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Update to V0.5.0.5: Impact Fixing Big Points: -Moving particle effect when gaining new perks or cubes -Spells now leave ghosts --Enemy cubes placed with 0 hp now leave behind visual ghosts --These are only visual --This update disables the whole "game automaticly pauses when the enemy places 0 hp cubes" (But you can enable it again yourself if you want) -1 new consumables (Suggested by Dev!ant) -Fixed nightmares loading at 1 nightmare not working -Fixed deathball not doing its thing -Fixed 2 class species combos beeing bugged -Fixed and improved TONS of smaller things Full patchnotes with all the details can be found IN GAME This is a weird middle ground update which serves mostly as a hotfix, but also contains some preety big general improvements/additions which resulted from the feedback.
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