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Early Access Update 17
You can now sell items to vendors! We added vendor characters in every shop, so now you can convert the items you don't’ use in precious salami!
Some characters will be able to reset your belief points
We increased the level cap by 20 levels. You can now reach level 50 and gain access to 2 new belief trees!
After completing the tutorial, you will be able to access a new level with some interesting features:
[ 2016-07-27 13:05:11 CET ] [ Original post ]
We’re happy to announce Super Cane Magic ZERO Early Access Update 17!
Let’s see what’s new:
https://youtu.be/TPgfmX4J-2o
Sell items
You can now sell items to vendors! We added vendor characters in every shop, so now you can convert the items you don't’ use in precious salami!
Respec
Some characters will be able to reset your belief points
Level Cap +20
We increased the level cap by 20 levels. You can now reach level 50 and gain access to 2 new belief trees!
Game Hub
After completing the tutorial, you will be able to access a new level with some interesting features:
- Permanent Shop to buy and sell gear
- The Belief Respec Specialist
- Playable characters unlock
- “Elite Dungeon” Level
Balance and content
- Enemy spawn groups reworked to be more varied and challenging
- Enemy damage reduced roughly by 20% al lower levels
- Ranged enemy movement speed increased by 30%
- Small Enemy Stun Resistance increased by 50%
- Medium Enemy Stun Resistance increased by 30%
- Large Enemy health received a small buff
- Stun inflicted by throwing enemies against other enemies reduced by 40%, it should now be harder to chain stun enemy groups
- Spring mana cost on use has been reduced
- Added new enemy: Lizard Man Axe Thrower
- Added a new room to the “Hills” Tileset
- Health and damage from eating items has been reduced approximately by 40%
- Doubled warning time for enemy attacks
- Mini-stuns on enemies after a successful weapon hit have been slightly increased
- Reworked audio
Changes and Bugfixes:
- Story dialog status is now saved
- Fixed a bug that caused unspent belief points warning being shown in the arena
- Fixed collider on stairs borders that were causing glitchy movement
- Changed the threshold for falling down from higher places to be more forgiving
- Removed “Unlockables” menu. Playable characters can now be unlocked in the Hub
- Solved a bug that made random generation sometimes fail at being random
Backers’ Rewards
- All characters have been completed. Some are coming with this patch and the others will be released in future updates
- Backer Items and Credits will be coming in the next patches
[ 2016-07-27 13:05:11 CET ] [ Original post ]
Super Cane Magic ZERO
Studio Evil
Developer
Studio Evil
Publisher
2019-05-30
Release
Game News Posts:
48
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(349 reviews)
The Game includes VR Support
Public Linux Depots:
- Super Cane Magic ZERO LINUX [980.45 M]
Available DLCs:
- Super Cane Magic ZERO - Soundtrack
Super Cane Magic ZERO is what happens when an action RPG takes place in the extraordinary world created by a witty comic book artist.
Explore the world of WOTF as Coso, Cosa and many other wacky characters. Collect items, fight monsters and explore crazy, dangerous places, alone or with the help of three friends in local co-op!
Sio is an Italian cartoonist, popular for his comic books and his hilarious videos on YouTube. If you wish to find out more about his works, visit his official website!
Right now we are somewhere near 40% of the whole production. This means you can expect roughly 3 times more content and, exponentially, much more gameplay time coming from the combination of randomized scenarios, story mode levels and local pvp arena mode levels. The following list is what we already have in-game.
The game will save your campaing progress and you will be able to bring all the loot and characters you collected in any of the available game levels displayed on the map.
This is a list of features we are developing right now or we plan to develop before we reach the complete 1.0 release.
The belief system subverts combat and exploration rules and also works as character progression.
Explore the world of WOTF as Coso, Cosa and many other wacky characters. Collect items, fight monsters and explore crazy, dangerous places, alone or with the help of three friends in local co-op!
Sio is an Italian cartoonist, popular for his comic books and his hilarious videos on YouTube. If you wish to find out more about his works, visit his official website!
Right now we are somewhere near 40% of the whole production. This means you can expect roughly 3 times more content and, exponentially, much more gameplay time coming from the combination of randomized scenarios, story mode levels and local pvp arena mode levels. The following list is what we already have in-game.
Challenge Mode with procedurally generated dungeons
Right now you can play a first iteration of our challenge mode levels as a standalone game mode with procedurally generated levels. Survive the deadly rooms and defeat all the enemies.RPG engine
Primary and secondary stats, perks and a modular inventory system have been implemented to support your adventures in the world of WOTF.Combat System
Pick up everything, throw everything, eat everything. Our arcade combat system is designed to create tons of different and hilarious gameplay possibilities.Local multiplayer
Battle your friends in arena mode or play co-op up to 4 players in challenge mode!Campaign and World map
The world map allows you to select what level you want to explore. It's going to be improved as we get closer to the final release.The game will save your campaing progress and you will be able to bring all the loot and characters you collected in any of the available game levels displayed on the map.
This is a list of features we are developing right now or we plan to develop before we reach the complete 1.0 release.
In game and meta-game balancing and progression
We are impoving our loot system and enemy abilities. We are working to create better fights and more consistent rewards. We want different items to have distinctive play-styles.Exploration features
We are working on new traps, secret passages, hidden items and a modular system for keys and locked doors. That’s what proper adventuring needs!Belief System
Chartacters in Super cane Magic ZERO will be able to belive to lots of crazy stuff. Whatever they belive becomes ture in the game world.The belief system subverts combat and exploration rules and also works as character progression.
Better GUI and Controls
As we move towards 1.0, our game controls and GUI will get better, also thanks to your feedback!Story
We are working hard with Sio to create a crazy story mode campaign.More content
Just more game. As our mechanics and game creations tools get better, we are going to release and uptate our game content, so expect an increasing amount of bigger and better enemies, items, bosses, tilesets and levels.Want to find out more? Follow Super Cane Magic ZERO on:
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS or SteamOS
- Processor: Intel Core2Duo 2GHz or AMD equivalent (or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD series 5000 (or better) or discreet video card
- Storage: 2250 MB available space
- OS: Ubuntu 12.04 LTS or SteamOS
- Processor: Intel Core i5 series or AMD equivalent (or better)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 512 MB DirectX 9.0c compatible graphics card (shader model 4)
- Storage: 2250 MB available space
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