Explore the world of WOTF as Coso, Cosa and many other wacky characters. Collect items, fight monsters and explore crazy, dangerous places, alone or with the help of three friends in local co-op!
Sio is an Italian cartoonist, popular for his comic books and his hilarious videos on YouTube. If you wish to find out more about his works, visit his official website!

Right now we are somewhere near 40% of the whole production. This means you can expect roughly 3 times more content and, exponentially, much more gameplay time coming from the combination of randomized scenarios, story mode levels and local pvp arena mode levels. The following list is what we already have in-game.
Challenge Mode with procedurally generated dungeons
Right now you can play a first iteration of our challenge mode levels as a standalone game mode with procedurally generated levels. Survive the deadly rooms and defeat all the enemies.RPG engine
Primary and secondary stats, perks and a modular inventory system have been implemented to support your adventures in the world of WOTF.Combat System
Pick up everything, throw everything, eat everything. Our arcade combat system is designed to create tons of different and hilarious gameplay possibilities.Local multiplayer
Battle your friends in arena mode or play co-op up to 4 players in challenge mode!Campaign and World map
The world map allows you to select what level you want to explore. It's going to be improved as we get closer to the final release.The game will save your campaing progress and you will be able to bring all the loot and characters you collected in any of the available game levels displayed on the map.

This is a list of features we are developing right now or we plan to develop before we reach the complete 1.0 release.
In game and meta-game balancing and progression
We are impoving our loot system and enemy abilities. We are working to create better fights and more consistent rewards. We want different items to have distinctive play-styles.Exploration features
We are working on new traps, secret passages, hidden items and a modular system for keys and locked doors. That’s what proper adventuring needs!Belief System
Chartacters in Super cane Magic ZERO will be able to belive to lots of crazy stuff. Whatever they belive becomes ture in the game world.The belief system subverts combat and exploration rules and also works as character progression.
Better GUI and Controls
As we move towards 1.0, our game controls and GUI will get better, also thanks to your feedback!Story
We are working hard with Sio to create a crazy story mode campaign.More content
Just more game. As our mechanics and game creations tools get better, we are going to release and uptate our game content, so expect an increasing amount of bigger and better enemies, items, bosses, tilesets and levels.Want to find out more? Follow Super Cane Magic ZERO on:
[img=https://static1.squarespace.com/static/54180a86e4b0096c901a4968/54478dc9e4b055e45a0432d5/56d89c4ef699bb251f95b664/1457036369529/wiz1.gif]
Update 13 has been an important step towards the production of the story mode. This patch introduces many fundamental features like the world map, the save game system and a prototype of the dialog system. Balance and interfaces have also been improved accordingly.
What’s next?
From now on we will focus on creating the story arc and the game world, while keeping an eye on characters, items and challenge progression.
Major Elements
[img=https://static1.squarespace.com/static/54180a86e4b0096c901a4968/54478dc9e4b055e45a0432d5/56d89c61c6fc089ac06224bf/1457036396950/dagger_1.gif]
WORLD MAP
Added the world map in challenge mode. From this map, players can change their selected characters and choose the level they want to play. New levels become accessible on the map as players progress through the game.
PANIC BUTTON
We added a new “Panic Button” that makes the characters scream in panic. 100% useless
SAVEGAME SYSTEM (BETA)
The game now saves unlocked levels and collected gear for each character (using Steam Cloud). At the moment we can’t rule out the possibility of a savegame wipe before the final release of the game.
NEW AREAS
New Area: Crypt. Includes new bosses, enemies, items and rooms
New Area: Hills. Includes new bosses, enemies, items and rooms
New content for Volcano Area: bosses, items and rooms
DIFFICULTY SETTINGS
It is now possible to select between 4 different difficulty settings when creating a new game. The game difficulty can be changed any time using the options menu. Each difficulty tier increases the number and strength of opponents. The game difficulty increases by 1 additional tier every 2 players in local co-op.
DARKNESS
Some levels are dark, the players will need to find some light sources to light their path. For this reason we added a new throwable item, the lantern, that works as portable light source.
NEW RESPAWN SYSTEM
Players no longer respawn at the nearest checkpoint. Respawn now happens immediately after being defeated, with player characters raining down from the sky in explosive meteors made of rainbows. Meteors explode causing damage and stunning nearby enemies. It’s also possible to purchase Extra Lives from Dispensers.
Here you can find the complete patch notes
Minimum Setup
- OS: Ubuntu 12.04 LTS or SteamOS
- Processor: Intel Core2Duo 2GHz or AMD equivalent (or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD series 5000 (or better) or discreet video card
- Storage: 2250 MB available space
Recommended Setup
- OS: Ubuntu 12.04 LTS or SteamOS
- Processor: Intel Core i5 series or AMD equivalent (or better)Memory: 8 GB RAM
- Graphics: 512 MB DirectX 9.0c compatible graphics card (shader model 4)
- Storage: 2250 MB available space
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