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UPDATE 29.2

We just released a new hotfix for update 29. This patch addresses some issues with achievements and further enhances the changes to our game balance introduced with update 29.0 This also fixes some MAC versions not running with the latest minor patch. This is the list of things we changed:

Achievements:


You can now refresh the logic behind achievements by talking with Robo-Lalla (the robot dog) in the Poptarts Museum. This should fix any achievement that remained bugged during your run without the need of starting a new campaign to get them again. Some achievements related to defeating bosses might still require that you defeat that boss again using this last update. Most bosses respawn and can be defeated any time during your campaing. Bosses in random generared dungeons do not grant achievements, with the expection of the Potato King. The Achievement From The Grave should now be easier to obtain. We increased the window of opportunity for the achievement to happen and removed a hidden requirement that was making the achievement unnecessarily hard to obtain. Remember that damage-over-time effects do not trigger this achievement, you have to use direct damage. Koji the Ninja and his achievement should now be much easier to obtain. His room now always spawns at the end of the Random Crypt level. You still have to beat the timed challenge though. Bring some high-damage characters and gear.

Combat:


Enemy mass increased considerably. This increases the damage you inflict when you use enemies as thrown weapons. Improved the visuals of slam-weapon attacks. We also increased the size of the collision for such attacks. Slam melee weapons had their damage increased by roughly 15% and their cooldown increased by 20%. This should make them more interesting and powerful and make that "action speed" stat a little bit more useful. Stab weapon attacks now grant a forward dash when you strike. This adds mobility and further differentiates them from the rest of the melee items. Be careful, enemies also have this new lunge to their attacks. Stab weapons have now slightly longer cooldowns and stagger the enemies for a shorter timespan, so you have to be a little more careful when spamming attacks. Blocking was a little bit too easy to spam and provided no challenge and a forgettable reward. Resulting in continuous block-spamming without getting much benefit if a block was timed correctly. To fix this we added some commitment to the block action and increased the counterattack effect if the block is timed correctly. Specifically, we made these changes to the Block and Counterattack effects:
  • Block cooldown increased to 0.5s from 0.2 seconds.
  • Block mana cost has been increased
  • Block window of opportunity decreased from 1.2s to 1.0s
  • Counterattack critical damage increased by an extra 50%
We made a similar change to Dash actions increasing the mana cost and changing the cooldown from 0.35s to 0.6s. To balance this a little bit we increased the stagger effect from 0.9s to 1.0s. Items that grant Dash have now a more consistent damage output and mana usage.

Game Balance:


All enemies have had their health at max tier reduced by an extra 10% All enemies have had their damage at low tiers increased by 5% and decreased by 7% at max tier. This means enemies you encounter when you are low-level deal more damage and have the same health, while enemies you encounter at max level have less hp and deal less damage.

Belief Trees:


We tweaked a little bit better how some stats scale in your upgrade trees. We reduced the raw mana-regen, speed, and throw range upgrades and changed some of the "big" square perks so that they grant these stats as a multiplier based on your current stat value. This allows different classes to be more unique in their progression.

Moon Level:


We cleaned up a bit the Moon Level removing some clutter and optimizing game spaces. We also made enemies much more reactive.


[ 2023-04-21 09:48:14 CET ] [ Original post ]

Super Cane Magic ZERO
Studio Evil Developer
Studio Evil Publisher
2019-05-30 Release
Game News Posts: 48
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (349 reviews)
The Game includes VR Support
Public Linux Depots:
  • Super Cane Magic ZERO LINUX [980.45 M]
Available DLCs:
  • Super Cane Magic ZERO - Soundtrack
Super Cane Magic ZERO is what happens when an action RPG takes place in the extraordinary world created by a witty comic book artist.
Explore the world of WOTF as Coso, Cosa and many other wacky characters. Collect items, fight monsters and explore crazy, dangerous places, alone or with the help of three friends in local co-op!

Sio is an Italian cartoonist, popular for his comic books and his hilarious videos on YouTube. If you wish to find out more about his works, visit his official website!



