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Early Access Update 14.02


Balance


  • Chests properly spawn gear during arena matches.
  • Max lives per level is now 2x number of active players
  • Every in-game shop now has a special stand that spawns better quality items
  • Updated stats available to weapons and tools to have better Affix distribution. This could have made some items obsolete
  • Added one extra level to "Totemland" and "Two Rocks"
  • Mariangiongiangela's "Buon Appetito!" mana cost decreased from 40 to 35
  • Fixed a bug that caused the game to grant twice the health when eating items
  • Item cost rebalanced

Interface / controls


  • Added a visual feedback displayed on the character when items or special abilities consume mana
  • The minimap now displays a blinking feedback when a new room becomes accessible in a dungeon
  • Tweaked arena user interface, score points now have dark background and should be more readable
  • Added "hide GUI" command (F11)
  • Added "Show FPS" command (F10)
  • Opening the inventory and map interfaces in co-op games now requires to hold the proper button for a fraction of a second. This avoids the unintentional distruption of the game flow that happened when players accidentally pressed the map/inventory commands
  • Changed inventory navigation controls. Follow on screen hints
  • Added a visual feedback when purchasing items from shops or dispensers
  • Added a visual feedback when it's impossible to purchase something because the player has not enough salami
  • Player health bars now display a different color based on the amount of health the character has left
  • Gear is now highligted in-game by a colored effect that displays it's rarity
  • Item description now displays stats and traits coming from Affixes in a different color
  • Added a 0.7s forced delay between the end of a dialog and any next interaction. This stops users from accidentally opening an endless chain of dialogs

Fixes


  • Fixed a bug that prevented the item name tooltips from being displayed when interacting with an object on a pedestal
  • Fixed a bug that caused the game to crash if F12 was used to take a screenshot
  • Fixes few typos here and there
  • Fixed a bug that crashed some AIs if their target died
  • Fixed a bug that was preventing item pick-up if the inventory was full but a viable character slot was available
  • Fixed a bug that prevented to equip an item when inventory was full
  • Fixed a bug that caused enemy health bars to remain visible after a game ended
  • Fixed a bug that caused purchased items to require another purchase to be picked up again if dropeed to the ground
  • Several game code optimizations


[ 2016-04-14 11:00:53 CET ] [ Original post ]

Super Cane Magic ZERO
Studio Evil Developer
Studio Evil Publisher
2019-05-30 Release
Game News Posts: 48
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (349 reviews)
The Game includes VR Support
Public Linux Depots:
  • Super Cane Magic ZERO LINUX [980.45 M]
Available DLCs:
  • Super Cane Magic ZERO - Soundtrack
Super Cane Magic ZERO is what happens when an action RPG takes place in the extraordinary world created by a witty comic book artist.
Explore the world of WOTF as Coso, Cosa and many other wacky characters. Collect items, fight monsters and explore crazy, dangerous places, alone or with the help of three friends in local co-op!

Sio is an Italian cartoonist, popular for his comic books and his hilarious videos on YouTube. If you wish to find out more about his works, visit his official website!



Right now we are somewhere near 40% of the whole production. This means you can expect roughly 3 times more content and, exponentially, much more gameplay time coming from the combination of randomized scenarios, story mode levels and local pvp arena mode levels. The following list is what we already have in-game.

Challenge Mode with procedurally generated dungeons

Right now you can play a first iteration of our challenge mode levels as a standalone game mode with procedurally generated levels. Survive the deadly rooms and defeat all the enemies.

RPG engine

Primary and secondary stats, perks and a modular inventory system have been implemented to support your adventures in the world of WOTF.

Combat System

Pick up everything, throw everything, eat everything. Our arcade combat system is designed to create tons of different and hilarious gameplay possibilities.

Local multiplayer

Battle your friends in arena mode or play co-op up to 4 players in challenge mode!

Campaign and World map

The world map allows you to select what level you want to explore. It's going to be improved as we get closer to the final release.
The game will save your campaing progress and you will be able to bring all the loot and characters you collected in any of the available game levels displayed on the map.



This is a list of features we are developing right now or we plan to develop before we reach the complete 1.0 release.

In game and meta-game balancing and progression

We are impoving our loot system and enemy abilities. We are working to create better fights and more consistent rewards. We want different items to have distinctive play-styles.

Exploration features

We are working on new traps, secret passages, hidden items and a modular system for keys and locked doors. That’s what proper adventuring needs!

Belief System

Chartacters in Super cane Magic ZERO will be able to belive to lots of crazy stuff. Whatever they belive becomes ture in the game world.
The belief system subverts combat and exploration rules and also works as character progression.

Better GUI and Controls

As we move towards 1.0, our game controls and GUI will get better, also thanks to your feedback!

Story

We are working hard with Sio to create a crazy story mode campaign.

More content

Just more game. As our mechanics and game creations tools get better, we are going to release and uptate our game content, so expect an increasing amount of bigger and better enemies, items, bosses, tilesets and levels.

Want to find out more? Follow Super Cane Magic ZERO on:



MINIMAL SETUP
  • OS: Ubuntu 12.04 LTS or SteamOS
  • Processor: Intel Core2Duo 2GHz or AMD equivalent (or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD series 5000 (or better) or discreet video card
  • Storage: 2250 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 LTS or SteamOS
  • Processor: Intel Core i5 series or AMD equivalent (or better)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 512 MB DirectX 9.0c compatible graphics card (shader model 4)
  • Storage: 2250 MB available space
GAMEBILLET

[ 5556 ]

33.19$ (17%)
2.47$ (17%)
33.99$ (-70%)
41.95$ (16%)
33.17$ (17%)
61.54$ (12%)
12.89$ (14%)
16.79$ (16%)
19.95$ (20%)
8.69$ (13%)
33.19$ (17%)
8.17$ (18%)
11.03$ (8%)
8.29$ (17%)
8.89$ (11%)
7.11$ (11%)
49.79$ (17%)
16.99$ (15%)
18.39$ (8%)
5.77$ (17%)
16.59$ (17%)
3.00$ (75%)
22.24$ (11%)
8.27$ (79%)
3.29$ (18%)
25.19$ (16%)
13.34$ (11%)
5.51$ (8%)
14.27$ (16%)
16.59$ (17%)
GAMERSGATE

[ 1295 ]

1.5$ (85%)
2.55$ (83%)
5.25$ (85%)
1.0$ (80%)
3.0$ (85%)
1.0$ (80%)
3.75$ (92%)
1.05$ (85%)
24.0$ (60%)
0.45$ (85%)
0.6$ (85%)
6.68$ (73%)
1.5$ (85%)
2.34$ (79%)
0.75$ (85%)
17.99$ (40%)
4.0$ (80%)
5.0$ (80%)
2.0$ (90%)
16.79$ (40%)
6.8$ (66%)
9.0$ (64%)
6.25$ (75%)
5.0$ (75%)
10.0$ (75%)
9.4$ (53%)
1.5$ (85%)
0.83$ (92%)
0.42$ (79%)
3.0$ (80%)

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