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Early Access Builds 3 / 4
NEW FEATURES / IMPROVEMENTS
[ 2015-08-26 14:54:58 CET ] [ Original post ]
We are happy to present you our first patch since the game is live! If you want to know what we are working on, our dev-board/roadmap on trello is still WIP, but you can find it here.
EARLY ACCESS BUILD 4 HOTFIX
- Fixed a bug where sometimes controls stopped working
- Fixed a bug that caused unlockables to show two times in the unlock menu
EARLY ACCESS BUILD 3 PATCH NOTES
NEW FEATURES / IMPROVEMENTS
- Now a campfire room should always spawn before boss rooms in Challenge Mode
- You can now pause the game using the back button using a supported controller
- You can now exit a game using a supported controller
- You can now partially configure keyboard controls
- The Inventory GUI now displays suggestions and advanced info
- When a character dies in a co-op game, a "go to campfire" suggestion is now displayed over his health bar
- Improved challenge mode interface to display biscuits and lives
- You can now configure the game volume and mute the game from the main menu
- Added a new internet favourite throwable item
- Fixed few game rooms that were causing movement glitches
- Improved some game rooms with more traps and more interesting enemy placement
- Added a basic Tutorial Level
- Fixed some translation issues and typos
- Added content to non transalted interface labels
- Added super secret 8 bit mode :D
- Unlockable characters now cost much more dog biscuits
- Common melee enemies deal significantly more damage
- "Eyeman" enemies now attack much more frequntly
- Eating items now grants less health or deals less damage
- Mariangiongiangela recovers less health when eating items
- Flascio has now 2% more base dodge chance
- Melee items stun duration increased slightly
- Salame coins and dog biscuits now disappear after a while
- Fixed wrong sound effects when hitting stuff with melee weapons
- Fixed a bug that made player characters unresponsive if they were stunned while eating an item
- Fixed a bug that sometime disruped the spawn position of players at the beginning of a level
- Fixed a bug that would remove tile strips from the level
- Fixed the shadow for small "face" enemies
- Fixed a bug that scrambled level tiles during subsequent games making levels unplayable
[ 2015-08-26 14:54:58 CET ] [ Original post ]
Super Cane Magic ZERO
Studio Evil
Developer
Studio Evil
Publisher
2019-05-30
Release
Game News Posts:
48
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(349 reviews)
The Game includes VR Support
Public Linux Depots:
- Super Cane Magic ZERO LINUX [980.45 M]
Available DLCs:
- Super Cane Magic ZERO - Soundtrack
Super Cane Magic ZERO is what happens when an action RPG takes place in the extraordinary world created by a witty comic book artist.
Explore the world of WOTF as Coso, Cosa and many other wacky characters. Collect items, fight monsters and explore crazy, dangerous places, alone or with the help of three friends in local co-op!
Sio is an Italian cartoonist, popular for his comic books and his hilarious videos on YouTube. If you wish to find out more about his works, visit his official website!
Right now we are somewhere near 40% of the whole production. This means you can expect roughly 3 times more content and, exponentially, much more gameplay time coming from the combination of randomized scenarios, story mode levels and local pvp arena mode levels. The following list is what we already have in-game.
The game will save your campaing progress and you will be able to bring all the loot and characters you collected in any of the available game levels displayed on the map.
This is a list of features we are developing right now or we plan to develop before we reach the complete 1.0 release.
The belief system subverts combat and exploration rules and also works as character progression.
Explore the world of WOTF as Coso, Cosa and many other wacky characters. Collect items, fight monsters and explore crazy, dangerous places, alone or with the help of three friends in local co-op!
Sio is an Italian cartoonist, popular for his comic books and his hilarious videos on YouTube. If you wish to find out more about his works, visit his official website!
Right now we are somewhere near 40% of the whole production. This means you can expect roughly 3 times more content and, exponentially, much more gameplay time coming from the combination of randomized scenarios, story mode levels and local pvp arena mode levels. The following list is what we already have in-game.
Challenge Mode with procedurally generated dungeons
Right now you can play a first iteration of our challenge mode levels as a standalone game mode with procedurally generated levels. Survive the deadly rooms and defeat all the enemies.RPG engine
Primary and secondary stats, perks and a modular inventory system have been implemented to support your adventures in the world of WOTF.Combat System
Pick up everything, throw everything, eat everything. Our arcade combat system is designed to create tons of different and hilarious gameplay possibilities.Local multiplayer
Battle your friends in arena mode or play co-op up to 4 players in challenge mode!Campaign and World map
The world map allows you to select what level you want to explore. It's going to be improved as we get closer to the final release.The game will save your campaing progress and you will be able to bring all the loot and characters you collected in any of the available game levels displayed on the map.
This is a list of features we are developing right now or we plan to develop before we reach the complete 1.0 release.
In game and meta-game balancing and progression
We are impoving our loot system and enemy abilities. We are working to create better fights and more consistent rewards. We want different items to have distinctive play-styles.Exploration features
We are working on new traps, secret passages, hidden items and a modular system for keys and locked doors. That’s what proper adventuring needs!Belief System
Chartacters in Super cane Magic ZERO will be able to belive to lots of crazy stuff. Whatever they belive becomes ture in the game world.The belief system subverts combat and exploration rules and also works as character progression.
Better GUI and Controls
As we move towards 1.0, our game controls and GUI will get better, also thanks to your feedback!Story
We are working hard with Sio to create a crazy story mode campaign.More content
Just more game. As our mechanics and game creations tools get better, we are going to release and uptate our game content, so expect an increasing amount of bigger and better enemies, items, bosses, tilesets and levels.Want to find out more? Follow Super Cane Magic ZERO on:
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS or SteamOS
- Processor: Intel Core2Duo 2GHz or AMD equivalent (or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD series 5000 (or better) or discreet video card
- Storage: 2250 MB available space
- OS: Ubuntu 12.04 LTS or SteamOS
- Processor: Intel Core i5 series or AMD equivalent (or better)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 512 MB DirectX 9.0c compatible graphics card (shader model 4)
- Storage: 2250 MB available space
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