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Early Access Update 18
This arena introduces the new Ice Environment! A Magic Frozen Jelly stands in the middle of this arena, eat it to gain incredible powers! Be quick, as there is only one jelly at a time for all the players!
There are 4 Ultra-Powered-Insta-Kill in this arena, get them quick and be ready to dodge those bullets! You can slow down the most elusive opponents using sticky jelly drops. Watch out for the timed traps too, they can cripple you and make you an easy target.
Bounce around using your spring and drop a vast array of explosive items on your frenemies! Keep your eyes open to spot yellow potions that can turn the tide of the game. Avoid falling into the lava pits though, there is no way out of those!
We revamped the old arena selection menu, and now it's atleast 3 times nicer! It also gives you informations on arenas old and new. We have renamed old arenas with cool names too:
[ 2016-11-04 17:05:12 CET ] [ Original post ]
Hello Friends, Cats, Dogs and a specific Chicken!
We present you Super Cane Magic ZERO update 18.00 (and Hotfix 18.01)!
Let’s see what’s new in Patch 18.00:
New Arena: Brainfreeze
This arena introduces the new Ice Environment! A Magic Frozen Jelly stands in the middle of this arena, eat it to gain incredible powers! Be quick, as there is only one jelly at a time for all the players!
New Arena: Insta-Friends
There are 4 Ultra-Powered-Insta-Kill in this arena, get them quick and be ready to dodge those bullets! You can slow down the most elusive opponents using sticky jelly drops. Watch out for the timed traps too, they can cripple you and make you an easy target.
New Arena: Bouncy Bombers
Bounce around using your spring and drop a vast array of explosive items on your frenemies! Keep your eyes open to spot yellow potions that can turn the tide of the game. Avoid falling into the lava pits though, there is no way out of those!
Other Additions
We revamped the old arena selection menu, and now it's atleast 3 times nicer! It also gives you informations on arenas old and new. We have renamed old arenas with cool names too:
- Close Quarters: the WPD office arena for close combat brawls
- Hot Shower: the volcanic arena with falling meteors and fiery rocks
- Portugal: the mildest arena with grass, sun and water (ideal for a picnic!)
Balance:
- Magic staffs and wands now have faster bullets that travel further. We also added cool trails!
- The Spring now creates a - literally - stunning explosion upon landing.
Fixes:
- Fixed a bug that kept controller vibration going when a level was over
- Fixed the loot tables for some of the bosses
- Fixed a bug that sometimes caused a black line to cut through the level and block passage (This bug was kinda rare, and for this reason we can’t be 100% sure that the fix is definitive. If this bug still happens to you, please tell us!)
- Fixed a bug that caused explosion marks and decals to be shown as purple areas on Linux and OSX (actually due to an incompatibility between our shader and the OpenGL Library)
Hotfix 18.01:
Fixes:
- Fixed a bug that caused shadows to be drawn on top of other stuff (e.g. salami)
- Fixed a bug with the “Bad Digestion” perk that you get by eating some items. The perk wrongly caused all incoming healing to be inverted. Now it correctly inverts only the healing caused by items that you eat.
- SFX volume now correctly fades with distance. We also reduced the volume of the most common sounds like impacts and shooting. Some minor eq has also been applied to SFX.
- (ARENA ONLY) Reduced the invulnerability period when recovering from stun by half. A bug caused it to be double its value.
- Mouse cursor is now confined to the game window
Balance:
- Base Ego values for all characters has been raised from 75 to 100. Now all special abilities will be more effective from the start.
- Removed the brief invulnerability period when using a special ability. Be careful how you use them!
