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Early Access Update 23


Finally! After months of hard work we are pleased to present you all UPDATE 23! This is going to be the last big update before the end of the EARLY ACCESS and the final release of Super Cane Magic ZERO. Let’s have a look at the most relevant things in this new patch: Complete Game Campaign You will be able to play the full version of all the 20+ game levels included in the Super Cane Magic Zero Campaign. Some of them are yet not 100% tested, but all the main content, characters and treasures have been placed in the game levels for you to discover! The campaign should last more than 10 hours of play, not including all the secret areas and optional levels. Have fun! New Levels and Content This patch includes 2 brand new levels and a few secret areas. During the last few months of development we also tested, reviewed and improved many of the existing levels, finalized missing or incomplete areas and added additional challenges, secrets and characters.
Horse-Dimension Portals We added many more horse-portals for you to discover. This should make the experience of exploring the world of WOTF more pleasant and interesting. Performance Optimization Super Cane Magic ZERO update 23 has much better performances than the previous versions. We optimized rendering, level management and enemy AIs in order to make the game experience smoother, faster and much more fun. Further optimizations are coming in with future releases. You should be able to see a visible boost in frame rate and game responsiveness on both old and new computers. Fixes and Balance This latest patch took a while to complete, but includes many big and small fixes to the game balance, characters abilities, items and enemies. Our main goal was to make the combat more interesting, readable and challenging in a way that feels fair. To achieve this we reduced the amount of enemies on screen, and diversified their attacks and abilities to create interesting combinations. The improvements on the enemy behaviour patterns is an ongoing task, so expect further improvements in future releases. No More Large Throwables On our task to make combat less confusing, we decided to remove empty containers from the game once they are smashed open. Before this update, emptied containers (like chests and food boxes) would remain in-game as large, cumbersome throwable items. They added very little to the game experience but at the same time could end up occluding a large portion of the play-area, hiding bullets and useful items. New Minimap
We finalized our minimap, It's now glitch-free and shows the terrain altitudes as shades of grey. It also highlights point of interest with clear icons, that can be recognized by their shape and color. Changes to the Life System We changed a few things in order to make the mechanics related to extra lives more fun. We wanted them to be an interesting resource: relatively scarce, but useful in different ways, we also wanted to give the player more ways to obtain them.
We reduced the minimum amount of lives available at the start of the game or after you are defeated. Then, to compensate this, we significantly reduced the cost for extra lives at vending machines and sprinkled a few extra lives on top of secret or hard-to-reach areas. We also made extra lives drop kibbles if smashed. This way you have a use for them even at the minimum game difficulty where you have unlimited lives. As a finishing touch, if you happen to talk with all the weird people in the WOTF Jail, the first level of the game, you might find someone willing to gift you some extra lives, just once. Changes to Kibble Economy We noticed that the game-time required to obtain the amount of kibbles that is necessary to rebuild vital elements of the Poptarts village was extremely long. To fix this we increased the drop rate of kibbles by roughly 50% and added more treasures containing them. Changes to “Shield” Type Equipment Blocking with a shield is now slightly more difficult. We reduced the actual parry duration from 1.5 seconds to 1.2 seconds. Shield with explosive retaliation now inflict 20% less damage with their explosion.
The Blocking ability granted by standard shields now absorbs roughly 10% more damage and the Counterattack effect activated by blocking an attack, now last 25% more time and grants 50% extra critical chance instead of an extra 100% damage. This way you can use counterattack in combination with other perks that grant you on-crit effects. In addition, the counterattack buff has now a visual clue that is visible on the character. Monastery Lasers Laser traps in the Monastery now deal 400% more damage. Be careful!
Improved Perk Descriptions We changed many perk descriptions to explain what each perk actually does. New Items We added several new throwable/edible items based on mana regeneration and unconventional diet buffs. We also added new equipment items, both standard and unique, and re-balanced several of the existing ones. Character Ability: Dudette We wanted to make Dudette’s special more fun to play. To achieve that we changed her ability from an in-your-face, heavy damage aoe to a shockwave that stuns small enemies and knocks medium and bigger ones away. Enemies that are not stunned suffer a brief daze that slows down their movement speed significantly. Character Ability: Yogurt
When Yogurt activates her special ability, in addition to the standard life regeneration and damage reduction, she also gains 20% extra damage. Arena Mode We widened some narrow areas and passages in the arena levels to make sure combat was always fun and the game space readable. We also re-designed the terrain in the Bouncy Bombers arena so that most of the arena space can be reached even without using a spring to jump. Final Notes After more than 3 years of development we are finally in the last stages. It has been a big adventure for us, and we’ve gotten to a point where only testing and refining are missing. But we are not going to stop there, the final release will have a few more extra levels and arenas and will be even more fun and optimized! Keep following us, we have big news coming in about console ports and localizations!


