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Early Access Update Seven


Hello early dwellers of WOTF! We proudly present you the build numero seven! There are still a few nasty bugs to be fixed (see known issues), but we are getting there. We are also working hard on the new AIs and the improved loot system, but this is a story for the future build 8. You can follow our development plans on Trello.

NEW FEATURES / IMPROVEMENTS


  • You can now access audio and video options from the pause menu while playing.
  • Completely reworked "flying number" system. It's now easier to read and can display additional information about combat events. It also displays the name of newly acquired perks.
  • Improved pick-up auto equip. Now the character auto equips new gear only if that equipment slot is empty.
  • You can now mute music and sound effects with 2 separate options.
  • Signature beliefs perks are now innate character perks and no longer occupy a belief slot in your inventory. This way it's no longer possible to unequip signature abilities.
  • Improved advanced character stat sheet to display stat names and hint at primary-secondary stat relation.
  • The Lava Lord boss room now should look more interesting

FIXES


  • Completely reworked camera system, this should fix all the camera related bugs that occurred at the death of a player
  • Fixed a bug that caused items to drop through the environment at the start of a new level
  • Fixed a bug that caused wrong character placement at the start of a new level
  • Fixed a bug that allowed enemies to dodge a "wall smash" when thrown against walls.
  • Fixed a bug that displayed the wrong animation of a player when picking up a thrown enemy in mid-air (e.g. after bouncing against a wall)
  • Fixed a bug that was preventing some usable items from actually being usable (i.e. coffee cup, megaphone)
  • Fixed a bug that caused helper in-game GUIs (like "press A") to remain visible after quitting the game. (This time for real)
  • Fixed a graphic glitch on trap arrows
  • Fixed a bug that caused enemies to have unwanted equipment and sometimes spawned "ghost pants" running around with no proper enemy attached
  • Fixed some bad tile placement in spawning rooms and tutorial level
  • Fixed some bad tile placement that was causing some enemies to fly/move through walls
  • Fixed a bug that was preventing enemy melee damage from scaling with stats
  • Fixed Lava Lord boss equipment and attack
  • Fixed a bug that destroyed bullets even when they were being dodged

BALANCE


  • Rebalanced melee enemy damage to be about 50% higher
  • Increased resource (salami/biscuits) de-spawn time from 12 to 16 seconds
  • Resources and item now "explode" with less force during drop loot events, this should reduce the amount of resources that are lost to environmental dangers.
  • Fire based enemies are now healed by fire damage
  • Slightly increased the size of raised ground tiles colliders. Falling from higher places should now be a little more difficult.
  • Wall smash damage now decreased from 50% to 40% of the character full health (ignores armor)
  • Lava Lord aggro range increased
  • Fire Dudes should now be much more aggressive, and will pursue valid attack positions

KNOWN ISSUES


  • On some MAC configurations the game crashes at launch. We are still investigating this issue.
  • "South" facing walls have issues with collisions
  • Sometimes enemies fall through the ground when killed/stunned


[ 2015-09-09 17:10:32 CET ] [ Original post ]

Super Cane Magic ZERO
Studio Evil Developer
Studio Evil Publisher
2019-05-30 Release
Game News Posts: 48
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (349 reviews)
The Game includes VR Support
Public Linux Depots:
  • Super Cane Magic ZERO LINUX [980.45 M]
Available DLCs:
  • Super Cane Magic ZERO - Soundtrack
Super Cane Magic ZERO is what happens when an action RPG takes place in the extraordinary world created by a witty comic book artist.
Explore the world of WOTF as Coso, Cosa and many other wacky characters. Collect items, fight monsters and explore crazy, dangerous places, alone or with the help of three friends in local co-op!

Sio is an Italian cartoonist, popular for his comic books and his hilarious videos on YouTube. If you wish to find out more about his works, visit his official website!



