Super Cane Magic ZERO is getting a technical renovation with this patch. We updated SCMZ to a more recent version of Unity (We were using a release from 2017!). This was a tricky task, but were happy with the result. SCMZ will play, look and feel exactly as you remember it, but loading times should be up to 30% shorter on old hardware, and overall performance and stability will be better too. This also makes the project a little more future-proof and will help us a lot with any future updates. We also took this opportunity to address many miscellaneous bugs. This new build of SCMZ should fix all the ugly crashes you have reported during the last few months. The support (and patience) we received from the community was invaluable and helped us greatly in identifying and fixing those issues, so thank you again for helping us make SCMZ a better game! Check out below a complete log of all the changes:
- Improved loadings, now up to 30% faster on older computers
- No more crashing during loadings in long game sessions
- Full support for 4k resolution, with various tweaks on all game UIs
- Improved the collision detection of thrown items, beam-type attacks, and dashes against destructible elemental blocks and destructible enemy spawners
- Improved the AI of evader-type enemies (e.g. golden slimes) with new behaviors that better match their intended design
- Addition of social network links on the main and the pause menus - Join our discord! :D
- Fixed a couple of bugs that sometimes made the player character or the door hinges disappear after the final boss fight
- Fixed a bug that sometimes caused the sushi cannons on the moon to be displaced from their intended position;
- Fixed a rare item that was missing its image and appeared as no image
- Fixed the Salami Counter on the UI so that it always displays correctly
- Fixed the graphics on the retry screen that sometimes showed glitched background graphics
- Tweaked the positions of the perk icons (effects of skills, equipment, and food)
- Various optimizations and minor bug fixes
[ 2021-07-08 09:24:28 CET ] [ Original post ]
🎮 Full Controller Support
- Super Cane Magic ZERO LINUX [980.45 M]
- Super Cane Magic ZERO - Soundtrack
Explore the world of WOTF as Coso, Cosa and many other wacky characters. Collect items, fight monsters and explore crazy, dangerous places, alone or with the help of three friends in local co-op!
Sio is an Italian cartoonist, popular for his comic books and his hilarious videos on YouTube. If you wish to find out more about his works, visit his official website!
Right now we are somewhere near 40% of the whole production. This means you can expect roughly 3 times more content and, exponentially, much more gameplay time coming from the combination of randomized scenarios, story mode levels and local pvp arena mode levels. The following list is what we already have in-game.
Challenge Mode with procedurally generated dungeons
Right now you can play a first iteration of our challenge mode levels as a standalone game mode with procedurally generated levels. Survive the deadly rooms and defeat all the enemies.RPG engine
Primary and secondary stats, perks and a modular inventory system have been implemented to support your adventures in the world of WOTF.Combat System
Pick up everything, throw everything, eat everything. Our arcade combat system is designed to create tons of different and hilarious gameplay possibilities.Local multiplayer
Battle your friends in arena mode or play co-op up to 4 players in challenge mode!Campaign and World map
The world map allows you to select what level you want to explore. It's going to be improved as we get closer to the final release.The game will save your campaing progress and you will be able to bring all the loot and characters you collected in any of the available game levels displayed on the map.
This is a list of features we are developing right now or we plan to develop before we reach the complete 1.0 release.
In game and meta-game balancing and progression
We are impoving our loot system and enemy abilities. We are working to create better fights and more consistent rewards. We want different items to have distinctive play-styles.Exploration features
We are working on new traps, secret passages, hidden items and a modular system for keys and locked doors. That’s what proper adventuring needs!Belief System
Chartacters in Super cane Magic ZERO will be able to belive to lots of crazy stuff. Whatever they belive becomes ture in the game world.The belief system subverts combat and exploration rules and also works as character progression.
Better GUI and Controls
As we move towards 1.0, our game controls and GUI will get better, also thanks to your feedback!Story
We are working hard with Sio to create a crazy story mode campaign.More content
Just more game. As our mechanics and game creations tools get better, we are going to release and uptate our game content, so expect an increasing amount of bigger and better enemies, items, bosses, tilesets and levels.Want to find out more? Follow Super Cane Magic ZERO on:
- OS: Ubuntu 12.04 LTS or SteamOS
- Processor: Intel Core2Duo 2GHz or AMD equivalent (or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD series 5000 (or better) or discreet video card
- Storage: 2250 MB available space
- OS: Ubuntu 12.04 LTS or SteamOS
- Processor: Intel Core i5 series or AMD equivalent (or better)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 512 MB DirectX 9.0c compatible graphics card (shader model 4)
- Storage: 2250 MB available space
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