Dev Log #13 | Episode 2
Published on Patreon, SubscribeStar, Itch.io, Discord, and Steam.
Thank you for supporting my project, Hardenville. This past year has been a challenging journey, with more personal ups and downs than I anticipated. However, Im thrilled by how much Ive grown in coding and rendering since The Prologue. Several key improvements have been made for Episode 2, including:
Based on the feedback I received from Episode 1, Ive made significant improvements to the script and overall flow for Episode 2. This episode will continue the detailed style you enjoyed in Episode 1 but with a new focus on romance and professionalism. The cringe humor from The Prologue has been greatly reduced, allowing for a more mature and engaging narrative. Inspired by titles like Summer Heat by Naughty Fox Games and Summer's Gone by Ocean, Im committed to creating something uniquely Hardenvillea game that stands out for its style and emotional depth. This new direction will make Hardenville more appealing to a broader audience while maintaining the essence of what makes it special.
Delivering a perfect Episode 2 is crucial for the future of Hardenville. The success of this episode will directly impact my ability to attract more players, improve reviews, and generate the income needed to continue development at the pace this project deserves. If Episode 2 is well-received, I can dedicate more time to Hardenville, resulting in shorter development cycles between updates. Conversely, a lukewarm reception might force me to split my time with other jobs to maintain a steady income. Rest assured, I will never abandon Hardenville, no matter what. However, the reception of Episode 2 will significantly influence how quickly and frequently I can deliver new content.
Currently, Im in a tight financial situation, with credit cards maxed out because every cent has gone into this project. I can continue working on Hardenville as planned until November or December. My goal is to see Hardenville move from a Mixed to a Positive rating on Steam by the end of the year, thanks to the improvements and new content in Episode 2, including deeper romance and enhanced erotic elements.
Ive heard your feedback, especially from Patreon and SubscribeStar members who feel they aren't getting enough value. As a result, Ill be focusing more on these platforms moving forward, sharing more frequent Dev Logs, polls, and development updates. Currently, these two platforms are my primary sources of revenue, with Patreon leading at $148 a month before taxes. My hope is that this increased focus will attract more members and provide the necessary support to sustain Hardenvilles development. To manage expectations better, I need to set the release date for Episode 2 to simply "2024" and leave the release dates for Episodes 3 through 9 as TBA until I have a better handle on the time required for each episode.
If everything goes according to plan, Ill begin rendering later this weekat the latest, early next week. Episode 2 will feature nearly 1,000 renders and a few erotic animations for the sex scenes. Once the rendering phase begins, I expect to produce between 50 and 120 static renders each week, depending on other tasks such as coding and script development.
Member Benefits:
Thank you again for your continued support! I am committed to making Hardenville the best it can be, and with your help, we can achieve great things. Im excited to deliver an Episode 2 that exceeds your expectations and helps Hardenville reach new heights.
Please remember to join our Discord channel with over 600 members to stay up-to-date on new development logs and polls! Discord Link: https://discord.com/invite/XPmezdYHeX
Do you think Ariel (18) should have braces? Patreon Poll Link: https://www.patreon.com/posts/ariel-braces-109661950 SubscribeStar Poll Link: https://subscribestar.adult/posts/1433998
https://store.steampowered.com/app/2010460/Hardenville/
[ 2024-08-13 00:09:09 CET ] [ Original post ]
Dev Log #13 | Episode 2
Published on Patreon, SubscribeStar, Itch.io, Discord, and Steam.
Introduction and Progress Update
Thank you for supporting my project, Hardenville. This past year has been a challenging journey, with more personal ups and downs than I anticipated. However, Im thrilled by how much Ive grown in coding and rendering since The Prologue. Several key improvements have been made for Episode 2, including:
- Improved Field of View and Camera Positioning: Adjustments for a more immersive first-person experience.
- Improved Lighting: Optimized lighting setups for more realistic and visually appealing scenes.
- Better Character Rigging: Significant improvements to character bones and rigging, making it easier to create natural poses and expressions.
- Rendering Optimizations: These changes lead to faster rendering times, allowing for quicker updates and progress.
Episode 2: A Shift in Focus
Based on the feedback I received from Episode 1, Ive made significant improvements to the script and overall flow for Episode 2. This episode will continue the detailed style you enjoyed in Episode 1 but with a new focus on romance and professionalism. The cringe humor from The Prologue has been greatly reduced, allowing for a more mature and engaging narrative. Inspired by titles like Summer Heat by Naughty Fox Games and Summer's Gone by Ocean, Im committed to creating something uniquely Hardenvillea game that stands out for its style and emotional depth. This new direction will make Hardenville more appealing to a broader audience while maintaining the essence of what makes it special.
