures will take you to different areas to bravely face the dangers that lurk within. Arm yourself and gather your companions to face the horrors that await you together.
What awaits you in MIGHT'N MOW'EM
- Indie Rogue-lite Bullethell RPG
- Single and multiplayer
- Easy to learn, hard to master
- High replay value due to numerous upgrades
- OS: Ubuntu 16.04
- Processor: 2.8 GHz Dual Core CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660. Radeon R7 370 or equivalent with 2 GB of video RAM
- Storage: 2 GB available space
- OS: Ubuntu 16.04 or higher
- Processor: 3.2 GHz Quad Core ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce 960. Radeon RX 570 or equivalent with 4GB of video RAM
- Storage: 2 GB available space
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