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Hey! This is what we have been working on the past month:
Hey, with the upcoming release on Nintendo Switch, we have had a few balance and QOL improvements to add to KSV: - Improve settings saving performances on slower hard drives - Audio is now loaded in the background allowing the game to launch faster - Balanced vibrations: they were too low for ball touches and too high for smashes - Added a loading widget between the rules splash screen and the game
We decided to teach our AI squids to speak different languages and updated the UI accordingly, support was added for the following languages: - French - German - Spanish - Japanese - Chinese I truly apologize if we forgot your language but we do not know any native speaker in other languages who can help us translate. We also released the following: - Fixed a bug where time would slow when a player paused the game - Smoothed ball force help to allow for more spectacular moves - Improved AI reaction to smashes - AI will now be still while talking
https://www.youtube.com/watch?v=Eab_beh07HU - Added vibration support for gamepads - AI is now a bit harder to beat when you are winning - Spikes are now a little easier to perform - Fixed an issue where time would slow after a smash - Fixed an issue where time would slow after a player pauses the game
Hey guys, we spent a bit of time playing the game and sent a video on reddit to get feedback, and had quite a bit of advices from one or two commentators. This update is therefore brought to you by u/Frump.
We found out that AIs were trying to prevent the players from concentrating on the game by talking on key moments and had to shut them down before they took over the world. They are now only allowed to speak before and after each play, or when they bump into each other in coop mode. Here are other quality of life improvements we added in this patch: - Adapted the smash sound for ball and cup so it is louder on weak impacts and quieter on big impacts - Increase the duration of AI text bubbles - Slow motion at the end of a play will last for a bit longer - Fixed a bug where ball velocity would not reset before new point - Squid colliders are a bit bigger
In order to please some polish guy who refunded the game because it was too hard, we decided to make the game even easier. My girlfriend had fun playing it for the first time in 2 years.
Yesterday we taught our AI how to speak so it can better distract the player and win even more. In order to balance things out we also introduced brain lag which means the more the AI is winning the less it will be able to think. We also sped up the game by a whopping 8%.
In order to please some japanese guy who refunded the game, we decided to introduce a new game mode: coop! You can now play with your firends against two extremely well coordinated AI. Will your teamwork and friendship be stronger than a stone cold machine? Let's figure that out. As per usual, we changed a lot of things in order to make the gameplay more interesting. Most of these changes were thought by our main (and only) contributor, Le Jo (thanks man):
- AI now adapts its skill to the player level - Hitting the ball is now easier - The ball will have better curves
Added "How to play" button on menu, this will redirect you towards our magnificient guide
Fixed an issue where hitting start button while the artificial intelligence is smashing would not pause the game
- Fix an issue where hitting escape while playing solo with a gamepad would break the menu - The game will now paused when a controller is disconnected - The Sun was too bright. We cooled it off a bit so players can still see the ball
- Fix a bug where backgrounds transition would not stop - Fix an issue where smashing the cup while pausing the game would freeze the squids
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