Super Cane Magic ZERO is what happens when an action RPG takes place in the extraordinary world created by a witty comic book artist.
Explore the world of WOTF as Coso, Cosa and many other wacky characters. Collect items, fight monsters and explore crazy, dangerous places, alone or with the help of three friends in local co-op!
Sio is an Italian cartoonist, popular for his comic books and his hilarious videos on YouTube. If you wish to find out more about his works, visit his official website!

Right now we are somewhere near 40% of the whole production. This means you can expect roughly 3 times more content and, exponentially, much more gameplay time coming from the combination of randomized scenarios, story mode levels and local pvp arena mode levels. The following list is what we already have in-game.
The game will save your campaing progress and you will be able to bring all the loot and characters you collected in any of the available game levels displayed on the map.

This is a list of features we are developing right now or we plan to develop before we reach the complete 1.0 release.
The belief system subverts combat and exploration rules and also works as character progression.
Explore the world of WOTF as Coso, Cosa and many other wacky characters. Collect items, fight monsters and explore crazy, dangerous places, alone or with the help of three friends in local co-op!
Sio is an Italian cartoonist, popular for his comic books and his hilarious videos on YouTube. If you wish to find out more about his works, visit his official website!

Right now we are somewhere near 40% of the whole production. This means you can expect roughly 3 times more content and, exponentially, much more gameplay time coming from the combination of randomized scenarios, story mode levels and local pvp arena mode levels. The following list is what we already have in-game.
Challenge Mode with procedurally generated dungeons
Right now you can play a first iteration of our challenge mode levels as a standalone game mode with procedurally generated levels. Survive the deadly rooms and defeat all the enemies.RPG engine
Primary and secondary stats, perks and a modular inventory system have been implemented to support your adventures in the world of WOTF.Combat System
Pick up everything, throw everything, eat everything. Our arcade combat system is designed to create tons of different and hilarious gameplay possibilities.Local multiplayer
Battle your friends in arena mode or play co-op up to 4 players in challenge mode!Campaign and World map
The world map allows you to select what level you want to explore. It's going to be improved as we get closer to the final release.The game will save your campaing progress and you will be able to bring all the loot and characters you collected in any of the available game levels displayed on the map.

This is a list of features we are developing right now or we plan to develop before we reach the complete 1.0 release.
In game and meta-game balancing and progression
We are impoving our loot system and enemy abilities. We are working to create better fights and more consistent rewards. We want different items to have distinctive play-styles.Exploration features
We are working on new traps, secret passages, hidden items and a modular system for keys and locked doors. That’s what proper adventuring needs!Belief System
Chartacters in Super cane Magic ZERO will be able to belive to lots of crazy stuff. Whatever they belive becomes ture in the game world.The belief system subverts combat and exploration rules and also works as character progression.
Better GUI and Controls
As we move towards 1.0, our game controls and GUI will get better, also thanks to your feedback!Story
We are working hard with Sio to create a crazy story mode campaign.More content
Just more game. As our mechanics and game creations tools get better, we are going to release and uptate our game content, so expect an increasing amount of bigger and better enemies, items, bosses, tilesets and levels.Want to find out more? Follow Super Cane Magic ZERO on:
Early Access Update 15
EASY
Unlimited lives
80% Damage taken
70% Loot Quality
NORMAL
2 lives per Active Player
100% Damage taken
100% Loot Quality
HARD
2 lives per Active Player
110% Damage taken
110% Loot Quality
PARTY HARD
0 lives per Active Player
120% Damage taken
130% Loot Quality
[list]RocketMole - Throwable Crata - Throwable Trook - Throwable Firestand - Trinket Marrowbone and Peas Popsicle - Weapon Zumpronta - Throwable Esso's Tomahawk - Weapon Sonnet Snake - Weapon The Astbyte - Weapon Shishkebab - Weapon Airgun Witout Risotto - Weapon market Bread - Throwable Not-nice Potion - Throwable PicchiBummi - Weapon Bouncing Ostrich Egg, with honey - Throwable Mortadella Wheel - Throwable Sgnopfunz - Throwable Happy Little Ball - Throwable Two Headed Strawberry - Throwable Rainbow Rock - Throwable Viglia Cake - Throwable Camouflage Seal - Hat Fire Boomerang - Throwable Clambaloon - Throwable Atomic Sandwitch - Throwable Rollo - Throwable Spietful Baloon - Throwable Pozor - Throwable Ludicomix - Throwable Bomb-o-nniere - Throwable
[list]
Update 15 is a tecnical update that addresses important issues with controllers an game balace. We also added more items suggested by backers.
Improved controller support
- We redesigned and re-implemented how we handle control settings and controllers. Most of the controllers on the market are now working properly
- Keyboard and Mouse control configuration interface has been redesigned
- Character selection interface has been improved
- [Windows Only] Added controller vibration to some in-game events. Vibration can be turned off in the game options menu
Improved difficulty settings
- Difficulty settings now also affect damage taken and loot dropped
- Standard difficuly has not been modified, but you should now find a bigger difference between difficulty tiers.
Hard mode should be much more challenging with improved loot drops, easy mode should be significantly easier, with slightly worse loot. - Difficulty settings can be changed at the creation of a new savagame, or any time in the world map
- It's no longer possible to access the difficulty settings during a mission
EASY
Unlimited lives
80% Damage taken
70% Loot Quality
NORMAL
2 lives per Active Player
100% Damage taken
100% Loot Quality
HARD
2 lives per Active Player
110% Damage taken
110% Loot Quality
PARTY HARD
0 lives per Active Player
120% Damage taken
130% Loot Quality
Balance and Fixes
- Character names have been transalted in English!
- Friendly Fire damage has been reduced from 50% to 30%
- Weapon attacks no longer hit your allies, throwable items and other effects still damage your friends
- Game interfaces and tutorials should now suggest the correct buttons based on the actual controls you are using for Player 1
- Fixed a bug that caused errors at the end of some arena matches
- Minor optimizations
New Items (Backer Rewards)
We added some backer rewards! More coming in future updates![list]
[list]
[ 2016-05-10 13:36:50 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04 LTS or SteamOS
- Processor: Intel Core2Duo 2GHz or AMD equivalent (or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD series 5000 (or better) or discreet video card
- Storage: 2250 MB available space
Recommended Setup
- OS: Ubuntu 12.04 LTS or SteamOS
- Processor: Intel Core i5 series or AMD equivalent (or better)Memory: 8 GB RAM
- Graphics: 512 MB DirectX 9.0c compatible graphics card (shader model 4)
- Storage: 2250 MB available space
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