- Dr.Buttdog special ability:
- Duration reduced from 10 fixed seconds to 1 second + (Ego * 0.01)
- Absorption bonus slightly reduced
- Armor given to team members increased
- Mana cost reduced from 50 to 30
- Flashio special ability:
- The number of lighting bolts in the trail has been increased by 20% (Total damage remains the same)
- Dodge bonus reduced: instead of setting the value to 500, now adds 100 points to the current value
- Evilio special ability:
- Base duration increased from 12 to 15 seconds
- Mana cost reduced from 40 to 30
- Yogurt special ability:
- Base duration reduced from 6 to 5 seconds
- Mana cost reduced from 40 to 30
- Laser Grampa special ability:
- Base damage increased from 1 to 2 per bullet
- Ego damage multiplier increased from 0.02 to 0.03
- Fishman special ability:
- Mana cost reduced from 50 to 40
[ 2016-11-04 17:05:12 CET ] [ Original post ]
Super Cane Magic ZERO
Studio Evil
Developer
Studio Evil
Publisher
2019-05-30
Release
Game News Posts:
48
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(349 reviews)
The Game includes VR Support
Public Linux Depots:
- Super Cane Magic ZERO LINUX [980.45 M]
Available DLCs:
- Super Cane Magic ZERO - Soundtrack
Super Cane Magic ZERO is what happens when an action RPG takes place in the extraordinary world created by a witty comic book artist.
Explore the world of WOTF as Coso, Cosa and many other wacky characters. Collect items, fight monsters and explore crazy, dangerous places, alone or with the help of three friends in local co-op!
Sio is an Italian cartoonist, popular for his comic books and his hilarious videos on YouTube. If you wish to find out more about his works, visit his official website!
Right now we are somewhere near 40% of the whole production. This means you can expect roughly 3 times more content and, exponentially, much more gameplay time coming from the combination of randomized scenarios, story mode levels and local pvp arena mode levels. The following list is what we already have in-game.
The game will save your campaing progress and you will be able to bring all the loot and characters you collected in any of the available game levels displayed on the map.
This is a list of features we are developing right now or we plan to develop before we reach the complete 1.0 release.
The belief system subverts combat and exploration rules and also works as character progression.
Explore the world of WOTF as Coso, Cosa and many other wacky characters. Collect items, fight monsters and explore crazy, dangerous places, alone or with the help of three friends in local co-op!
Sio is an Italian cartoonist, popular for his comic books and his hilarious videos on YouTube. If you wish to find out more about his works, visit his official website!
Right now we are somewhere near 40% of the whole production. This means you can expect roughly 3 times more content and, exponentially, much more gameplay time coming from the combination of randomized scenarios, story mode levels and local pvp arena mode levels. The following list is what we already have in-game.
Challenge Mode with procedurally generated dungeons
Right now you can play a first iteration of our challenge mode levels as a standalone game mode with procedurally generated levels. Survive the deadly rooms and defeat all the enemies.RPG engine
Primary and secondary stats, perks and a modular inventory system have been implemented to support your adventures in the world of WOTF.Combat System
Pick up everything, throw everything, eat everything. Our arcade combat system is designed to create tons of different and hilarious gameplay possibilities.Local multiplayer
Battle your friends in arena mode or play co-op up to 4 players in challenge mode!Campaign and World map
The world map allows you to select what level you want to explore. It's going to be improved as we get closer to the final release.The game will save your campaing progress and you will be able to bring all the loot and characters you collected in any of the available game levels displayed on the map.
This is a list of features we are developing right now or we plan to develop before we reach the complete 1.0 release.
In game and meta-game balancing and progression
We are impoving our loot system and enemy abilities. We are working to create better fights and more consistent rewards. We want different items to have distinctive play-styles.Exploration features
We are working on new traps, secret passages, hidden items and a modular system for keys and locked doors. That’s what proper adventuring needs!Belief System
Chartacters in Super cane Magic ZERO will be able to belive to lots of crazy stuff. Whatever they belive becomes ture in the game world.The belief system subverts combat and exploration rules and also works as character progression.
Better GUI and Controls
As we move towards 1.0, our game controls and GUI will get better, also thanks to your feedback!Story
We are working hard with Sio to create a crazy story mode campaign.More content
Just more game. As our mechanics and game creations tools get better, we are going to release and uptate our game content, so expect an increasing amount of bigger and better enemies, items, bosses, tilesets and levels.Want to find out more? Follow Super Cane Magic ZERO on:
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS or SteamOS
- Processor: Intel Core2Duo 2GHz or AMD equivalent (or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD series 5000 (or better) or discreet video card
- Storage: 2250 MB available space
- OS: Ubuntu 12.04 LTS or SteamOS
- Processor: Intel Core i5 series or AMD equivalent (or better)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 512 MB DirectX 9.0c compatible graphics card (shader model 4)
- Storage: 2250 MB available space
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