The Importance of Episode 2
Delivering a perfect Episode 2 is crucial for the future of Hardenville. The success of this episode will directly impact my ability to attract more players, improve reviews, and generate the income needed to continue development at the pace this project deserves. If Episode 2 is well-received, I can dedicate more time to Hardenville, resulting in shorter development cycles between updates. Conversely, a lukewarm reception might force me to split my time with other jobs to maintain a steady income. Rest assured, I will never abandon Hardenville, no matter what. However, the reception of Episode 2 will significantly influence how quickly and frequently I can deliver new content.
Financial Situation and Time Constraints
Currently, Im in a tight financial situation, with credit cards maxed out because every cent has gone into this project. I can continue working on Hardenville as planned until November or December. My goal is to see Hardenville move from a Mixed to a Positive rating on Steam by the end of the year, thanks to the improvements and new content in Episode 2, including deeper romance and enhanced erotic elements.
Feedback and Release Schedule Adjustments
Ive heard your feedback, especially from Patreon and SubscribeStar members who feel they aren't getting enough value. As a result, Ill be focusing more on these platforms moving forward, sharing more frequent Dev Logs, polls, and development updates. Currently, these two platforms are my primary sources of revenue, with Patreon leading at $148 a month before taxes. My hope is that this increased focus will attract more members and provide the necessary support to sustain Hardenvilles development. To manage expectations better, I need to set the release date for Episode 2 to simply "2024" and leave the release dates for Episodes 3 through 9 as TBA until I have a better handle on the time required for each episode.
Development Timeline and Rendering Goals
If everything goes according to plan, Ill begin rendering later this weekat the latest, early next week. Episode 2 will feature nearly 1,000 renders and a few erotic animations for the sex scenes. Once the rendering phase begins, I expect to produce between 50 and 120 static renders each week, depending on other tasks such as coding and script development.
Member Benefits and Platform-Specific Updates
Member Benefits:
- Gold Members and Above: Receive major game updates, including the first releases of each episode in an Alpha state, one week before the stable release.
- Silver Members and Above: Receive major game updates in a Beta state three days before the stable release.
- Bronze Members, Steam, and Itch.io Owners: Receive the stable release one week after the Alpha, ensuring the highest quality upon release on platforms like Steam and Itch.io.
Many Thanks
Thank you again for your continued support! I am committed to making Hardenville the best it can be, and with your help, we can achieve great things. Im excited to deliver an Episode 2 that exceeds your expectations and helps Hardenville reach new heights.
Discord
Please remember to join our Discord channel with over 600 members to stay up-to-date on new development logs and polls! Discord Link: https://discord.com/invite/XPmezdYHeX
Poll | Current Summary
Do you think Ariel (18) should have braces? Patreon Poll Link: https://www.patreon.com/posts/ariel-braces-109661950 SubscribeStar Poll Link: https://subscribestar.adult/posts/1433998
Hardenville
https://store.steampowered.com/app/2010460/Hardenville/
Hardenville
JoyFI Games
JoyFI Games
2022
Indie Casual Singleplayer EA
Game News Posts 41
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(48 reviews)
https://store.steampowered.com/app/2010460 
About
A 20-year-old guy studying at the Hardenville University named Jack (or custom name), suddenly has important decisions ahead of him. This virtual novel is filled with amazing girls, drama, romance and moral choices.Includes
- • Male-female
- • Female-female
Info about Early Access
Early Access starts with a short intro, Episode 0: The Prologue. And then the planned, upcoming episodes 1 to 9 will have about 1000 images and 25 animations each episode. Which means it will have a lot more content than the prologue.General info
- • Images are rendered in 4k
- • Animations / videos are rendered in 1080p with an upscaling to 4k
- • Made with Daz Studio and Ren'Py
Discord
Please join our brand new community on Discord!https://discord.com/invite/XPmezdYHeX
MINIMAL SETUP
- OS: Ubuntu 12.04+ or Kernel 3.x+ based distributions
- Processor: 2.0 GHz Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 compatible
- Storage: 4 GB available spaceAdditional Notes: 64 bit
- Memory: 2 GB RAMStorage: 4 GB available spaceAdditional Notes: 64 bit
- Storage: 4 GB available spaceAdditional Notes: 64 bit
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