Right now we are somewhere near 40% of the whole production. This means you can expect roughly 3 times more content and, exponentially, much more gameplay time coming from the combination of randomized scenarios, story mode levels and local pvp arena mode levels. The following list is what we already have in-game.

Challenge Mode with procedurally generated dungeons

Right now you can play a first iteration of our challenge mode levels as a standalone game mode with procedurally generated levels. Survive the deadly rooms and defeat all the enemies.

RPG engine

Primary and secondary stats, perks and a modular inventory system have been implemented to support your adventures in the world of WOTF.

Combat System

Pick up everything, throw everything, eat everything. Our arcade combat system is designed to create tons of different and hilarious gameplay possibilities.

Local multiplayer

Battle your friends in arena mode or play co-op up to 4 players in challenge mode!

Campaign and World map

The world map allows you to select what level you want to explore. It's going to be improved as we get closer to the final release.
The game will save your campaing progress and you will be able to bring all the loot and characters you collected in any of the available game levels displayed on the map.



This is a list of features we are developing right now or we plan to develop before we reach the complete 1.0 release.

In game and meta-game balancing and progression

We are impoving our loot system and enemy abilities. We are working to create better fights and more consistent rewards. We want different items to have distinctive play-styles.

Exploration features

We are working on new traps, secret passages, hidden items and a modular system for keys and locked doors. That’s what proper adventuring needs!

Belief System

Chartacters in Super cane Magic ZERO will be able to belive to lots of crazy stuff. Whatever they belive becomes ture in the game world.
The belief system subverts combat and exploration rules and also works as character progression.

Better GUI and Controls

As we move towards 1.0, our game controls and GUI will get better, also thanks to your feedback!

Story

We are working hard with Sio to create a crazy story mode campaign.

More content

Just more game. As our mechanics and game creations tools get better, we are going to release and uptate our game content, so expect an increasing amount of bigger and better enemies, items, bosses, tilesets and levels.

Want to find out more? Follow Super Cane Magic ZERO on:



MINIMAL SETUP
  • OS: Ubuntu 12.04 LTS or SteamOS
  • Processor: Intel Core2Duo 2GHz or AMD equivalent (or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD series 5000 (or better) or discreet video card
  • Storage: 2250 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 LTS or SteamOS
  • Processor: Intel Core i5 series or AMD equivalent (or better)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 512 MB DirectX 9.0c compatible graphics card (shader model 4)
  • Storage: 2250 MB available space
GAMEBILLET

[ 5556 ]

4.97$ (17%)
33.99$ (-127%)
18.47$ (16%)
30.74$ (12%)
5.91$ (15%)
10.79$ (10%)
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10.78$ (17%)
21.99$ (12%)
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12.27$ (18%)
13.34$ (11%)
6.00$ (70%)
16.52$ (17%)
16.97$ (15%)
9.19$ (8%)
8.47$ (15%)
24.84$ (17%)
26.39$ (12%)
12.87$ (8%)
24.87$ (17%)
16.57$ (17%)
8.25$ (17%)
8.27$ (17%)
25.47$ (15%)
16.79$ (16%)
35.99$ (10%)
15.29$ (15%)
17.79$ (11%)
11.04$ (15%)
GAMERSGATE

[ 1295 ]

35.99$ (10%)
3.2$ (80%)
1.7$ (90%)
16.0$ (60%)
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3.0$ (90%)
21.99$ (45%)
12.74$ (36%)
0.6$ (85%)
1.0$ (90%)
0.18$ (91%)
1.5$ (85%)
5.0$ (50%)
10.0$ (75%)
2.7$ (91%)
10.5$ (65%)
13.99$ (30%)
0.6$ (85%)
29.99$ (25%)
1.74$ (91%)
0.75$ (85%)
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18.68$ (47%)
4.8$ (84%)
4.14$ (86%)
2.25$ (85%)
2.55$ (83%)
9.2$ (63%)
0.9$ (92%)

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