Right now we are somewhere near 40% of the whole production. This means you can expect roughly 3 times more content and, exponentially, much more gameplay time coming from the combination of randomized scenarios, story mode levels and local pvp arena mode levels. The following list is what we already have in-game.

Challenge Mode with procedurally generated dungeons

Right now you can play a first iteration of our challenge mode levels as a standalone game mode with procedurally generated levels. Survive the deadly rooms and defeat all the enemies.

RPG engine

Primary and secondary stats, perks and a modular inventory system have been implemented to support your adventures in the world of WOTF.

Combat System

Pick up everything, throw everything, eat everything. Our arcade combat system is designed to create tons of different and hilarious gameplay possibilities.

Local multiplayer

Battle your friends in arena mode or play co-op up to 4 players in challenge mode!

Campaign and World map

The world map allows you to select what level you want to explore. It's going to be improved as we get closer to the final release.
The game will save your campaing progress and you will be able to bring all the loot and characters you collected in any of the available game levels displayed on the map.



This is a list of features we are developing right now or we plan to develop before we reach the complete 1.0 release.

In game and meta-game balancing and progression

We are impoving our loot system and enemy abilities. We are working to create better fights and more consistent rewards. We want different items to have distinctive play-styles.

Exploration features

We are working on new traps, secret passages, hidden items and a modular system for keys and locked doors. That’s what proper adventuring needs!

Belief System

Chartacters in Super cane Magic ZERO will be able to belive to lots of crazy stuff. Whatever they belive becomes ture in the game world.
The belief system subverts combat and exploration rules and also works as character progression.

Better GUI and Controls

As we move towards 1.0, our game controls and GUI will get better, also thanks to your feedback!

Story

We are working hard with Sio to create a crazy story mode campaign.

More content

Just more game. As our mechanics and game creations tools get better, we are going to release and uptate our game content, so expect an increasing amount of bigger and better enemies, items, bosses, tilesets and levels.

Want to find out more? Follow Super Cane Magic ZERO on:



MINIMAL SETUP
  • OS: Ubuntu 12.04 LTS or SteamOS
  • Processor: Intel Core2Duo 2GHz or AMD equivalent (or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD series 5000 (or better) or discreet video card
  • Storage: 2250 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 LTS or SteamOS
  • Processor: Intel Core i5 series or AMD equivalent (or better)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 512 MB DirectX 9.0c compatible graphics card (shader model 4)
  • Storage: 2250 MB available space
GAMEBILLET

[ 5556 ]

2.54$ (15%)
19.24$ (45%)
16.79$ (16%)
4.19$ (16%)
14.44$ (15%)
4.24$ (15%)
8.25$ (17%)
16.79$ (16%)
33.17$ (17%)
17.54$ (12%)
4.12$ (17%)
11.04$ (15%)
16.59$ (17%)
16.52$ (17%)
6.63$ (17%)
13.34$ (11%)
8.27$ (17%)
12.59$ (16%)
6.71$ (16%)
8.89$ (11%)
52.47$ (25%)
17.79$ (11%)
8.69$ (13%)
17.79$ (11%)
16.99$ (15%)
12.59$ (16%)
35.59$ (11%)
33.99$ (-127%)
12.44$ (17%)
8.39$ (16%)
GAMERSGATE

[ 1295 ]

4.5$ (92%)
0.45$ (85%)
1.35$ (85%)
11.99$ (40%)
0.5$ (90%)
6.0$ (70%)
1.5$ (85%)
0.75$ (92%)
1.5$ (85%)
20.0$ (50%)
0.6$ (70%)
8.5$ (79%)
3.56$ (82%)
0.75$ (85%)
3.75$ (85%)
0.94$ (81%)
18.68$ (47%)
1.0$ (80%)
5.0$ (75%)
2.01$ (85%)
1.8$ (90%)
1.0$ (90%)
17.99$ (40%)
2.55$ (83%)
1.5$ (90%)
1.5$ (85%)
4.0$ (90%)
0.75$ (85%)
9.99$ (50%)
3.5$ (65%)

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