[ 2018-06-18 14:03:51 CET ] [ Original post ]

Super Cane Magic ZERO
Studio Evil Developer
Studio Evil Publisher
2019-05-30 Release
Game News Posts: 48
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (349 reviews)
The Game includes VR Support
Public Linux Depots:
  • Super Cane Magic ZERO LINUX [980.45 M]
Available DLCs:
  • Super Cane Magic ZERO - Soundtrack
Super Cane Magic ZERO is what happens when an action RPG takes place in the extraordinary world created by a witty comic book artist.
Explore the world of WOTF as Coso, Cosa and many other wacky characters. Collect items, fight monsters and explore crazy, dangerous places, alone or with the help of three friends in local co-op!

Sio is an Italian cartoonist, popular for his comic books and his hilarious videos on YouTube. If you wish to find out more about his works, visit his official website!



Right now we are somewhere near 40% of the whole production. This means you can expect roughly 3 times more content and, exponentially, much more gameplay time coming from the combination of randomized scenarios, story mode levels and local pvp arena mode levels. The following list is what we already have in-game.

Challenge Mode with procedurally generated dungeons

Right now you can play a first iteration of our challenge mode levels as a standalone game mode with procedurally generated levels. Survive the deadly rooms and defeat all the enemies.

RPG engine

Primary and secondary stats, perks and a modular inventory system have been implemented to support your adventures in the world of WOTF.

Combat System

Pick up everything, throw everything, eat everything. Our arcade combat system is designed to create tons of different and hilarious gameplay possibilities.

Local multiplayer

Battle your friends in arena mode or play co-op up to 4 players in challenge mode!

Campaign and World map

The world map allows you to select what level you want to explore. It's going to be improved as we get closer to the final release.
The game will save your campaing progress and you will be able to bring all the loot and characters you collected in any of the available game levels displayed on the map.



This is a list of features we are developing right now or we plan to develop before we reach the complete 1.0 release.

In game and meta-game balancing and progression

We are impoving our loot system and enemy abilities. We are working to create better fights and more consistent rewards. We want different items to have distinctive play-styles.

Exploration features

We are working on new traps, secret passages, hidden items and a modular system for keys and locked doors. That’s what proper adventuring needs!

Belief System

Chartacters in Super cane Magic ZERO will be able to belive to lots of crazy stuff. Whatever they belive becomes ture in the game world.
The belief system subverts combat and exploration rules and also works as character progression.

Better GUI and Controls

As we move towards 1.0, our game controls and GUI will get better, also thanks to your feedback!

Story

We are working hard with Sio to create a crazy story mode campaign.

More content

Just more game. As our mechanics and game creations tools get better, we are going to release and uptate our game content, so expect an increasing amount of bigger and better enemies, items, bosses, tilesets and levels.

Want to find out more? Follow Super Cane Magic ZERO on:



MINIMAL SETUP
  • OS: Ubuntu 12.04 LTS or SteamOS
  • Processor: Intel Core2Duo 2GHz or AMD equivalent (or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD series 5000 (or better) or discreet video card
  • Storage: 2250 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 LTS or SteamOS
  • Processor: Intel Core i5 series or AMD equivalent (or better)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 512 MB DirectX 9.0c compatible graphics card (shader model 4)
  • Storage: 2250 MB available space
GAMEBILLET

[ 5556 ]

4.00$ (60%)
10.19$ (15%)
33.97$ (15%)
18.39$ (8%)
11.30$ (13%)
4.00$ (80%)
5.87$ (16%)
6.79$ (15%)
24.89$ (17%)
13.34$ (11%)
41.49$ (17%)
33.99$ (-70%)
26.34$ (12%)
42.46$ (15%)
49.79$ (17%)
8.39$ (16%)
4.22$ (15%)
35.14$ (12%)
12.44$ (17%)
12.59$ (16%)
12.59$ (16%)
11.99$ (20%)
16.96$ (15%)
12.74$ (-28%)
16.59$ (17%)
17.39$ (13%)
50.97$ (15%)
25.79$ (14%)
53.95$ (10%)
8.25$ (17%)
GAMERSGATE

[ 1295 ]

1.5$ (85%)
1.7$ (90%)
2.21$ (83%)
2.0$ (80%)
0.75$ (85%)
1.6$ (90%)
20.25$ (50%)
9.2$ (63%)
19.79$ (34%)
3.28$ (84%)
0.9$ (85%)
1.58$ (95%)
0.75$ (85%)
0.75$ (85%)
9.0$ (70%)
1.35$ (89%)
1.0$ (90%)
19.99$ (20%)
4.95$ (67%)
8.92$ (40%)
29.99$ (25%)
1.78$ (82%)
5.0$ (50%)
1.5$ (85%)
6.96$ (83%)
10.2$ (66%)
3.75$ (85%)
12.0$ (60%)
1.0$ (80%)
4.59$ (74%)

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